0. Sonic R
1. Sonic Colors
2. Sonic Generations
3. Sonic Unleashed (Yes, I said Unleashed.)
4. Sonic Adventure
5. Sonic Adventure 2
This. I don't want to do any more optional stuff (outside of recruitment to my castle or my Brotherhood, I guess). I don't want to even go for the 100% synch anymore.I like what I've played of AssCreed3. But I'm going to send myself to an early grave completing some of these optional challenges. If I never see another Grenadier, it'll be too soon.
Cheese can be good, though.All those vocal tracks in pretty much all of the Sonic games are soooo cheesy.
To get the good ending either you have to find all of the Time Stones or you go back to the past and destroy the generators and get a Good Future in each act. You have to do it as you play the game, though. It won't work in Time Attack.Also, played Sonic CD today. Got the "bad ending? or something. I don't think I know how to play that game other than it being relatively easy.
I'm almost convinced to get the Vita version since apparently the framerate in that one is decent. I'm still surprised that it's as good as it is.
I suspected but I didn't want to say anything.I'm surprised anyone replied to that comment. I had drank barely anything but apparently it was enough to make me make a post that badly spelt. :lol
This. I don't want to do any more optional stuff (outside of recruitment to my castle or my Brotherhood, I guess). I don't want to even go for the 100% synch anymore.
I want to see if the ending is worth my boredom.
At least SA2 will always have a good soundtrack.
ECHIDONA
I can remember most of SA2's soundtrack while I can't remember a single one of SA1's that isn't Open Your Heart. Hell, I remember more Heroes songs than SA1's. Thus SA2's and Heroes' soundtracks are better.
(I'm glad that my replaying SA2 triggered this discussion.)
Also, played Sonic CD today. Got the "bad ending? or something. I don't think I know how to play that game other than it being relatively easy.
Really good? lets not go nuts, the fact that the first stage is considered by far away the best kind of says it all for SA2.City Escape is really good.
I wish I could find an argument for the rest of it but I can't...
Uh...
Chao Garden is amazing.
If I was having trouble deciding then it was Colours challenge mode that tipped the scales, it's a fun 2-3 hours.I played a bit of Sonic Colors on Dolphin yesterday and I was suddenly reminded how fun it was.
I now can't decide if Gen or Colors is better...
Hotline Miami does have a soundtrack I might send to the honourable mentions without even playing it but due to the whole licensed part of half the soundtrack i'm thinking I wouldn't bring it out of the HM spot anyway because those are the random rules i've inflicted upon myself.Yeah, I feel the same way. I haven't got much of a chance to listen to everything this past weekend because I was busy with a bunch of other stuff (I baked three more cakes yesterday while doing some stuff for the RPG thread and writing some stuff for the Technika Tune thread), but I don't think I've heard a soundtrack that I'm going to outright say, "yes, this is my soundtrack of the year". It's become a lot like my GotY decisions.
I'm not sure what to do with Hotline Miami's soundtrack. I don't really want to shell out for the game right now. I think it's good, but after all the discussion surrounding it being a controversial choice, I might shove it into my honourable mentions or not even include it at all.
It's odd, while I acknowledge the superiority of SA1's diverse soundtrack I just like SA2's more, I blame metal harbour.I really don't get what people see in SA2's soundtrack. City Escape aside, the only themes I like are Knuckles and Rouge's stage themes. (The latter moreso than the former)
I've always thought that there was a lot wider variety of musical styles at play in SA1, and I find a lot of the melodies in SA1 tracks to be a lot catchier. To each their own, though!
Well Syn Sophia did make some incredible wrasslin' games back in their AKI days, I imagine that they may well have such power to make such a concept work better than i'd imagine it to.You guys. Style Savvy: Trendsetters is surprisingly good.
Still one more day to put this shoddy year behind me, 2013 is the year of redemption, it will be my Sonic Colours style revival, mark my words!Happy new year from the future, SonicGAF! 2013 feels pretty good so far, physics are certainly better than 06.
GIVE UP THE EMERALD OR DIE I DONT LOVE YOUWild Canyon is full of quotables.
Best boss theme of the entire game, hands down. E102's campaign was amazinggggg.
