Can't you just download a completed save from the internet and do level select or something?
I don't like cheating in games I haven't beaten.
Can't you just download a completed save from the internet and do level select or something?
Being the best game in the series does.
i thought the ranking system of Unleashed was much more harsh then the one of Generations.
i thought the ranking system of Unleashed was much more harsh then the one of Generations.
I forgot, how badly did you have to do to get the E rank music, again?
You should've. Phantom is one of my favourite musicals, especially if you get a really good soprano and a really awesome tenor.Kind of wish I'd had the chance to see Phantom of the Opera as well, but oh well. Didn't gamble much, either, but I'm probably better off.
Well, Generations only takes ring count and time count + no deaths as factors. I'm surprised Red Rings never were a factor in the final score tally.Worse than Generations will let a mildly competent player go, I'm sure.
"Yeah, so can you guys just sound like you're warming up while playing this? Thanks."Those poor, poor musicians.
NiceYou can get this one right now, if you'd like: http://forums.sonicretro.org/index.php?showtopic=29316.
I used that mod for all of 10 minutes. Sonic voiced by Johnny Yong Bosch? No thanks.
Yeah, Generations' ranking system is practically baby mode compared to Unleashed.i thought the ranking system of Unleashed was much more harsh then the one of Generations.
Those poor, poor musicians.
Wait is.. Is that for real!?
You would know, considering you're exhibiting one right now.It's okay, we all have bad opinions sometimes. There are people out there that think the same of Sonic 06.
Yeah, but I was the only one in the group who was really interested in seeing it, while my brother seemed to be developing depression at the chance of not seeing Blue Man Group. Not that I mind, BMG turned out to be much better than I was expecting.You should've. Phantom is one of my favourite musicals, especially if you get a really good soprano and a really awesome tenor.
It's a better game than people give it credit for.Now that they've finished Sonic Colours for the Wii, it's time for Kyle and Keith to move on to the game everyone has been waiting for. The game that the whole LP has been building towards.
Let's Play 20 Years of Sonic Pt.140
I didn't know there was a Tails mode!I am super-mega rusty in Sonic Generations. I played it over the weekend while visiting a friend, and I must've died in Modern Chemical Plant at least 10 times trying to stay out of the goo.
Colours DS is actually good. I didn't know people gave it a lot of hate. :/A couple tidbits regarding the Sonic/Mega Man crossover:
-Three four-part arcs, so you won't be chasing a single plot thread across three different series to get a coherent story.
-Seems like it's going to be in continuity after all, to some degree
It's a better game than people give it credit for.
It was released when I was in high school, and I recall a lot of the girls in my drama, music theatre, and choir clubs fawning over Butler. But he's not a very good tenor, and his inexperience showed. They could have cast anyone else with better musical experience and someone who could create chemistry with the female lead. I really think that Anne Hathaway would've pulled Christine off well, though, since she is a classically-trained soprano, but oh well. I still can't believe she turned down the film since it conflicted with the Princess Diaries 2 (but heck, I wouldn't turn down another chance to work with Julie Andrews either).Yeah, but I was the only one in the group who was really interested in seeing it, while my brother seemed to be developing depression at the chance of not seeing Blue Man Group. Not that I mind, BMG turned out to be much better than I was expecting.
And technically, I have seen the movie... although Gerard Butler was a horrible choice for Phantom, considering his singing was... less than desirable, to put it mildly.
So... I'm going to go out on a limb and ask whether you prefer Unleashed's level design, scoring system, and skill level required to play it or not because it sorta sounds like you do.S Ranks in Unleashed require an acceptable level of skill to get.
Sonic Colors is where I had trouble getting S ranks. You really have to think about what gives you points and how you gain points to successfully achieve an S.
Their videos are also on Blip, if that works any better for you.I need to start watching that "20 Years of Sonic" thing, but YouTube sucks on my brother's laptop.\.
So... I'm going to go out on a limb and ask whether you prefer Unleashed's level design, scoring system, and skill level required to play it or not because it sorta sounds like you do.
