Can a Computer Make You Cry?
Right now, no one knows. This is partly because many would consider the very idea frivolous. But its also because whoever successfully answers this question must first have answered several others.
Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions?
Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists.
Were about to change that tradition. The name of our company is Electronic Arts.
We are finding that the computer can be more than just a processor of data.
It is a communications medium: an interactive tool that can bring peoples thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more.
Something along the lines of a universal language of ideas and emotions. Something like a smile.
The first publications of Electronic Arts are now available. We suspect youll be hearing a lot about them. Some of them are games like youve never seen before, that get more out of your computer than other games ever have. Others are harder to categorizeand we like that.
Watch us.
Were providing a special environment for talented, independent software artists. Its a supportive environment, in which big ideas are given room to grow. And some of Americas most respected software artists are beginning to take notice.
We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side.
Join us. We see farther. - Electronic Arts manifesto, 1992
Boy, those guys sound really interesting! Hope they don't turn into a giant evil video game corporation or whatever!