Professor Beef
Banned
Another Sonic Generations mod: Classic Sonic in Wave Ocean.
Pretty short but I think it's cool. Shows how linear Sonic 06 was haha.
Holy hell, that's short. :lol
Another Sonic Generations mod: Classic Sonic in Wave Ocean.
Pretty short but I think it's cool. Shows how linear Sonic 06 was haha.
How would an open world Sonic work? It seems like it would be too complex.
I... kind of already spelled out how it'd work?How would an open world Sonic work? It seems like it would be too complex.
I... kind of already spelled out how it'd work?
The way I always figured would be a cross between Metroid Prime and Jak & Daxter. Basically, you have two "room" types: Open rooms, and corridors.
Open rooms are non-linear environments sort of like Adventure Fields, connected by linear, Action-Stage-esque "corridors". And since corridors have to go both ways, none of that "lol you can't backtrack" bullshit Sonic games seem to love so fucking much.
See, this is a great visual for what I've been thinking for a while. And by corridors, you don't mean like boost ridden 3 foot wide paths, you just mean areas that encourage you to move forward, right?
The larger areas can be filled with lots of momentum puzzles, platforming, and whatnot.
I think he means the corridors are the actual "Action Stages" or "Acts" we're used to in Sonic games. And the open rooms are the "Adventure Fields" just like in SA1.
This would show how linear Sonic 2006 was as well.Another Sonic Generations mod: Classic Sonic in Wave Ocean.
Pretty short but I think it's cool. Shows how linear Sonic 06 was haha.
Who approved that Sonic Super Special Magazine's content and that #239 cover? I flipped through the SSSM and nothing about it seemed super-appealing, but I'd never read the issues in full anyway so I figured I'd pick it up.
I'm reading it a little bit and...why are they still printing M25YL stuff whyyyyyyyy
Rhapsodia/Suikoden Tactics Final Archive which I finally got in the mail today. I've wanted to add it to my collection of Suikoden art books for a while.What's that last one next to MegaMan? Is that an art book?
I'm reading it a little bit and...
- The art is really really bad oh my god
It can't get any worse, can it?
I think he means the corridors are the actual "Action Stages" or "Acts" we're used to in Sonic games. And the open rooms are the "Adventure Fields" just like in SA1.
I don't think that's what he means by the first sentence of his post. If you've ever played Metroid Prime, it's all very fluid and interconnected.
Either way, as long as the 'paths' are more elaborate than the past few games and allow for more freedom, then that is fine.
Yeah, it's especially apparent when you're on the boosters and on the rails. It doesn't seem like you gain a lot of speed in general. Though I suppose that's what the mach speed sections were for.Sega1991 said:That game made me realize something else: Sonic 2006 has literally no momentum to it, at all, in any capacity.
KING SHADOW'S ENFORCER.
Tails is now officially a TOUGH-LOOKIN' PILOT.
Sonic's a bum.
The army's floaty ships have Shadow's emblem on them.
Dimitri's in this.
"I am the Ultimate Lifeform! I never age!"
Flynn wrote this one. At least the dialogue isn't as stupid, jargon-filled, or nonsensical. I suppose this was when he tried to clean everything up?
There's a pic of the cover of Sonic 240 in here. Wow, they're really going for renders for the next few covers, huh? The timeline in the back also brings up Rob O' The Hedge. That's a name I haven't heard in forever.
So... uh, this wasn't very good. The Flynn stuff wasn't all-around awful, but the narrative elements were ick, but that Penders stuff at the beginning... terrible.
Yeah, it's especially apparent when you're on the boosters and on the rails. It doesn't seem like you gain a lot of speed in general. Though I suppose that's what the mach speed sections were for.
In other news, this video is strange, isn't it?
Of course he would suggest that.
Of course.
wait what
NiGHTS is a vehicle again??? WHY
oh, you never saw? take look
https://www.youtube.com/watch?v=eUGK4PZckhs
is making sure NiGHTS is 100% accurate to the original gameiizuka-san
Sumo did an amazing job with the track, but you can tellhad lots of influence.Iizuka-san
this nights vehicle was the bestest thoughDoesn't look as bad as that certain NiGHTs vehicle at least... lol
this nights vehicle was the bestest though
lord iizuka-sama is a genius
this nights vehicle was the bestest though
lord iizuka-sama is a genius
this nights vehicle was the bestest though
lord iizuka-sama is a genius
ugh, lol
to be honest.. almost all the character models in journey of dreams looked creepy due to how low poly they were
i think the car would of looked less creepy with more polygons
well, except wizeman. Iizuka-san made sure he was made of many polygons https://www.youtube.com/watch?v=y45hwQlSdmA
From an interview a few months ago with 4gamer:^^Iizuka-san has finally realized his dream of being Sonic's shitty friend
^^Iizuka-san has finally realized his dream of being Sonic's shitty friend
From an interview a few months ago with 4gamer:
Of course he would suggest that.
Of course.
Jesus, can we get another handheld Sonic? Battle, Rush, SOMETHING.
No Rivals though
Jesus, can we get another handheld Sonic? Battle, Rush, SOMETHING.
No Rivals though
Chronicles 2: Return of the Worst MIDIs on Earth!
Sonic Channel 5
Sonic Channel 5
I'd take a Sonic Channel 5 if it was just like space channel 5, except with Sonic. awesome game.
Chronicles 2: Return of the Worst MIDIs on Earth!
I'd take a Sonic Channel 5 if it was just like space channel 5, except with Sonic. awesome game.
Space Michael included?
replace space Michael with Iizuka
replace space Michael with Iizuka