Box of Bunnies
Banned
Any opinions on those two PSP Sonic Rivals games? They're pretty much the only ones I haven't played, and just realised that I've got a Vita now so can give them a whirl.
Do you always race to win?
Any opinions on those two PSP Sonic Rivals games? They're pretty much the only ones I haven't played, and just realised that I've got a Vita now so can give them a whirl.
Why the hell does this absolve the game of any bad stigma attached to it? In fact, that makes it even worse because they rushed it out and charged full-price for it! Stuff like that is inexcusable.Some YouTube Dude said:2. Sonic 06' was never finished, in fact it was rushed towards the end so maybe that final clip was something they couldn't bother to get done with and just left it like it was.
Aha, that's not all they bash it for. >.>Same YouTube Dude said:no one gives enough credit for this game. All people ever do is say it's a bad game because of the glitches.
I was playing Eggmanland yesterday, actually. I'd almost forgotten how pissed off that place makes me (no).
D'aw, it's been removed.
This would have been better. Longer, but better... and it makes more sense.
Never played the second one either. I heard the sequel was a bit worse than the original.
Eggmanland HD is really, uh, masochistic. At least the SD version is better, and divides all of the stages up instead of having it as one huge endurance run. .
D'aw, it's been removed.
Why the hell does this absolve the game of any bad stigma attached to it? In fact, that makes it even worse because they rushed it out and charged full-price for it! Stuff like that is inexcusable.
The game itself was supposed to be released in late 2007. However Microsoft threatened SEGA and Sonic Team to finish the game by the holidays of 2006 or they would exterminate all future Microsoft-SEGA contracts. That's what makes the game bad. It was terribly rushed. And then look at the game in 2007 to take Sonic the Hedgehog's (supposed) place...Sonic and the Secret Rings...
The point is, it's not SEGA's nor Sonic Team's fault. It's Microsoft's. Not sure about what was with Sony. The game could've been a lot better on the PS3 since there was no rush with Sony.
I'm not sure if you're still looking for it, but I found a link to the SA DX run and also their Sonic 1 and Sonic 2 runs if anyone is interested in them.Is there any archive of the SDA run through SA DX yesterday? I don't see one on their site or Twitch.TV account. Or does the latter usually take a day or two before it shows up? (uStream is pretty immediate about it, in my experience anyway.)
If this is actually true, Microsoft is a major part of it.
http://forums.sega.com/showthread.php?393691-Sonic-the-Hedgehog-(2006)-I-hope-you-all-know-this
If this is actually true, Microsoft is a major part of it.
http://forums.sega.com/showthread.php?393691-Sonic-the-Hedgehog-(2006)-I-hope-you-all-know-this
If this is actually true, Microsoft is a major part of it.
http://forums.sega.com/showthread.php?393691-Sonic-the-Hedgehog-(2006)-I-hope-you-all-know-this
I have this issue with the Sonic SEGA Forum community a lot. They tend to not leave any sources so I go through other means to find out if one actually exists. Luckily enough, I found out Sonic Generations is indeed canon when someone posted Ruby's original response.Until I actually see this sourced somewhere that isn't a forum post, it's complete bullshit. I get a ton of comments about that on my dumb glitch video and whenever I press them to come up with an actual news source it's always "I FORGOT WHERE I READ IT"
Microsoft had very little vested interest in Sonic 2006. It was a multiplatform game; why would they push Sega to release it? To my knowledge, they didn't have an exclusivity contract with Sega, either; the reason the Playstation 3 version was pushed back to December or January was because the game was an unfinished piece of shit and the Playstation 3 was hard to get a handle on, seeing as it had just launched the day after Sonic 2006 hit store shelves.
There's already an example of Microsoft "giving a shit" about a game, and that was Gears of War, which launched a week before Sonic. Compare the level of promotion Gears got to what Sonic had and it's pretty obvious Microsoft didn't care about another crummy Sonic game.
This is not a spinoff, and is most definitely canon. (As canon as time travel can be, anyway!)
Modern Sonic and Classic Sonic are very much the same hedgehog, just from different points in time. Same goes for Modern and Classic Tails.
I think it was posted a few days ago, but I can't remember.
What is the Sonic-equivalent of Boardwalk?
I think it was posted a few days ago, but I can't remember.
What is the Sonic-equivalent of Boardwalk?
Either Neo Green Hill Zone, or that part of Emerald Coast where the whale destroys a pier.I think it was posted a few days ago, but I can't remember.
What is the Sonic-equivalent of Boardwalk?
Not necessarily Sonic related, but Arkedo got feedback from Iizuka-san on Project Hell Yeah! he gave them tips on physics
http://www.neogaf.com/forum/showpost.php?p=38281746&postcount=127
Iizuka-san
tips on physics
Iizuka said:but you should pay attention to what happens when youre jumping, the stop and go, the inertia you have when youre jumping on platforms.
Oh, a Sonic standby of old gave them tips? It's great to hear Naka's helping them, he was a master of 2D physics program- wait.
