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Sonic the Hedgehog Community Thread |OT3 & Knuckles|

The next Universe arc is actually for Nicole, not Tails; Tails already had a Universe arc (I think it was the third or fourth one done, actually).

EDIT: Top of Page: Chao Garden is awesome, don't listen to the Beef.
 

Village

Member
The next Universe arc is actually for Nicole, not Tails; Tails already had a Universe arc (I think it was the third or fourth one done, actually).

EDIT: Top of Page: Chao Garden is awesome, don't listen to the Beef.

Oh ok thats neat

and to the bolded, as shadow and knuckles have demonstrated you can have several if it works/people want it .

And yes chao gardens are cool
 
Incidentally, I finally got around to reviewing Freedom Planet.

http://www.tssznews.com/2014/10/03/review-freedom-planet/
For the record, there are checkpoints in the middle of screens, not just at the start of them. Although, they're all Mega Man-style - silent and invisible, and you'd only know it existed in the first place if you managed to die after hitting it.

I can't fault you for having too much trouble with the final boss, though. Although, admittedly, I friggin' loved having the challenge there. I know I used this exact phrase in reply to you on Twitter, but I'll use it again: I really felt like it gave bite to all of Brevon's bark. That he wasn't just a guy who did really shitty things, but was a pushover if you cornered him - no, if you corner him, he will kick your ass. Granted, when I think of that fight, I only ever think of the third form... first two are kinda "eh", despite also being difficult. i just love that
it inverts the usual "fight normal boss, then fight superpowered/mech boss" that final bosses so often do - no, he'll go for his biggest guns first, then his second biggest, and will resort to mano-a-mano only if he absolutely has to, even though he's arguably more dangerous outside of his mechs than he is in them
.
 

Tizoc

Member
For the record, there are checkpoints in the middle of screens, not just at the start of them. Although, they're all Mega Man-style - silent and invisible, and you'd only know it existed in the first place if you managed to die after hitting it.

I can't fault you for having too much trouble with the final boss, though. Although, admittedly, I friggin' loved having the challenge there. I know I used this exact phrase in reply to you on Twitter, but I'll use it again: I really felt like it gave bite to all of Brevon's bark. That he wasn't just a guy who did really shitty things, but was a pushover if you cornered him - no, if you corner him, he will kick your ass. Granted, when I think of that fight, I only ever think of the third form... first two are kinda "eh", despite also being difficult. i just love that
it inverts the usual "fight normal boss, then fight superpowered/mech boss" that final bosses so often do - no, he'll go for his biggest guns first, then his second biggest, and will resort to mano-a-mano only if he absolutely has to, even though he's arguably more dangerous outside of his mechs than he is in them
.
Man that's a good point, and Brevon pretty much goes to the top of my list of 'best villains in video games'.
 

Kart94

Banned
Uh sonic underground was terrible, espically the singing when Sonic for some reason sounded like Double Dee from Ed Edd n Eddy when he sang.

anyway glad Sonic Boom seems to be at least ok.
 
So the Sonic Boom cartoon premieres on Nov 8th in the US... and in EU in 2015.

LOL.

JC wasn't going to bother watching this I'm sure but now he'll be chronicling each episode with a full writeup praising it as the next big thing for animated shows whilst playing game of the forever Captain Toad, all in 2014.

DAMN, HOW TRAGIC FOR ME!
 
I'm gonna make full length hyperbolic "Re: Sonic Boom Episode xx" YouTube videos, that always end with a LMAONocturnowl/10 section

the depths of my commitment runs deep
 

Village

Member
Hmm I don't think it's that crappy; Sonic kicks Shadow in the face into some kinda wormhole, so that kinda redeems it. Also Metal Sonic.

Shadow boss fight confirmed for terrible, that shit is going to be in a fighting section. Metal sonic boss fight looks dope running section.

Unless they also messed up the running sections.

Then I have no hope.

Even shadow can't get me hype about this game, and they done already revealed you team up with him .
 

Dark Schala

Eloquent Princess
I would suggest looking into the OT for discussion for Five Nights at Freddy's, http://www.neogaf.com/forum/showthread.php?t=873857, to answer your queries. These OTs exist for questions and associated issues, so make use of them.

As I said weeks ago, please try not to constantly derail this thread. There's legitimately a reason why I keep saying that, and there are a lot of times when people in here can't answer a question if it's unrelated to Sonic or Sega/Nintendo. Some derails are fine, but please try not to switch the topic consistently when you've already switched the topic. It's difficult to adequately talk about the topic and then just move on when you're constantly switching the issue.

I don't want a reply to this saying, "I'll do it" or "okay sorry". Just do it. We have gotten by fairly well through self-moderation and it should remain that way. Just remember that even though this is a community thread, we are not exempt from NeoGAF's rules, and that we are not separate from the main site. Off-topic and game OTs exist for a reason. Use them.


Anyway... Who else is gonna download that Sonic Boom 3DS demo on November 4th?!
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...in all honesty, I want to try it out. No money lately and no time at all, but I'm interested in seeing how it actually feels. I know it's looked kind of slow to some of us, but maybe it feels nice.