It's not like I disagree, because Unleashed does take a lot of skill to S-rank and get through, moreso than Generations. Colours is just the odd man out because of all the stuff it takes into account when delivering a final score.
"Look at all those Sonic's fanboys!"Look at all them hentai quill lovers
Never mind the people who think this is dumb. This made me smile.
Yup. Colours can be broken easily when you figure out how to use the wisps a lot in a section of a level or collect red rings or quickstep a ton. It's a score attack game focusing more on platforming and playing around with powerups, really. That doesn't mean it's bad, because it's fun, but it's really easy to break the game if you do this stuff.I love Sonic Unleashed more than I think I have a right to. Watching the Run Button guys go through it was a little eye opening because I think I finally understood why so many people don't want to give the game a chance.
I never had those problems. I was always super careful at collecting medals, I replayed stages without needing to be prompted to... I was probably the ideal scenario they envisioned when they designed all of that time wasting bullshit, because I apparently played that game exactly the right way.
I do think Colors is interesting, though. It requires you to think about more than just finishing the level quickly. That's a cool concept, but it's sort of broken to the point where getting good times basically doesn't matter at all, because the bulk of your points comes from defeating enemies, using wisps, and collecting red star rings. Like Pokecapn demonstrated in his LP, you almost kind of have to game the system a little bit and do things strictly for the sake of getting the points for it, like spamming quickstep or deliberately cheesing wisp powers.
It all feeds in to this idea that Sonic Colors is a Sonic game that doesn't actually want you to go fast - it would rather make you goof round as much as possible to get a high score, and there are entire stages built with this express purpose in mind (otherwise, you simply reach the goal ring in ~45 seconds and receive a terrible ranking).
I think to a certain extent I'd prefer a Sonic Unleashed 2 at this point. Not specifically regarding the Werehog or the medal hunting, but more in a "this is a game about going fast and nothing else" sense - which is sort of weird to hear myself say, given how I used to champion "diversity" in Sonic games for so many years.
On a related note, there is also this tumblr post I wrote yesterday after somebody asked me what my ideal Sonic game would be.
Sonic Colors DS is probably the best Dimps game not called Pocket Adventure... from little of what I've played so far
Sonic Advance 2 and 3 aren't Sonic Advance games because they don't have a Chao Garden.Logic.
It's unlockable in Sonic Advance 2. Not sure about 3.
To be honest, I still have never obtained all the emeralds in Sonic Advance 1 due to how crazy it is just to get it to occur, and I believe they are rather difficult to do.
Did you just need to find a special spring or was there more requirements to that? You're right though, they're a bitch to get.
Advance 2 was just... unbelievably bad and sadistic.
One day i'll actually enjoy special stages and want to enter them as opposed to thinking "oh god I have to enter these to get the emeralds". Sonic 1 MS had the right idea, just cunningly hide the emeralds in stages (I think chaos or triple trouble did this as well?), leaves special stages for extra lives and points. Actually that game has some of the better special stages with the jolly music and springs everywhere.
If it weren't for my lack of patience against bosses with no rings i'd probably get it off the VC to see how well it holds up, I guess there's always the inferior small screen GG version on Sonic Adventure DX.
It's a special item box, actually, not a special spring; also, the two even-numbered stages were plane-flying stages that were an awful lot like the special stages from the first Advance game in practice (if considerably easier). However, the 3rd and 5th special stages are pretty dickish in design; the 3rd forces you to climb up within the time limit, with any fall down basically sealing your fate, while the 5th introduces instant-fail bottomless pits, including one point where you have to choose between several columns of breakable blocks, and choosing any but the correct one drops you directly into the pit with no hope for recovery... immediately followed by a jumping puzzle where you have to somehow land on top of a breakable block without breaking it to have any hope of progressing (if you break it, well, there's always the pits to the left to jump into). I so abused the 3DS's Game Gear emulator's save state functionality to do those in my latest run-through.As for Chaos and Triple Trouble, at least Triple Trouble required you to go through a sort of 'special stage' where you first, at least IIRC, had to find a special spring to propel you to the special stage, and then you had to break through boulders and use springs to eventually reach Nack the Weasel, which you would then have to fight as a sort of 'mini-boss' to get the emerald. I damn well hated those stages, because you were on a timer and it was far too easy to get stuck between boulders, or to mess up jumping via those springs.
