I hereby decree that anyone who can't fit in anymore games in their list will have Sonic Chronicles automatically posted as many times a required.
*bangs gavel*
Hey, someone else who feels this way!Fun fact: I don't like Yoshi's Island all that much because I find the 100 point system tedious and annoying as hell.
You may have Jak 2 there but this is just warming to my heart.WWF No Mercy
Top 10 Games of All Time
I'd like to squeeze Minecraft in there somewhere, but I'm not sure what I'd axe.Shadow Hog said:Anyway, I think I've sung the praises of enough games - which is a shame, because there are so many other good games I can't really get to praise (like Day of the Tentacle, or The Incredible Machine, or the Half-Life series, or Radiant Silvergun, or...)
- Legend of Zelda: Ocarina of Time. Incredible formula that somehow retains all the magic of 2D Zelda, despite all odds. Wonderful, memorable music. Large, painstakingly-detailed world. Interesting story that gives out more information about the history of Hyrule than almost any other Zelda game, and introduces several of the mainstay races of the series (ie, the Zora and the Goron at least, maybe the Gerudo and Kokiri as well). Oh, and honestly, given all the 3D Zelda games out there, this one still somehow remains the most fun, in spite of any flaws the latter entries may have fixed in gameplay mechanics. Perhaps the best damn game of all time - against all odds, it's really aged the past 11 years rather well.
- Legend of Zelda: Link's Awakening DX. Ocarina is by far the best 3D Zelda, but Link's Awakening is probably the best 2D one. I might be biased since it was my first Zelda, period, but something about Koholint Island just enchants me. Maybe it's the great vistas up north by the Wind Fish egg? Maybe it's the awesome music that really conveys a sense of adventure, despite its handicap of being 8-bit? The graphics are quite wonderful, too; great in grayscale, to say nothing of how awesome it looks in color for an 8-bit title. The plot is easily the most original of the series, too (well, except maybe Majora's Mask). No princess to save here - you're left on an island with no means of escape other than to wake the Wind Fish with 8 magical instruments, but the closer you come to your goal, the more you have to wonder if you're really doing the right thing. I can't think of any other Zelda which makes you even consider that beating the game might have unfortunate consequences. I might like this one even more than Ocarina, but it's a very close call.
- Sonic CD. Great, colorful visuals. Large, open stages with interesting gimmicks abound. Not one, but two catchy soundtracks (JPN>US, though). Some of the most inventive bosses of any game ever. And of course, time travel, which takes the 14 core stages and multiplies it over by 4 (and the other 7 by 2, for a total of 70 stages - although it does feel like less, since a lot of the differences are subtle). A game that can be beaten in less than half-an-hour if you're rushing (believe me, I've done it), or give you a surprisingly large amount of places to explore if you're inclined to do that instead - especially since any given place you explore can be seen 4 different ways. Probably my favorite Sonic title.
- Sonic 3 & Knuckles. I dunno if this is fair, since it's technically two games turned into one, but let's face it, this is what everyone thinks of when they hear Sonic 3 anyway. It's not quite as good as Sonic CD, personally, but it's a damn close second; 26 very intricate stages filled with inventive mechanics, secret rooms and passages galore, and, in probably the most impressive feat of any game, ever, the ability to play as alternate characters and get a significantly different experience from it. Not just "oh, this character jumps higher but runs slower", more like "oh, hey, if I play as Knuckles, I'm going down this entirely different and unfamiliar path! Cool!" Very few games even try to do that, let alone as well as Sonic 3 does. So yeah, definitely one of my favorites; not quite as good as Sonic CD, as I already said, but what it does, it does extremely well.
- Super Mario World. Tons of stages, tons of secret levels and exits, tons of power-ups, tons of nostalgia. I really couldn't ask for anything more. The graphics and level design are, in my opinion, much better than that of Super Mario Bros. 3 (although I do give props to SMB3 for pulling most of the gameplay mechanic overhauls first - like jumping, dear God was that clunky in SMB1; it's SO much better in SMB3 onward), and considering SMB3 was already one of the best games ever, that can only mean SMW is as well.
- Super Mario 64. The game that nearly single-handedly invented 3D platforming (yes, I'm aware of Jumping Flash!, shut up). The levels are a bit small by today's standards, but by God do they still hold up well. The way every stage has multiple goals which can be gone for, some when you first go to the stage without any concern for what you SHOULD be going for, is astounding. Not even weak shit like the Sonic series pulls, where it's "get 100 rings" or "beat the stage in X amount of time" (well, okay, it did have getting 100 coins in every stage, but still), but objectives that send you to vastly different parts of the stage each time, taking that small part of the level you already knew about and expanding upon it ever so cleverly. It's a game that was considered nigh untoppable for the longest time... and while there's no question that various aspects of the game mechanics have been improved in later games, even later Mario titles, I'd say the jury's still out on whether or not the game HAS been topped.