...maybe.

Why can't it play like Sonic Advance 1?


I'm going to go ahead and call Orbot and Cubot stealing this series.
It was like that since their inception, though. They've been the better Sega characters lately simply because of their animations, really. Cross-linguistically, they may not work as well as they do in native English, but their animations are pretty cool.


Phantom Hourglass impressions are finally done.

God that took forever. Homework sucks.

Unlike Phantom Hourglass ^_^
This is a pretty excellent thread~

If I ever find time this month to respond, I'll bump it with a response. Thanks for posting your thoughts on the game!
 
Alright, I suppose I'll have to be the one to say it, because this has been bugging at me and I've gotten confirmation I'm not the only one.

Kart94, stop derailing the thread every single time you post. Like, literally, every single time. We could be discussing one thing (often times even actually related to Sonic!), but then you barge in here and completely change the subject without any regard to what conversation had been going on. It's disruptive as all hell and isn't conducive to good discussion of any sort. This thread has been and still could be so much more than drive-by one-liners asking if we've heard of [insert flavor of the month here] and a few posts confirming that, yes, shockingly we have heard of it. We could be having actual dialog, where alternate discussions spring up naturally through tangents, and not forcibly because somebody wants to ask about something unrelated in the wrong place.

And get that Five Nights at Freddy's YouTube fodder out of here. You wanna talk about that? Perfectly serviceable thread, right here. Go ahead and bump it. Provided you're bringing something new to the conversations, the mods won't really mind.

Really, it's the mods I'm mostly worried about. We've had stern talking-tos from staff about discussing things completely and utterly unrelated to the thread title, and while I can't say as we've been great about staying on-topic ourselves, we're never going to recover if you don't help us out with it.

(...or Schala can do it while I'm busy writing up the post calling your habit out, I suppose that works too)
 

Kart94

Banned
Alright, I suppose I'll have to be the one to say it, because this has been bugging at me and I've gotten confirmation I'm not the only one.

Kart94, stop derailing the thread every single time you post. Like, literally, every single time. We could be discussing one thing (often times even actually related to Sonic!), but then you barge in here and completely change the subject without any regard to what conversation had been going on. It's disruptive as all hell and isn't conducive to good discussion of any sort. This thread has been and still could be so much more than drive-by one-liners asking if we've heard of [insert flavor of the month here] and a few posts confirming that, yes, shockingly we have heard of it. We could be having actual dialog, where alternate discussions spring up naturally through tangents, and not forcibly because somebody wants to ask about something unrelated in the wrong place.

And get that Five Nights at Freddy's YouTube fodder out of here. You wanna talk about that? Perfectly serviceable thread, right here. Go ahead and bump it. Provided you're bringing something new to the conversations, the mods won't really mind.

Really, it's the mods I'm mostly worried about. We've had stern talking-tos from staff about discussing things completely and utterly unrelated to the thread title, and while I can't say as we've been great about staying on-topic ourselves, we're never going to recover if you don't help us out with it.

(...or Schala can do it while I'm busy writing up the post calling your habit out, I suppose that works too)

Alright. Alright i am sorry. I will try not to do it so much. In fact i just edited my post to remove it.
 

Kart94

Banned
Speaking of Sonic Boom, it can't say i am too crazy about it.. It looks alright, but two jump buttons is a really stupid idea that am not sure there needs to be a two jump buttons when one button should be more than enough.

edit: hopefully this is a bit more clear
 

Falk

that puzzling face
Speaking of Sonic Boom, it can't say i am too crazy about either. They look alright, but two jump buttons is a really stupid idea that am not sure why it was impeded

appreciate the effort but this is still really hard to read
 

Sciz

Member
In general, I feel that Sonic games should strive to make their controls as simple as possible. Sonic 1 was intentionally built around one-button gameplay, and IIRC that'd ballooned to something like seven as of Generations. I'll concede an extra button for the extra dimension, but beyond that you start running into some really superfluous functions.
 

Kart94

Banned
In general, I feel that Sonic games should strive to make their controls as simple as possible. Sonic 1 was intentionally built around one-button gameplay, and IIRC that'd ballooned to something like seven as of Generations. I'll concede an extra button for the extra dimension, but beyond that you start running into some really superfluous functions.

i agree that Sonic games should have simple controls, but i never found the controls of Sonic Generation to be any overwhelming or odd.
 
*sees Smash/Captain Toad releasing weeks early in NA compared to Euro*

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Don't worry Owl ol' buddy, I'll keep you updated on how good or bad Sonic is compared to Brawl. Maybe slide in a Schala sized tome on how Captain Toad may be the GOTG
 
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I'm playing a dangerous game with this giffage seeing the posts above but dammit, this sums up my feelings perfectly, so close to actually having suprises and not spoilers in my smash, that stings fierce.
Now I'll surely know in advance all of the amazing Sonic remixes that the game might actually have this time or at least the underwhelming selection of straight rips.

