Well with Gens it was understandable since they obviously built the theme/story after deciding what the project was about (Levels, Gameplay styles, etc.), rather than going from the start with the Space Theme Park idea of Colors. When you put average writers to handle that... yeah.
With Lost World I have no idea what happened. They didn't bother trying to explain anything, things just exist and are there because they said so. Wisps being there for no reason is the one that bothers me the most.
<- Still holds the opinion that Sonic games should have no writing whatsoever unless they make Flynn do it, especially if they're considering themselves to be in such a tight budget with all these exclusivity deals. Waste of resources as it is.
Exactly. I may have been joking about the twitter hashtag thing, but if anyone can consistently write the characters, it's him. Plus the comics have thankfully gotten some humour back and became less grimdark after Penders left.
Generations was mostly all over the map in terms of its narrative and fell apart towards the end mechanically, so I guess you can see why the story didn't feel cohesive, yeah.
Lost World is definitely a "???" moment. It felt like only half of the story was there. And whatever story
was there, the writing was pretty sub-par.
I dislike a lot of focus on story in games, though, so my general opinion is that platformers shouldn't dedicate an exorbitant amount of time on narrative and cutscenes. It's why I got annoyed with the Japanese version of Gunvolt at the beginning and turned the in-level constant babble off because I can't stand it. Or why I scroll through text in the MM games quickly, or why I'm just so damned tempted to skip cutscenes in Sonic games if I feel like they're going too long or the writing is pretty terrible (ex: Lost World). If the writing is good, then I'll try to enjoy it, but if it isn't, nah. It's why I enjoyed Sonic Unleashed's narrative a lot and sat through all of the cutscenes. But Lost World? Man, that game tested me.
How I like RPGs is beyond me, all things considered. But with how long cutscenes have become, and the fact that you can't scroll through text as fast as your reading speed goes anymore, I feel like my patience is getting tested 80% of the time. :V
Oh but as for that last point if anything going by the 3DS ambassador copy of Yoshi's Island GBA selling that sloppy emulation on the shop would really be fleecing money off people, horrible motion blur and dull brightness makes the game rather poor to play, though I guess some people would still go for it like this.
That version is suck and I wouldn't recommend it to people. Awful motion blur, and the music isn't right. And I
hate that they added sound clips to a lot of those SNES -> GBA ports back then. No thanks.
But I have not seen an actual, old school, legitimate Sonic the Hedgehog comic book in a very, very long time.
Pretty much. I have to "preorder" my comics at my store. There are a few at bookstores like Chapters, though. At supermarkets, variety stores or department stores, though? Not really. I was surprised when I went into a variety store a few years ago--where I first started getting Sonic comics as a kid--and didn't see anything at all.
Glad to see you back Schala~
Not back. Just bored, and this thread is on a topic of conversation that I want to take part in.
Mostly wanted to sign in only to PM a few people to see how they're doing lately since I don't get to hear from them elsewhere, but I forgot to do it last time and I don't have time to do it now.