Do you want Omochao to tell you how to do it automatically without giving you the option or a way to skip it like in Generations?
Clearly when I complained that its the one wisp mechanic that isn't taught through
gameplay this is what I meant. Bang on.
How else do you want the game to tell you how to use it?
The same way the game teaches you the rest of the wisps if you dont have the tutorial stuff on. Like I said most of the wisps are pretty self evident and only have one use. The more abstract wisps like Laser and Cube color code their related objects to match their wisps to clue you in that the two are related. So when a wisp is called "Hover" and you use it for hovering, its not obvious that you're going to use it for a lightspeed dash. It goes directly against what the rest of the teaching philosophy of the game.
Again the game is not complex, you shouldn't need to explicitly tell people in words how to do something. A section where you switch open a door and are forced to use the light dash in order to get past in time (rings would reset each time you reopen the passage), or giving ring trails a green aura while using the wisp to clue in that the two are related are both quick and easy gameplay scenarios that don't require a prompt.
The tutorial text is an unintuitive bandage considering every other mechanic in the game can be quickly figured out without such text. Its the sole outlier, and apparently a common thing for people to miss. "Its their fault for not reading the tutorial prompts!" Well why would they when
nothing else needs those prompts?