HE'S DOING IT ON PURPOSE. >:|
Well, Sonic in both Sonic Colours (Wii) and Generations had some momentum in his movement (unlike Sonic 4 Episode 1), Sonic's movement felt more natural in those Sonic Team games than S4Ep1 (even though in the 3D sections of Colours Sonic's movement was too sensitive), which is what makes me think that the blame for Episode 1 physics should be put mostly, or even only on Dimps (well, the Rush series also had somewhat similar no momentum physics, so Ep1 was not Dimps first game like that).HE'S DOING IT ON PURPOSE. >:|
Any beach-themed zone/stage I assume.
Well, Sonic in both Sonic Colours (Wii) and Generations had some momentum in his movement (unlike Sonic 4 Episode 1), Sonic's movement felt more natural in those Sonic Team games than S4Ep1 (even though in the 3D sections of Colours Sonic's movement was too sensitive), which is what makes me think that the blame for Episode 1 physics should be put mostly, or even only on Dimps (well, the Rush series also had somewhat similar no momentum physics, so Ep1 was not Dimps first game like that).
Oh lord, I don't have enough laughing smilies for this. :lolNot necessarily Sonic related, but Arkedo got feedback from Iizuka-san on Project Hell Yeah! he gave them tips on physics
http://www.neogaf.com/forum/showpost.php?p=38281746&postcount=127
I played through this today, and the Dark Gaia bit (like, before the "Perfect/Super Sonic" phase) was so dodgy. Everything about the Dark Gaia/Perfect Dark Gaia fight sounds like a really fantastic formula on paper, but then it turns out to be a little messy and you end up losing a ton of lives because of it. You have a time limit, a bunch of tentacles in your way, and fireballs coming at your face, so essentially, your first few runs are practice runs to get used to it. The first two are easy, but the last one is difficult since it's lengthy, tentacles/fireballs everywhere, and the shortcuts don't really seem to matter much. It's really damn cheap.I didn't have much fun playing the Egg Dragoon/Perfect Dark Gia battle (I stocked up on 67 lives beforehand and only had 3 by the end) but holy mother of crap, was it epic as hell. It's probably the most ambitious final battle in the franchise. Tumbling down to the Earth's core battling Eggman, piloting a colossus made of fucking temples, dodging fireballs, running as Sonic through the temples, playing as Super Sonic disabling the shield as Chip fights Dark Gia in the background... quite the ride. Some better design and less cheapness could have really helped this fight though.
So many deaths just because of this. Going through Eggmanland enough times will get you used to when the camera's supposed to pan, but you're going through those areas so slowly. Those entire areas just feel like a drag and super-lengthy because you're moving so slow to try to make your movements as accurate and precise as possible so you don't fall into the pit. That camera pan is super-cheap.Pretty much all of the jumps and tightrope sections would be easy if you could just move the camera on your own to confirm your landing or keep it perfectly still for the tightrope sections instead of the stupid system they have that does a massive camera move whenever you get near a corner which often leads to you walking off because you don't expect the move and it changes which way you are walking.
That was generally the overall impression in the thread. What'd you think of it compared to Episode I?Well just beat the final boss with the seven emeralds.
Kind of meh...maybe I'll shoot for some cheevos
I still have to post what I think of 236, 40 and the Sonic Super Special, since I'd bought them a while ago. I'll do that later when I finish writing up this lab report.
I'm in the middle of Mega Man and just finished off Sailor Moon. Then I'll get to the Sonic Super Special Magazine since I don't think anyone else seems to have read it.As long as you're writing up giant posts...
There're a few issues from around that time that were penciled by Spaz, #25 included. He hadn't quite found his groove yet, but the difference between his work and everyone else who was drawing the book at the time is plain as day.Actually, the art in general isn't bad. Sonic 25 is included, so we get to see Classic Amy and Orange/Yellow Tails again. Hooray. Or something.
Burn it with fire.The next Super Sonic Special is supposed to be a 25 Years Later compilation issue. :lol
Well I honestly didn't believe it, or maybe I didn't want to believe it, but Sonic Unleashed has just broken me--MUCH more than 06 could have dreamed to.
I have been in Arid Sands Night getting my ass handed to me in the same spot by flaming wizards and goddamn bees--RED GODDAMN BEES, DAMMIT-- for over 2 hours (this is also my 4th try at the level in the past 4 days or so). If the confrontation near the stairs didn't kill me, it would have been the endless fight on the roof. I was at the end of my wit. I tried everything and nearly succeeded... or so I thought.
But it took me all that time to realize that I didn't need to be on that goddamned roof at all. The final statue halting my progress was in the first fucking room. Unbelievable. This is the worst fucking thing in the Sonic franchise I've encountered. Everything in 06 could at least be laughed off, but this... this was heartbreaking. I legitimately almost cried when I picked that statue up.
I am so fucking done with this stretchy-armed blue bastard and all the goddamn bees, flaming wizards, and poorly-executed bullshit that came with him.
Sometimes I'm glad that I was stuck with the inferior Wii version. As fun as some aspects of the HD versions look, the precarious platforming like the tightrope sections and the tedious medal collecting just looks painful.
Nothing from the HD version is as bad as the insane Sonic:Werehog ratio in the Wii version. It really wasn't worth playing through 3 or 4 nighttime stages to get to another 2 minute daytime stage..