Oh boy, I can't wait for the outcome of
this thread. I bet it's going to be like every Square-Enix thread that was created in the last six months, where a few people with their heads stuck in the sand carry on arguments for pages and pages. :/
SE's problem is like Sega's old problem:
-bad management of resources
-misusing the talent they have at their disposal
-a cruddy working environment structured not to their workers' well-being, but intended for their bottom line
-Weird QA and QC, leading to some iffy games in terms of mechanics or unpolished material
-announcing games when they haven't even
started working on them!
-They are a better publisher than they are a developer. This never used to be the case, and these roles used to be equal in terms of quality.
-They don't necessarily have anyone like Sakaguchi, Uematsu, etc. who brought new talent into the company. Sakaguchi hired a bunch of folks like Ito, Kitase, Tokita, etc. and gave them experience and higher positions when he saw that they were bringing cool things to the table. Uematsu was the one who hired Hamauzu, for example. Who do they have doing the hiring now? They're picking people from smaller developers who they collaborated with -- at least Nomura is. The rest of them just seem set on carrying out their own vision as opposed to making SE secure for the future.
That company has a problem and people who don't say they have a problem have their heads stuck in the sand.
The parallels between SE and Sega just seem too numerous to ignore. At the very least, Sega seems to be digging themselves out of their hole.
I have to wonder if Iizuka's even considering hiring new blood. Perhaps the stint where he wasn't completely hands-on with the Sonic series was him trying to give other people a chance to give players
their vision for the series. Well, before he started having a producer role on Sonic games.