Am I too assume the series battling system is too simple for your tastes?
No; I just try to beat the main game quickly (like, I bought White and didn't mind it), and I really don't know all of the stuff about Pokemon lists and stats to participate well in. Honestly, I'm more versed in Gen I and II stuff, but that ain't good enough for some people.
Honestly, I try out everything. Even garbage that I would never advise other people to play.
I saw various segments of that game at last when my friend picked it up last month, not really sure what I think of it but the battle system did look a bit messy and occasionally random but what do I know? I thought it looked fun enough but couldn't see myself playing through it all myself.
It kills you that...? that it's SAVIOUR OF THE JRPG 2! I know this has to be the answer.
Actually the same guy who had Ni no Kuni has always considered Fortune Street (oddly named Boom Street here because of NoE's insatiable desire to modify names) on the cheap for multiplayer, alas the game has never been seen for cheap.
Yes, it was extremely hard to find a copy of Fortune Street here, actually. I had to go to several stores, even. But it's not so bad.
I know I should go to bed, but I can't bring myself to sleep now. I've got some bad feels that need to go away and they aren't.
As for Ni no Kuni... no, you're right about the battle system. And as for the second bit, no, that's not entirely accurate (however it is truly part of it). I did comment on it in a few threads but I've only spoken bluntly and at length about my impressions of the game to maybe two or three people on GAF because I do admit that I am in a
very small minority with respect to disliking that game. (I actually wrote out a longer post than this but decided to edit the whole thing out because it looked inarticulate and poorly-structured).
All of the artwork and music cannot save this game from being poorly structured and from having poor mechanics to begin with. It is one of Level-5's better RPGs, but if this is what they have to offer to me, then that is not saying much. They should really go into visual novels or interactive games because aesthetics, scene direction, and sound direction are what they excel at. Not game mechanics, nor game pacing or structure. Better games than this have been released this generation on that particular console.
I truly abhor that game. Truly. A few people have told me that they're flabbergasted with how that game was received, and while I am feeling a bit similarly, I kind of understand why people like it. However, this sort of old-style game has been done far more competently this generation on other systems. I just can't
stand how the thing is designed, structured, and paced at all. I've played much better, and those other games do not put me to sleep.
I am not going to lower my standards of what I think good RPG mechanics' design should be because something looks and sounds pretty. That would be shallow.
Regular RPG's for the PS3, GBA or PS2 will be considered. Just no strategy ones, I'm not a fan.
Uh. Okay. I'll be taking some stuff from
this very old and outdated list of mine that is missing a ton of stuff I've played, so if you have any questions about anything else on that list, just ask. (And yes, I have played Destiny R, Destiny, and Destiny 2 since then, dang that list is totally incomplete). And LOL at: "Might go back to Hyperdimension Neptunia when I finish off Nier." Oh boy. I hate Neptunia 1. Neptunia 2, though, is
really good mechanics-wise; but storywise, it's completely garbage.
PS2
Digital Devil Saga & Digital Devil Saga 2 - Regardless of the fact that these are two of the easier MegaTen games to get involved with, they are also two of the more intriguing ones. I usually like tying this series together with Xenosaga (despite really
disliking Xenosaga) because they're multipart games, and because they tie into religion quite a bit (DDS = Hinduism ; Xenosaga = Gnosticism). The mechanics are well and easy to understand, the voice acting is top-notch, and to me, it's one of the better-looking games on the PS2. Give it a shot, and please listen to the awesome Meguro soundtrack. DDS and DDS2 are perhaps his strongest soundtracks on the platform.
Shadow Hearts: Covenant - If you can, get the Japanese director's cut. It has more stuff. However, the English version is really good, and the characterization is a little better than its predecessor Shadow Hearts (though I tend to prefer Shadow Hearts 1 over SH2 and SH3 in terms of the narrative and tone). This is where the gameplay is ramped up and the battle system is changed to include a better and less slippery Judgement Ring, the ability to combo attacks with other party members, the ability to customize attacks in a round (ie: knock back, knock down, hit up, and regular), and to customize your magic skills in order to create an elemental final attack with your party members. The music is pretty awesome (Hirota, Mitsuda and a few others worked on it much like the last game's soundtrack), and the scene direction is very good. I love alternate history games, so give this one a shot.
Heck, I'd throw in From the New World since I loved that one too. The gameplay in FtNW is excellent, and the soundtrack is soooo goooooood.
GBA
Golden Sun/Golden Sun: The Lost Age: Yes, the games are extremely verbose, and yes, they are by the same people who brought us the terrible Beyond the Beyond game on PS1, but they're much better structured and the characterization in these games are better. Sakuraba also composed better music for them. The summon animations also kick-ass.
Mario & Luigi: Superstar Saga: I... I don't think I need to go into this, really.
PS3
(Now this is where it gets hard)
Resonance of Fate: Resonance of Fate kind of looks hard at first, but after you get a hang of Hero Attacks, it becomes a huge piece of cake. The game's overarching narrative isn't super-apparent to the player at first, and it mostly concentrates on these three people who just set out to do jobs for other people in the city. The soundtrack is by Sakuraba and Tanaka, and Tanaka's stuff really shines over Sakuraba's (like, there's a huge reason why I ordered the darn soundtrack). But you should be in this for the Nolan North cutscene where he talks about raisins.
Also, take a look at
this old post of mine from when I'd recently joined GAF.
I
still like to recommend Tales of Graces f even though GAF seems to genuinely dislike that game. There's a reason why I own three copies of the darn thing; it's bloody-well fun to play, and it's one of my favourite battle systems in the entire series next to Rebirth and Destiny R. Nothing has surpassed these systems yet.
OH.
Nier. I know it's not for everyone, and heck, it's probably the
last game I would ever recommend to anyone because it's a love-it-or-hate-it game, but I needed a second game to recommend so I chose this. I know it switches it up most of the time, but oh lord, that's why I love that game so much. I wasn't digging it myself for a while until I hit one point in the game that made me cry and cry. The combat isn't anything to write home about, it's not that hard, and the game isn't very pretty at all. But I can say that the writing, the soundtrack, the minigames, the quests, the pacing, the magic system and combat with respect to utilizing magic, and the game flow works very much in the game's favour.