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In honor of today's snowstorm in NY and a day off for me, I'm gonna play some Sonic Adventure DX
lol wut
I just now learned that Knuckles has a jump glitch in Wii U Boom lol.
I don't see how it is in the cartoon though.
Anyone else read this article from GamesRadar on why Sega should retire Sonic? It's written by their editor who's a big Sonic fan and while I do feel his sentiments that being a Sonic fan is really tough right now (I haven't been hyped for a Sonic game for a few years now) I still feel like there will be another good Sonic game this year.
I'm 5 hours into the first Mass Effect and this game is fucking boooooooooooring
am I weird or is this game not that great
The first game is very slow-paced. It doesn't really pick up all that much until you get to Virmire when shit actually starts to go down. The sequels are generally far better in that respect.
Slow introductions in games are definitely one of my pet peeves.
Sonic 3 > God himself > CD > S2 > S1 > SA1 = Gens > Rush > Colors >>>>>> Everything else
Huh. I didn't know we had a Sonic OT. Word. I replayed Sonic 3 Complete last month and watched my seven year old niece play through Sonic Adventure on my old Dreamcast I gave her, which really rekindled my interest in the series. I mostly talk about Sonic on SSMB and (to a far lesser extent) Retro, but I'll follow this thread.
Hi, I'm Sami and I love the shit out of Sonic 3.
Sonic 3 > God himself > CD > S2 > S1 > SA1 = Gens > Rush > Colors >>>>>> Everything else
How was Sonic 3 Complete? I've yet to play it.
How was Sonic 3 Complete? I've yet to play it.
It's Sonic 3K with customizable options ranging from which Sonic sprite you want to use, to limiting the types of shields you get down to Sonic 1-style.
I'd link it, but I rather like my GAF account.
Oh yeah, I forgot to mention:
pls post in ghaleon and my soundtracks of the dreamcast generation thread pls pls pls : http://www.neogaf.com/forum/showthread.php?t=980801
it would be coooooool
I have a job, you know! Don't make me post bug pics >:|For real. You don't want the PC version's music for everything, do you?
I'm checking this thread in between playing Legend of Legacy and doing work and I still don't see Beef counting votes/nominations. He's going at the same speed of his Majora's Mask 1fps stream over here.
haven't seen a lot of deusex mentions yet. Lots of the usuals.Just go ahead and pencil in Deus Ex at the number one spot on the final list.
Hmmm... You'd have to wonder, but the thing is that Nomura and his team are more hands-on when it comes to developing a game that they have a major hand in, so if you're looking for a cosmetic choice, it's more than likely up to him and his buds. They probably picked Jupiter to work with again because they worked on Chain of Memories for the GBA.So, um, kinda really obscure question here, but I don't suppose anyone knows a place to find out how much Jupiter did in the making of Sonic Battle? I was thinking of writing something about it as an honourable mention in the game of the PS2 etc gen thread, and it occured to me that a few of it's features appear in TWEWY. The 2D sprites on 3D background combat, the presentation of cutscenes, and the post game that lets you play chapters in any order to earn secret reports that give context to the story are all small enough to be coincidences on their own, but together I was intrigued, and lo and behold Jupiter are mentioned as helping with character design support on Sonic Battle. Thing is, none of the 6 guys credited are credited as major developers on TWEWY, though 4 had graphical design roles. So if there was some other staff not mentioned or some other connection anyone knew about, lemme know. I realize the chances of anyone being able to help are extremely slim, but I thought I'd try anyway.
A slightly easier related question, anyone know any other games that used that style of cutscene presentation that Jupiter worked on? I'm basically trying to work out if the things I noticed in TWEWY were in fact inspired by Sonic Battle.
Character Design Support: Hiroshi Tanigawa, Tomoki Miyazaki, Arito Chujo, Noriko Shibuya, Norichika Neguro, Masaru Kuribayashi
Music licensing is the most likely culprit.
Look at me. I am the captain now.All these votes are getting tiresome.
Can't we live in a dictatorship where there's just one person who decides what the best video game music is?
See, I would do that but people clearly don't care for what I listen to. They'd revolt. ;~;All these votes are getting tiresome.
Can't we live in a dictatorship where there's just one person who decides what the best video game music is?
this is the best song
You know, I was thinking about that too but then I remembered that Sonic 3 & Knuckles was released on XBLA, WiiWare, and the DS (through Sonic Classic Collection) with the music unchanged. So can the music really still be likely culprit?And yes, I'm still baffled they're not on PSN.
do yo' worst, beeeeef!!
haven't seen a lot of deusex mentions yet. Lots of the usuals.
...If I'm voting, I'd probably pick more arcade/PC stuff since that made up the bulk of what I played that gen. :x
Hmmm... You'd have to wonder, but the thing is that Nomura and his team are more hands-on when it comes to developing a game that they have a major hand in, so if you're looking for a cosmetic choice, it's more than likely up to him and his buds. They probably picked Jupiter to work with again because they worked on Chain of Memories for the GBA.
I don't remember the style being used in any other of Jupiter's games, and you could probably assume that the other games they worked on really didn't have that style. I know that the first Spectrobes definitely doesn't. It's very likely that the way TWEWY is done conceptually is right down to what SE wanted to do with it, what Nomura wanted to do with it, what Kando wanted to do with the direction, etc. The secret report stuff is just like KH games so it'd make sense if it were in TWEWY, too.
If you see anything with respect to it graphically looking similar to Sonic Battle, it's just that these guys from Jupiter probably worked on both games (and Sonic Pinball Party, for that matter): Hiroshi Tanigawa, Tomoki Miyazaki, Naomi Sanada, Yoshihisa Watanabe
...and lo and behold ...
I'm going to assume that some of them worked on graphical stuff on TWEWY. I haven't played that game in a while and I can't fish out the credits right now, but I wouldn't be surprised if that were the case either way.
No, see, the Buck Bumble theme is actually good.
It's assumed that emulation counts as being the original release, so whatever agreement is in place for the game still applies.
No, see, the Buck Bumble theme is actually good.
But as long as we're listing horrible music, Extreme Paintbrawl and Extreme Boards & Blades remain some of the worst out there.
But as long as we're listing horrible music, Extreme Paintbrawl and Extreme Boards & Blades remain some of the worst out there.
All these votes are getting tiresome.
Can't we live in a dictatorship where there's just one person who decides what the best video game music is?
These songs make me feel awkward and uncomfortable (and those other ones make me laugh, while also wanting to die)
Not even the best Sonic R song though. I'm revolting.me
and i pick Can You Feel the Sunshine.
Welcome.
The OST mix of Work It Out? You are revolting.
There's that many more entries in the "most awful song" category?It only got one nomination, and won't be in the final vote (which I'm working on today) for what it's worth.
There's that many more entries in the "most awful song" category?
That's not Endless Possibility.me
and i pick Can You Feel the Sunshine.