- Doom. As a whole, anyway (consolidating the first game, the second one, the "Final Doom" games and every add-on pack that's ever come out for any of the above). Simple, straightforward, no-nonsense gameplay: you start at point A, the exit's at point B, and there's a ****load of monsters between these two points; have at them. Mixed up a bit with some rudimentary puzzles (can't go to point B right away; need to go to point C to get the card key to open the door to B... but can't get to C, because you need to raise the bridge to it, and the switch is at point D... et cetera), which keeps things at least somewhat fresh, and tons of secret rooms (man, do I enjoy finding those). It does get a bit tiresome after a few hours (if I had a nickel for every time I've done MAP02 of Doom 2...), but those few hours are pure, visceral awesomeness, and totally worth revisiting every now and then.
- Team Fortress 2. There's no multiplayer FPS like it, which is a shame, because it's one of the best games I've ever played. 9 classes, all playing significantly differently but who complement each other's gameplay styles nearly perfectly. A team isn't going to succeed without a healthy mix of the classes working together cohesively, and that's honestly where it really shines, especially when your team is doing well (and consequently one of its downsides - when your team is sucking and there's nothing you can do about it, because they just don't work together very well). And it will be a team that succeeds, not one lone gunman who happens to outclass the entire enemy team - every class has its weakness, so all it'll take to take down that lone gunman is his counter-class... unless his team is backing him up, in which case you'll have to take down his entire team to take him out. To say nothing of the style of the game, especially now that it's out of that "desert industrial" rut it was in when it launched. Every class has a distinct (and somewhat exaggerated) personality, and it shows. I swear this game has more personality to it than some SINGLE-PLAYER games, which is a tremendous feat, considering most multiplayer games tend to treat you as if you were an AFGNCAAP. The constant (if inconsistent) updates help keep it popular, so it's not like it's going anywhere any time soon.
- Panzer Dragoon Saga. Shame it's like $200 and very tricky to emulate at full-speed, because this game is just incredible. Short (seriously, I beat it in like 15 hours), and admittedly a bit too easy, but one helluva ride. Great music, incredible world (aesthetically, anyway), literally no filler (well, that prolonged "let's ride a hoverbike with Azel" segment on Disc 2 was a bit annoying, but it at least delivered some important plot points), tons of in-game lore to read, and one of the best, most-action-packed battle systems I've seen in any RPG - where your position means as much as any other stat, and it has to be constantly changed in real-time (although moving around prevents your attack bars from charging, so don't go crazy with it). And you can emphasize any stat you want, as well, because your dragon morphs, too. Really, when Saturn emulation gets to be good enough (and it's making some huge strides, lemme tell ya - SSF is nearly pixel-perfect), this is a definite must-play for anyone and everyone. It might even be as good as, if not better than...
- Chrono Trigger. I'm pretty sure everyone here and their grandmother has played this one, unlike PDS, but that hasn't stopped me from raving about the other titles in this list. It's similarly short (much longer than PDS, at least), but likewise has little to no filler in it - everything that happens has purpose to the plot in some way, shape or form. Plus, it's a plot that spans multiple time periods, and it pulls it off so very well. Every player character is incredibly unique, as well, leading to a wide variety of different ways to tackle the game (I personally wound up using Chrono and Frog nearly religiously, personally; as for the third player, either Magus or Ayla). Plus, multiple endings (some of which are pretty damn funny), and even more importantly, New Game +, so you can experience these new endings without having to start the game all over again - plotwise you do, but statwise you don't, making what would otherwise be a rather tedious task very much an enjoyable breeze. Another must-play RPG, and unlike Panzer Dragoon Saga, you have no excuse for not having played this, given the ease of SNES emulation and the multiple rereleases (for those who prefer a legal approach, like myself).
tl;dr:
And if I had to recommend only one of these titles to play, I'd probably recommend Ocarina of Time. Jesus, I love that game.
- Legend of Zelda: Ocarina of Time
- Legend of Zelda: Link's Awakening DX
- Sonic CD
- Sonic 3 & Knuckles
- Super Mario World
- Super Mario 64
- Doom
- Team Fortress 2
- Panzer Dragoon Saga
- Chrono Trigger
Super Mario Bros 3 is better than World
get over it
Super Mario Bros 3 is better than World
get over it
Super Mario Bros 3 is better than World
get over it
And whilst I'm busting some myths, the DKC games aren't all that. The Wii game is the best one.
