I had a choice between Lion King and Toy Story when I was a kid. I went with Lion King, got stuck on that damned second stage and wished I had gone with Toy Story ever since.
I'm sorry.
I don't even remember how I wound up with
Toy Story on the Genesis, in retrospect. Don't really mind, though, that game gave me plenty of hours of fun as a kid. I remember The Claw's boss fight being a brick wall for me for the longest time (not so hard now, now that I have the pattern down), so I had to skip the stage more often than not.
But yeah, I picked up
The Lion King for the Genesis a few years ago, complete with box (no manual), from a thrift store for a few bucks (right time, right place, I guess). I tried to play it the other day, but something about the game really puts me off. The second stage really annoys me, honestly; the ostrich segment is okay until it asks me to double-jump, so I do, and I hit the air so hard that I instantly die (I
so cleared the bird's nest, why did I die anyway?). If I clear that, then I have to swing from hippo tail to hippo tail, 3-4 in a row, over a bottomless pit, only for it to turn out that the collision detection for Simba latching onto swinging things is complete ass, meaning I'll clearly be in contact with the tail and won't grab it, falling to my death, more often than not exhausting whatever lives I had spare from the ostrich segment. And if I somehow clear the tower of hippos?
Another ostrich segment, only
this time I don't get any warning as to what's coming up. And I
still slam headfirst into solid air and die.
Okay, enter cheat code, go to third level instead... now I've got to climb a sort of zig-zag column of bones that Simba swings from (well, I don't think I
have to, but I
want to). Except either I'm not getting enough height, or Simba's shitty "grab onto" collision detection strikes again, because I'm going clear
through the next-higher bone, despite being all over it, and falling back down. Is this my Genesis acting up? Let's boot up an emulator, cheat to the same level - nope, the collision is just as shitty on here as it is on there. Good thing this isn't a life-or-death situation...
Oh hey, a life-or-death situation, climbing this tall column with a bunch of small ledges I can just grip onto as my only means of ascending. Green... something? Instant death, rising below me? Great. Guess I can just hop my way up here oh I'm dead again. Okay, now I'm at the top - hey, there's something else up there? I wonder if I keep up the pace I can make - dammit dead again. Well, maybe if I take the first exit so I'm safe, it'll - yeah, the green slime thing just closed off access to whatever that was. Great. Okay, getting tired of this now.
It's amazing how annoying this game is after the beaut that was
Aladdin. I want to say it's the same development team, but I think this game was produced about the same time several Virgin Interactive blokes broke off to form Shiny Entertainment and make the
Earthworm Jim games, so maybe not?