Hot Coldman
Banned
I'm not voting again, that shit took me forever in the first place
Beef pls.
Beef pls.
Blame Falk!I'm not voting again, that shit took me forever in the first place
Beef pls.
Why me? You didn't even take off the mashup category which was what I was bitching about in the first place.
Refresh my memory:
Who was the stage designer for Sonic CD? What was different about Sonic CD and 2's development in terms of teams working on the games.
Not saying he should, it's his poll and I voted in it anyway. I'm saying of all the changes he made, the one I wanted wasn't it so his post asking to blame me is kinda weird.
It's ok I'm used to being a scapegoat for stuff. Take one for the team and all that.
quick someone start a hash tag
your vice president, Beef
quick someone start a hash tag
your vice president, Beef
CD was developed in Japan by a team led by Oshima, 2 was developed at STI as led by Yasuhara and Naka.
Based on this, is it safe to say that Sonic CD would've turned out differently and more appreciated if the other people who worked on Sonic 1 helped in CD's development with Ohshima?
Meanwhile Cubot (of all characters) got a little character development over in Boom #3 (of all places).
your vice president, Beef
The short descriptions seem fine to me Tizoc.
Ohhhhhhhh man that is good
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.
With the time I have I'd only want to do it as an official SEGA project, honestly. I really can't bring myself to work on games both day and night, hahaha
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.
...You do know what the last official SEGA project was, though, right? D:
Thanks, all!!
Hahaha. I wish SEGA was more open to an Indie Sonic, but I don't think they'll ever respond to a pitch like that...
Damn it, man. You got me considering the fangame side of things!
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.
Remind me why SOnic 1 and 2 Taxmen aren't ported to, at least, PC/Steam?
It would seem at some point, Retro Engine became mobile-only and isn't immediately workable on a PC without additional tinkering.
Which means Sega would have to spend additional money.
Which means they aren't going to do it.
Remind me why SOnic 1 and 2 Taxmen aren't ported to, at least, PC/Steam?
Pretty sure Taxman got the Retro Engine version of Sonic CD running on PC at least.I'm not actually sure. They're running on Taxman's Retro Engine, which last I remember, was designed to be cross-platform and its original platform was in fact PC.
But for some reason, that doesn't seem to be the case anymore? From what Taxman said about Sonic CD, he didn't even handle the PC version, there -- it was ported by a company called "Blit Software". I believe their logo also shows up on the 360 and PS3 versions.
It would seem at some point, Retro Engine became mobile-only and isn't immediately workable on a PC without additional tinkering.
Which means Sega would have to spend additional money.
Which means they aren't going to do it.
That...is odd. When does the exclusivity end?
Pretty sure Taxman got the Retro Engine version of Sonic CD running on PC at least.
No; I seem to remember reporting on the leaderboard display being weird on the PC version and he told me he wasn't responsible for that version.
Yeah, but I'm not saying he made the PC version that was released. SEGA released a port of the Xbox 360/PS3 version by Blit instead. Taxman did get the game to run on PC, but that version wasn't released and probably wasn't meant to be.
It's kinda hard for me to find the post in which Taxman showed this though, seeing how the thread about his Sonic CD remaster on Sonic Retro is 220 pages long.Okay I found it.
Also, I assume that Taxman/Stealth made these remasters first on PC, then ported them anyway.
So, this took forever to make.
Basically what I'd do graphically for a Sonic game, if I was given the opportunity.