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Sonic the Hedgehog Community Thread: Green Hills and Laughing Iizukas

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qq more

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I AM THE ONLY PERSON (outside a Sonic forum) EXCITED ABOUT PLANS FOR MARINE

Seriously, I don't get the hate. She's like Pinkie Pie. What's the deal

She's like a MLP character. THERE'S YOUR PROBLEM


MLP is the most overrated shit I've ever seen.
 

TheOGB

Banned
Post your lists.

Top 5 Sonic Games
  1. Sonic 3 & Knuckles
  2. Sonic Colors
  3. Sonic Generations
  4. Sonic 2
  5. Sonic Unleashed

Runner-ups: Sonic CD = Sonic Battle > Sonic Rush = Sonic Rush Adventure = Sonic the Fighters > Sonic Adventure 2 = Sonic Adventure DX
 

Dark Schala

Eloquent Princess
did someone mention gba soun---

ugh sonic 1 gba.
Gravijah has good taste.

Outside of one little misstep.

Crossposting from another thread, since I'll just mention it here instead:
Well, if there is, it should probably go there instead of each Sonic thread on GAF.
It's getting rather tiresome, I agree. I think the answer to the thread you made the other day might not just be the character design or the change in gameplay for the 3D format, but also it's due to the small section of the fanbase who do dumb stuff but are concentrated upon because they have a bigger voice and better outlet than everyone else.

We don't have people focusing on stuff like cool mods, but instead the stupid side of the fandom gets more focus.
 
I got to play SAR:T at comic con and the framerate was REALLY bad. Now I am sure that is an old build so that will be fixed. Played as Vyse. It was harder to drift this time and it really felt like a new engine. Looking forward to the game though and seeing more SEGA characters.
I hope the inevitable PC version this time around has a proper online mode so I don't have to worry about performance issues like this. Only reason I'd get a console version is if it had an exclusive character again, like the original with Banjo-Kazooie. Why not continue the trend of reusing classic Rare properties Microsoft will never properly utilise again and have Conker?

Post your lists.

Top 5 Sonic Games

1. Sonic & Knuckles
2. Sonic Adventure 1
3. Sonic Adventure 2
4. Sonic 2
5. Sonic Advance

1 & 2. Toss up between SCD and S3&K. Realise SCD has some downright retarded level designs but I don't care
3. Sonic Generations
4. Sonic the Hedgehog (Genesis/Mega Drive)
5. Sonic Colors

Runner-ups: Sonic the Hedgehog 2, Sonic Advance and Sonic Triple Trouble. THAT'S RIGHT I DON'T PARTICULARLY LOVE EVERYBODY ELSE'S FAVORITE GAME AND RANK TWO MODERN SONIC GAMES ABOVE IT.

BOTTOM 3 SONIC GAMES

1. Sonic the Hedgehog (2006)
2. Sonic Heroes
3. Shadow the Hedgehog (looking back this is honestly more playable than Heroes was)

While I think all three are pretty shit to play now at least there's a semblance of passion and effort in the original Adventure games and Unleashed.
 
Yay, list time.

1. Sonic 3 & Knuckles
2. Sonic 2
3. Sonic Colors
4. Sonic Generations
5. Sonic Triple Trouble

Pleasantly surprised to see that I'm not the only person that likes Triple Trouble.

I actually had a pretty tough time deciding whether or not Colors or Sonic 2 would be number 2.
 

BlackJace

Member
Why would you put Advance 2 above Sonic 3 & Knuckles?!

I know its weird, but I thought the level design of Advance 2 was brilliant. Aside from the godawful Special Stage rings, I think it's a small notch above S3&K.

Also, keep in mind that Sonic 3 is where the series first started seeing cheap deaths, and massive amounts of bottomless pits. Needlessly to say the level design suffered a bit.
 

qq more

Member
I thought Music Plant was the only good level in Advance 2 (and ironically the best level in the entire Advance trilogy, despite my hate for Advance 2!). Everything else were kind of bland or just annoying.
 

BlackJace

Member
I thought Music Plant was the only good level in Advance 2. Everything else were kind of bland or just annoying.

To each his own, I guess. Maybe I'm just basing it off the fact of how much it improved from Advance 1, which I felt was pretty slow and bad.