I knew this was coming, you are predictable like the nightfall and the sunrise.
But it's truuueeeeee. Those SNES games are ugly and I never felt they controlled all that well. And Segata was right about the trial and error level design (although I actually find the level design pleasing for the most part, you gotta admit it's slightly cheap. Not Mega Man levels of cheap, but still.)
My condensed list, at approximate rank. Immediate runner-ups include Rayman Origins, the smaller fightan game clump, Saints Row TT, Batman Arkham City (which I forgot), Kirby's Return to Dreamland, and whatever I pruned from my old list.Crash Team Racing
Sonic 2 -tie- 3&K
El Shaddai
Kirby Super Star (Ultra)
Pokemon Black -tie- SoulSilver
Sonic Colors -tie- Generations
Burnout 3
Team Fortress 2
Fighting Game JamboreeTekken Tag Tournament 2/Tatsunoko vs. Capcom/Street Fighter 4 series/Street Fighter III: 3rd Strike/ Tekken 3/Tekken Tag Tournament
Super Mario Bros 3 is better than World
get over it
Awwwwww here we go *puts on helmet with SMB3 logo on*Get out.
The best Donkey Kong is that one on GameBoy that I never finishedAnd whilst I'm busting some myths, the DKC games aren't all that. The Wii game is the best one.
Super Mario Bros 3 is better than World
get over it
Pre-rendered graphics age horribly, given the climb towards higher and higher resolutions with each passing generation, so I don't know how subjective my assessment of the graphics is. Unless you're a big fan of staring at blurry crap!
I'll concede that they're good games, in case you thought I didn't feel that way. But I can't in good faith rank them up there with Miyamoto's games from the same era. Noooo way.
I play DKC1 on VC too. That was my first time in a long while with the game. Can't say I enjoy its style much. The march of technology has had an impact on that game's look, sure, but I do remember playing it on my friend's SNES back in the early 2000s on an old CRT- back in the days when I paid bugger all attention to tech- and I don't remember being nearly as enamoured with it as I was his copy of Super Mario World. I think it took the N64 to get Rare's style to work, IMO, and even then it's nothing amazing.
I probably should have said that first before bringing up aging.Oh, and for the record, Majora's Mask has so far aged wonderfully!
games do not age. and you haven't answered my question.
Just 10? That's a horrible thing to make me do. :/Out of curiosity, I'm interesting in knowing SonicGAF's top 10 favorite/greatest video games of all time. I'm not looking for posts explaining why, just a simple list stating you top ten favorites, and they don't have to be in any order. I wish to know this so I may possibly get a bigger of idea of what games and styles you prefer the most.
The end of the arc just reinforced my impressions from the first half. Shard is excellent all around, Larry is comedy gold, and Silver's actually enjoyable when he's busy being a foil for Shard's powers and personality and not blathering on about the traitor. The other half of the team is boring, useless, and in the specific case of Elias, actively bad at his job. Chuck and Nicole as support works, but Harvey can go jump in a lake. We didn't need yet another team of characters, and certainly not one this big. They're also all terrible at being stealthy, so it came off as fairly odd that the arc both lampshaded the fact and still tried to end on a "BUT NO ONE CAN EVER KNOW" note. Keep the good half, put the rest back on a bus. Shard, at least, had plenty of hooks set up for future development, so I imagine we'll at least see more of him. Hopefully in a three-way match between him, Shadow, and Scourge over who's the better dark Sonic.
Oh, and going by the X's, if the whole traitor things really does end up being "it was Sally because she got roboticized and Silver didn't figure it out because he's completely oblivious," I'm gonna go bang my head against a wall for a while. Though apparently we have a good six months to go for that. This whole year's been terrible for scheduling changes.
Er, yeah they do. JSR just came out, that should have reminded everyone that. Unless you're picking on semantics and I should have used the word "dated", not "aged".
And Yoshi's Island is a very different game, so it plays into the SMB3 vs SMW debate how exactly?
games don't age. they don't become dated. i can't think of a single game (and i play stuff from the late 70s-now) where i've thought "man, this game has aged poorly!" you just have to approach with the mindset of the era they are from.
and Yoshi's Island is the best 2D Mario (and it is a Mario, as confirmed by Miyamoto) which is why it's a part of the debate.
After playing a bunch of older games with random battles every two steps, I feel like a lot of the more popular games with random battles don't have them in a frequent sense. Like... Half the time, I'm running around looking for battles to fight in some recent games. It's weird.
The only recent game I could think of where I hated the frequency of random battles is maybe Black Sigil for the DS. But that game was a glitchfest anyway... Man, I wanted that game to be good so badly. :/