DICKS AHOY
Banned
I found MKDS's mission mode alternating between boring and just being kinda meh rip-offs of DKR's bosses from nearly a decade earlier. MK7 manages to work in the strengths of nearly every previous game before it (more unbalanced items are gone, blue shell only goes into winged mode at the last minute, hopping has more of a purpose since it's how you pull off MKWii-style tricks now), has MK64's great jazz-styled music and while maybe kind of gimmicky the glide/water/land mechanic gave tracks some variety.
The roster's shite, yeah, but so was MKDS's. MKWii gave us FUNKY KONG whereas MK7 gives us the fucking bee from Galaxy and DS ROB.
No clue why Super Circuit gets such a bad rep; it's a natural progression of what SMK was, along with including every single track from the original game.
The roster's shite, yeah, but so was MKDS's. MKWii gave us FUNKY KONG whereas MK7 gives us the fucking bee from Galaxy and DS ROB.
No clue why Super Circuit gets such a bad rep; it's a natural progression of what SMK was, along with including every single track from the original game.
Also how can MK64 feel like a downgrade from a game you never played