It does. Only as Sonic, though, and you're automatically warped there if you grab 100 rings.Can't remember if Chaos had any special stages or not.
That sounds troublesome, I might break out SA1 DX at some point to give these a revisit, Sonic Blast on the other hand can sod off.Sonic 1 8-bit still holds up very well, actually. As for Chaos and Triple Trouble, at least Triple Trouble required you to go through a sort of 'special stage' where you first, at least IIRC, had to find a special spring to propel you to the special stage, and then you had to break through boulders and use springs to eventually reach Nack the Weasel, which you would then have to fight as a sort of 'mini-boss' to get the emerald. I damn well hated those stages, because you were on a timer and it was far too easy to get stuck between boulders, or to mess up jumping via those springs. Can't remember if Chaos had any special stages or not.
I never even figured out how the hang glider worked as a kid, now with only the GG version available to me I will forever be destroyed by Sonic's most deadly boss, the antlion pit.I didn't mind Special Stages in Triple Trouble since they actually seemed to have some thought put into them. (And they weren't a pain to find.) I could never finish the first special stage in Chaos, though :|
I do like how Sonic 1 & 2 8-Bit just left Chaos Emeralds hidden in levels, though. (I remember never figuring out how to correctly reach that one emerald in the second zone in Sonic 2...)
...Advance 1 had a Chao Garden? I should probably pick that up again...
Yup. Colours can be broken easily when you figure out how to use the wisps a lot in a section of a level or collect red rings or quickstep a ton. It's a score attack game focusing more on platforming and playing around with powerups, really. That doesn't mean it's bad, because it's fun, but it's really easy to break the game if you do this stuff.
Well, it isn't just the collectathon (and personally, I don't think collecting a crapton of medals was a heckuva bad thing because... well, you kind of do that stuff in RPGs anyway). It is the Werehog business too, and I guess people just didn't like the design in general.
I personally never came to a point where I was short on medals because the Werehog levels seemed to have been designed for environmental exploration and finding stuff while doing the melee stuff. Same with the hub towns. And alas, the Werehog stages had most of the medals, so they truly did seem to be designed around exploration and finding ways to get to certain paths. I just thought they were long and generally outstayed their welcome after a certain point. If they were 10 minutes max without powering up the Werehog, when we'd be okay. I saw the Werehog as how they had intended the design to be: a true sort of handicap on Sonic's speed, flexibility, and weight. It's like the total opposite of Sonic. And I guess that's why people dislike it. It broke up the pacing of the day levels and game as well, so I wonder what an Unleashed-style of game (with Unleashed-style day levels + hubs/NPCs) would be like. Thus I wouldn't mind a sequel to the Unleashed style of play either. It's fun, and when you memorize how to get through the levels flawlessly, it's just a matter of time attacking.
I dunno, I want them to take another shot at another Sonic World Adventure game. It'd be pretty neat, imo. They finally got the hub towns sorta right and the NPC designs right.
As for your note, I kinda thought boost was akin to Sonic's run button as well. Though I don't know how making Sonic not run fast while not pressing the boost button would bowl over with people who just hate boost. And I dunno how people would like the comic canon meshing with the game canon. I think people would dislike Sonic even more, lol.
I wonder if people just want Sonic to be more like Mario sometimes.
Rayman's revival is working out pretty well, and Nintendo still sporadically puts out DK and Wario games (and Kirby, though I'd classify most of them as action games). That's about it for retail though, yeah.I think Mario is considered to be the gold standard these days - partially because Mario is also literally the last mascot platformer besides Sonic. Ratchet's gone, Banjo's gone, Jak's gone, Crash is gone, Spyro the Dragon (A) doesn't even get top billing in his own games anymore and (B) isn't a platformer anymore... the only thing left that I can think of besides those two is Sly Cooper 4.