Sonic R controls so weird. I can't make a turn very well if I'm running so fast.This list is objectively correct. People are free to disagree with it, but they must do so knowing that they are factually wrong.
What did you think of Generations' remake of that level? Curious.Really good? lets not go nuts, the fact that the first stage is considered by far away the best kind of says it all for SA2.
I don't know what you're talking about. 06's physics are so flawless thatwoahhhhhhhhhhhhhhhhhhhhhhh *falls through floor*Happy new year from the future, SonicGAF! 2013 feels pretty good so far, physics are certainly better than 06.
Best boss theme of the entire game, hands down. E102's campaign was amazinggggg.
Real talk: Gamma is the best Sonic character.Probably the only time a Sonic game had anything resembling a good story.
Such a bittersweet tale.
What did you think of Generations' remake of that level? Curious.
Truefax: I fell through the floor for the first time in SA2 yesterday. Was Eggman in Lost Colony; at the top of a very large vertical shaft where you ride a platform that automatically takes you up, I got onto the platform and went to the left to investigate an animal I saw (not like I've got any chao, yet, to give it to, but still). Next thing I know, I'm caught on the railing on the edge of the platform. And then I'm suddenly halfway into the floor, and can't jump out. And then I'm suddenly falling very, very far down.I don't know what you're talking about. 06's physics are so flawless thatwoahhhhhhhhhhhhhhhhhhhhhhh *falls through floor*
Time to reacquaint yourself and give each and every one of these a full listen to.
Sonic Adventure - E101 Beta mk II
Sonic Adventure - Twinkle Park (Twinkle Cart)
Sonic Adventure - Tikal
Sonic Adventure - Station Square
Sonic Adventure - Speed Highway (At Dawn)
Sonic Adventure - Lost World (Tricky Maze)
Sonic Adventure - Sky Deck
Wow, I thought I was alone in not finding the Neptunia games that funny. I don't find them very funny at all because a lot of the humour relies on anime moe stuff that I'm not too fond of. Neptunia mk2 is a much better game, though it does have a character who disgustingly preys on the children characters, so that's an aspect that I disliked a lot about it. But outside of that? The battle system was surprisingly very engaging.
To get the good ending either you have to find all of the Time Stones or you go back to the past and destroy the generators and get a Good Future in each act. You have to do it as you play the game, though. It won't work in Time Attack.
You can find maps of each Act here at Zone:0 (click the banners to be taken to a stage).
Time to reacquaint yourself and give each and every one of these a full listen to.
It's not that hard to grasp. Just keep in mind the basics:I got that, but I'm unsure on.. how to time travel, or something? There were times when I went fast for long stretches and never got the warping to work, other times where I just went a short distance and it worked... And that's of course without counting the really confusing color arrangements at times. I only time traveled 3 times and they were all by accident.
Happy new year, Future Person.Happy new year from the future, SonicGAF! 2013 feels pretty good so far, physics are certainly better than 06.
I think I'm going to do that. It really doesn't help that I haven't played Hotline Miami either, so I can't exactly talk about the soundtrack in the context of the game at all. And throw the whole licensed bit in there and you've got me struggling.Hotline Miami does have a soundtrack I might send to the honourable mentions without even playing it but due to the whole licensed part of half the soundtrack i'm thinking I wouldn't bring it out of the HM spot anyway because those are the random rules i've inflicted upon myself.
This game has no wrasslin', and the dialogue isn't as cool as wrasslin'.Well Syn Sophia did make some incredible wrasslin' games back in their AKI days, I imagine that they may well have such power to make such a concept work better than i'd imagine it to.
Happy new year, Future Person.
are there robots in your world
what's the food and booze like
Food and drink are substandard but robots are plentiful and varied.
have they revived dinosaurs yet?
The Dinosaur Revival Department was besieged by zombies so progress on that front has stalled. It was an isolated incident that has since been resolved, thankfully, but work was understandably delayed.
from what I've played
Generations>Adventure 2>>>>>>>>>>>Adventure>>>Heroes>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>06>>>Colors>Unleashed
You put Colors and Unleashed BELOW '06? Are you insane?
You put Colors and Unleashed BELOW '06? Are you insane?