Kinda surprised with the lack of Phantasy Star mentions, to be honest. The numbered games might be too old, I guess.
Europe actually didn't get Genso Suikoden III so Nocturnowl's not exactly off-base. You did get one of the better versions of Genso Suikoden II because it has all the audio glitches from the North American version fixed.
As for me...
Persona: Persona 4. As I wrote in a thread a long time ago, "Persona 4's narrative was wonderful, the VA was great, the dungeon designs were a massive improvement over Persona 3's, the battle system was a huge improvement over Persona 3's and the soundtrack was extremely fun to listen to. But what I liked most about P4 was its characters and the strength of relationships between the characters. The ideas of friendship and teamwork were much stronger in this game than Persona 3, and thus, the concept of social links and exploring every facet of these characters' personal issues were more believable."
Phantasy Star: Phantasy Star 2 or 4 - What I liked the most about PS2 was the presentation. I loved the artstyle during 'cutscenes'. Its plot and narrative setting set it apart from other RPGs at the time. The characterization and ending were amazing, and certainly a departure from what was considered the norm at the time. I imagine that people today may find it to be a grindfest, though.
PS4 has pretty awesome combination attacks put together when combining attacks (ex: SILENTWAVE (AIRSLASH + PHONON), which is a strong physical attack which hits a group). But you have to make sure that your player characters are going to hit the enemy one right after the other to combine attacks. If an enemy attacks between attacks, they'll only go for individual attacks. Out of all of the PS games, 4 might be the most accessible today, but it's best to play the previous games in the series to get everything that's going on in 4.
Seriously, I would kill for a Phantasy Star 5.
Fire Emblem: Seisen no Keifu (ex: Fire Emblem 4) - Mostly for narrative purposes because the villain is one of the worst out there, and the plot twists and turns were interesting as a result. It was also the first game to use the weapon triangle and the lover points system.
Genso Suikoden: Don't make me choose. I love all of them.
(Tierkreis doesn't count; and the PSP game is just okay. Neither are canon!)
I shall add that in the cases of Genso Suikoden and Phantasy Star, you didn't need all of FMV/CG stuff to tell a story or demonstrate actions to a player. All of the narrative communication was done in-engine with character animations or small comic-style/character portrait scenes to tell a story. And you didn't need tropes or cliches to serve as something to draw an audience in. Everything was unique and new.
If anything, that's something that I hate about RPGs now. I don't need to look at a CG sequence or a long-as-hell summon/magic sequence to make your game seem like a technical achievement or a narrative spectacle. No. You don't need that. You don't need to use this stuff as a draw to your game.
I can honestly say that I genuinely prefer scrolling and reading through dialogue because my reading speed is pretty quick and I can get through it without voice actors yammering on and on. I hate summon/magic sequences because they take up so much time so I don't use them. And CG sequences that are merely serve as eyecandy (FFXIII Chapter 12 opening cutscene & FFXIII-2 opening scene sequence)
like these just turn me off. It's just too bad that you shouldn't skip them because you need to see them to get what's going on.
Can't stand it. Like, I get that people like it, and that's why they seem to love seeing cutscenes in trailers and stuff or watching it while they play, but I don't like it at all. I find it boring as I don't really treat games as passive experiences.