Egg Utopia, Techno Base, Heat Crater, and Leaf Storm are really fast and furious to play through.
 

Kokonoe

Banned
I just picked up a new smartphone, and I haven't really played Sonic games with a touchscreen before. Of course it's not as accurate as a controller, but Sonic is one of those games easily played on a touchscreen. At least that's how I saw it after I played a bit of Sonic CD.
 

Drago

Member
I just picked up a new smartphone, and I haven't really played Sonic games with a touchscreen before. Of course it's not as accurate as a controller, but Sonic is one of those games easily played on a touchscreen. At least that's how I saw it after I played a bit of Sonic CD.

Yeah, Sonic CD is definitely quite easy to play on an Android.

I play with a Wiimote though. Best thing about Android :p
 

Kokonoe

Banned
I may be alone in this, but I'm not really fond of the "Falling forever until you do something to land on a platform" levels.
 
My experience with the game?
I love Sonic 3. It's just one of the issues I had with it.

EDIT: Maybe MASSIVE was the wrong word to use :p

There aren't any bottomless pits in Sonic 3 besides the first boss fight (where you have to go out of your way to fall into them) and a small handful in Ice Cap. The Knuckles half of S3&K has a few more (Flying Battery being an obvious example, and even then they're in slow-moving areas where it's pretty obvious they're bottomless) but you'd honestly have an easier time pointing them out in the first two games than S3&K.

I concur with Sciz' confusion.
 

Sciz

Member
I'm mentally running through the game trying to tally up bottomless pits, and the number I'm coming up with is two. Maybe four if you count CNZ Act 1's boss and the bit between the two bosses in LBZ Act 2, which I'm not sure you can even fall into in S3&K. S&K is a little worse about it, but they're usually made as obvious as humanly possible.

The phenomenon doesn't start being an issue until you get to the 3D games and Dimps' entries.
 
Back from Vegas. Got a whole crapload of Genesis games (Light Crusader, Landstalker, Streets of Rage 2, Comix Zone, Phantasy Star II and Shinobi III), alongside Panzer Dragoon (completing my collection :D) and Pilotwings 64 (completing that collection :D) for about $100 from this "A Gamer's Paradise" store nearby the Pinball Hall of Fame, as well as a copy of Castlevania Bloodlines I'd ordered separately off of Amazon from a Goodwill showing up at home while I was out. Got to see the south rim of the Grand Canyon, which is pretty damn large, although I kind of wish I could've seen more of it to more fully appreciate just what I was looking at. Also saw The Blue Man Group (was creeped out by them before, but wasn't expecting their act to be so hilarious). Kind of wish I'd had the chance to see Phantom of the Opera as well, but oh well. Didn't gamble much, either, but I'm probably better off.

Anyway, new avatar time, featuring gaming's all-time wimpiest protagonist, Mike Dawson. (Oh no, not the Hall of Sonic again! The only way out of here is Sonic!)

Falk is also doing the soundtrack to Sonic: Before the Sequel 2012 (a more polished re-release of last year's fangame) and maaaaybe Sonic: After the Sequel, too.

http://soundcloud.com/falk-2/sets/before-the-sequel-ost/

It's quite good. Shades of Richard Jacques.
Considering one of the tunes literally samples Green Grove Zone in the opening... "Shades" might be an understatement. :p

I AM THE ONLY PERSON (outside a Sonic forum) EXCITED ABOUT PLANS FOR MARINE

Seriously, I don't get the hate. She's like Pinkie Pie. What's the deal

There you go.
Come now, I thought PonyGAF had decided Applejack was the all-time worst. (Unless you're DrForrester, I guess. Personally I've got Rarity at the bottom, but I still really like her.)

Of course, I haven't popped my head in that thread since Season Two ended, like, three months ago. I should probably amend that. I still have a chip on my shoulder about the rest of the fanbase getting S2E11-13's order wrong; I'd like to fix it (considering Netflix now has my back, proving I'm not just some loony making stuff up so much as a loony obsessing over minor details), but it's one guy versus the entire Internet - not exactly a winning proposition. :(

As for Marine, I didn't play Rush Adventure.

Post your lists.
Oh, fine.