Curse you NoA!
Curse you NoE!
Curse you Viewtiful JC!
Someday I will escape this Pal purgatory and exterminate all of your descendants!

But I already know how mediocre Sonic is, that's what the 3DS super demo edition of smash is for, why'd they change his little back and forth ball down smash to doing the splits?
 

Razzer

Member
In general, I feel that Sonic games should strive to make their controls as simple as possible. Sonic 1 was intentionally built around one-button gameplay, and IIRC that'd ballooned to something like seven as of Generations. I'll concede an extra button for the extra dimension, but beyond that you start running into some really superfluous functions.

It comes down to how you wish to design your game. The momentum based design of the original Sonic games fits the 1 button thing to a tee, as you simply have one control for vertical movement and one for horizontal movement. The depth comes from the fact that Sonic speeds up gradually based on how long you hold down the button, as well as slopes and such. Removing additional controls places the focus onto that aspect, giving the level designers a clear way to make the levels.

Sonic advance 2 was brought up earlier, and Azure Dream made a good point about how the game was presented and designed around the 'run run RUN aspect. It's not a good game due to a couple of crippling flaws (dimps level design), but on a conceptual level it's actually a very important part of the series history, because it's arguably the first game to change Sonic's focus from a traditional platformer with a momentum twist, to being about speed. In other words, Advance 2 is the origin of the boost design, and considering how that kinda saved the series to an extent, it's a big deal.

Consider how speed was handled in SA2 and how it taught Sonic team for the future. It largely uses the 1 button formula, with some extra tricks that aren't hugely essential other than for speedrunners. In particular, I'd like to bring attention to the fact that horizontal movement is still controlled by the d-pad only. Sonic still gains momentum in the old way, but with much more acceleration. When hurtling at such high speeds, this becomes a detriment rather than a boon as it was previously, as you have much less immediate control over your speed, resulting in not being able to react to incoming hazards. The only control is the spindash, which requires you to be standing still. SA2 is frankly frustrating to play as a result. When Sonic team revisited the idea of going super fast, you can see they learned, as Sonic Rush gives you normal running and then boost to control you speed on the fly more easily. Also, they addressed the 'oncoming hazards' issue by making you invincible during boost. The level design is still poor in several cases unfortunately, so it seems like every department (fast music, after images etc) designed around the new philosophy except the level designers. Oops.

I'm going to elaborate on some other things now I'm here as well, I suppose. SA2 is a GBA title as we know, which means a small screen. This is the other fatal flaw of the game imo. Sonic simply takes up too much screen real estate than is possible with that kind of game. They tried to make the camera shift so he's on the far left at high speed, bu it isn't enough. Compare this, particularly how large Sonic is on the screen, to how Ubisoft handled it in Rayman Origins. Rayman is tiny on the screen in comparison to Sonic, which is crucial for the high speed chest sections as it gives players time to react. The fact that the chest does it exactly how you are meant to is beating players over the head with visual clues for upcoming challenges, something Sonic entirely lacks (it's a bit of a series wide problem, actually).

The 3D games fit this design much more naturally, as the perspective gives you a better idea of what's ahead by it's very nature. The level designers also seem more competent now at the type of terrain required, with a focus on wider spaces, particularly in Generations.

Going back to the control point, I think even with these elements that have been added to accommodate the speed since SA2, the old reliance on Analog input (well, not actually analog, but in the sense that how long you hold the button is important) is not plausible at such high speeds. The precision required is too punishing. So instead the new controls are all digital inputs. A here to hop, B here to crouch etc. And that requires more than one button to be interesting.

I haven't looked at Sonic Boom or Lost World in any detail, so I can't comment on them.

Also, I haven't posted here in a while, hey people.
 
Were the writers in Sonic Boom paid per line of dialogue they wrote? Goddamn is the constant commentary annoying and actually gets to the point where it repeats itself every 10 seconds ("Can't slow Sonic down!", "Yeah! I love rings!", "Can't slow Sonic down!", "Alright! Let's Go!", "Can't slow Sonic down!", "BOOYAH!"). I guess I shouldn't expect much out of the dialogue of a Sonic game clearly meant for younger audiences, but damn, man. The character voices are also rather grating.
 

Dark Schala

Eloquent Princess
As much as I liked the previous crossover... just why, though?

The comics have been needing to get back on track for a while. Sonic feels like it's fallen off the wagon and that the Sonic Universe comics feel more consistent than the StH ones because of a lot of the stuff that went on with the comic in the last three years. I haven't really enjoyed the StH comics as much in the last year or so.

Kinda sucks for the Mega Man comics because were only finally getting to the Mega Man 3 arc, and the Super Adventure Rockman arc was finally concluded (and it felt like that arc was going on for a while). The writing in the Mega Man comics seems better and more consistent than the StH ones lately but that's just for obvious reasons.

I dunno, I just feel like it's way too soon and both comics really need to get up to snuff before a crossover is even considered. StH feels like a mess lately.
 
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