I like it. It's neat that the first cutscene BGM in SA2 uses it as its base.
I picked up Colors DS a few months back on the cheap, i've only played Rush and Rush Adventures stages through multiplayer races so I can't really compare all three games directly but I certainly thought Colors DS was solid enough, though that cutscene music really began to do my head in, the worst track in the soundtrack every time one of Sonic's friends turned up! ARRRGH!Colors DS is probably the best of the three games and doesn't get enough respect. Like its console big brother, it really benefited from making the boost a more limited resource that wasn't always the optimal solution (ignoring Rush's perverse fascination with throwing the player into pits, lest his natural pattern recognition skills be able to function reliably).
Colors DS is probably the best of the three games and doesn't get enough respect. Like its console big brother, it really benefited from making the boost a more limited resource that wasn't always the optimal solution (ignoring Rush's perverse fascination with throwing the player into pits, lest his natural pattern recognition skills be able to function reliably).
aside from the void wisp controlling like ass.
Level design can get prohibitively complex (Sweet Mountain) and is full of a lot of the typical anti-exploration tactics you got in the Sonic Advance games, where you miss an alternate route and the game basically says "Well now you're fucked because there's no other way to get up there and we've designed these levels so that backtracking is generally impossible".
This didn't change between games, so I didn't address it.Come on, everyone knows what the best character theme is.
qq more said:GBA games? (laugh) Sonic's first game on a Nintendo system was Sonic Rush!
sa1 it doesn't matter > sa2 it doesn't matter
these are facts.
oh, how do you guys feel about virtual sonic? i've been giving it random listens lately, though i still haven't listened to every song yet.
Pretty eye-opening guest editorial up at Sonic Retro on the whole Sonic 2 HD thing.
Guest Editorial: In Which I Rain on the Sonic 2 HD Parade
You are a good person.I still think that Gamma's theme simultaneously does a better job and becomes the most memorable theme in the entire game. To do that in the midst of such a superlative musical score is a real challenge, but Fumie Kumatani delivered. Holy shit do I love it.
And Lazy Days is fucking hilarious. I love it as well.
Lazy Days is the guilty pleasure of Sonic Adventure, also count me in the original "It doesn't matter" camp, I barely remember the SA2 version.
I'll chip in with 101 Beta's theme which also sits as one of the most memorable themes in the franchise for me. Sigh, what a brilliant soundtrack.
I kinda thought it was because pop-punk and extreme sports culture was huge at the time, so the music ended up fitting really well to me. At least it was like that around where I lived, and everyone listened to it, so it was only natural to fit pop-punk, light punk rock, rock and hip-hop/rap in that game's soundtrack. Of course, pop-punk is generally dominated by three chords so you're going to feel that the arrangement is boring.The SA2 version just made it into this forgettable punk romp completely dominated by monotonous arrangement and lack of effective contrasts. And the singer isn't as amazing (though he's good), and the style doesn't complement the cool attitude that SA1 really set up for Sonic, and bleh.
That's quite likely, and I tend to agree. But then we start to talk about how the content affects the overall design and quality of the soundtrack, and then I'd begin to bitch about how they sacrificed overall variety for a specific context that's quite timely. And, at that point, I'd have to essentially cast away game soundtracks like Sonic 3 & Knuckles into an abyss for doing the same thing, e.x. getting MJ and his music producers to work on the soundtrack for that game.^ Oh wow. :lol
I kinda thought it was because pop-punk and extreme sports culture was huge at the time, so the music ended up fitting really well to me. At least it was like that around where I lived, and everyone listened to it, so it was only natural to fit pop-punk, light punk rock, rock and hip-hop/rap in that game's soundtrack. Of course, pop-punk is generally dominated by three chords so you're going to feel that the arrangement is boring.
Eh, doesn't matter. Both soundtracks are good. I just prefer SA2's as a whole a little more. Plus I usually used a few songs off that album to practice for guitar lessons, so my general appreciation for that soundtrack might be nostalgia-based for me.
Most assuredly an AFD joke, but is it wrong that I want to believe?Speaking of music news, Right Said Fred is working with Cash-Cash and Crush 40 to remix "Wonderman". All for the next big Sonic game we'll probably see at E3. Also, probably April fools. XD
Incidentally, try Sonic 1's level select code on Sonic Retro's fora. (Up, Down, Left, Right, A+Enter if you forgot. Somehow.)
Sonic Generations is surprisingly a lot better than I thought it would be. It has a lot of content for a game that only has a few levels.
But so far I haven't had an experience as bad as Planet Wisp, which makes me happy.
What about Time Eater? Planet Wisp wasn't so badly designed, it was just repetitive and too long after a few mins.
But yeah, didn't like the level either. Which is disappointing considering it came from the good recent Sonic game.
Whoops, meant to put the 3DS part at the end of Sonic Generations!
I just got the 3DS version for $10, and I'm pretty impressed so far.
Oh. It's a pretty alright game for 15 dollars or less, but I wish the game had a bit more content and didn't force homing attack on Classic Sonic.
How far are you exactly? The only REAL bad level is.Radical Highway