Top 5 Sonics:
  1. CD (More or less tied with the below; CD does exploration better and that's my favorite aspect, so!)
  2. 3&K (I don't care that they were released separately, they're best as one game)
  3. 2
  4. 1
  5. Advance
Runners-Up include 3D Blast (Saturn/PC versions) and Generations. Maybe one of the two Adventures, not sure.

...and Sonic 3D Blast is underrated. :I
Yes. Yes it is.

I kind of like to think of it as more of an isometric Flicky than an actual Sonic game. Doesn't make it more palatable, but then I always liked 3D Blast for what it was (a surprisingly fun little romp with great music and lots of exploration to be had...) instead of hating it for what it wasn't (...with a focus that isn't just "get through the stage as quickly as possible" and a near total lack of the pinball physics the series is known for).
 

BlackJace

Member
There aren't any bottomless pits in Sonic 3 besides the first boss fight (where you have to go out of your way to fall into them) and a small handful in Ice Cap. The Knuckles half of S3&K has a few more (Flying Battery being an obvious example, and even then they're in slow-moving areas where it's pretty obvious they're bottomless) but you'd honestly have an easier time pointing them out in the first two games than S3&K.

I concur with Sciz' confusion.

I'm mentally running through the game trying to tally up bottomless pits, and the number I'm coming up with is two. Maybe four if you count CNZ Act 1's boss and the bit between the two bosses in LBZ Act 2, which I'm not sure you can even fall into in S3&K. S&K is a little worse about it, but they're usually made as obvious as humanly possible.

The phenomenon doesn't start being an issue until you get to the 3D games and Dimps' entries.

Dunno, maybe I'm confusing it with Rush or something.
 
Angel Island was generally pit-less unless you fell into the pits of the boss like an idiot.

Hydrocity Zone Act 2 had a fair deal of bottomless pits if you managed to clip through some of the big blue pipe ramps underwater, as I recall. It wasn't even that hard to do so.

I don't recall any pits in MGZ (the only thing that might even remotely qualify, Sonic/Tails's boss, doesn't count as one since you don't die if you fall into it).

Can't think of any for CNZ, either, unless Knuckles's path had one. I generally force Knuckles onto Sonic's path for Act 2, though, by taking one of the vertical pipes in the upper areas of the first big room, immediately after the suction funnels out of the boss room and above the first big barbershop pole.

Ice Cap Zone definitely had some in Act 2 under a lot of water.

I think Launch Base Zone Act 2 had some on Knuckles's path, as well as immediately behind the first of the three bosses if you somehow missed the jump into the Egg Mobile for whatever reason.

Jeez, these games actually had a lot less pits than I recall. Comparatively Sonic 1 had tons (there are plenty in GHZ alone, if you jump at the wrong spot; Spring Yard has the big one in Act 3, Star Light has them across the lower paths of all three acts, and I know Scrap Brain has two at the very start of Act 1). Sonic 2, too (Emerald Hill has at least one nearby a Starpost, Chemical Plant has them, I don't think Aquatic Ruin or Casino Night have them, Hill Top has one at the very beginning, Mystic Cave has this sonofabitch, Oil Ocean has them underneath the easily-escaped-from oil pits, Metropolis has the big one before the boss, Sky Chase is over one that you can only fall into as Super Sonic AFAIK, Wing Fortress is entirely over one, and Death Egg is entirely devoid).
 
Yeah, I mean like, S3&K is definitely a far glitchier game than any of the other classics even when you're playing both games combined into one, but in terms of pits I think it was at an all-time low.
 

Link1110

Member
Got Generations at the Steam sale, even though my computer just squeaks by the minimum requirements. Waiting on some of those cool mods.
 

Sciz

Member
How is Sonic Pinball Party for GBA? I'm in the mood for spinoffs.

It's got a whopping three tables and is consequently more interesting for its status as a celebration of all things Sonic Team than as a pinball game, but what is there isn't shabby. It's one of the things I plan to do a writeup for some lazy afternoon.

Yeah, I mean like, S3&K is definitely a far glitchier game than any of the other classics even when you're playing both games combined into one, but in terms of pits I think it was at an all-time low.
I believe CD has precisely one, at least as far as I'm aware.
 
...suddenly, the Wreck-it-Ralph deal makes even more sense:

bd0e4a98.jpg
 
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