Took a crack at it:So I'm hoping someone here can work their magic and try to emulate the proper RGB colors, if at all possible?
Side-by-side/Alone
Took a crack at it:So I'm hoping someone here can work their magic and try to emulate the proper RGB colors, if at all possible?
I don't think I ever considered that there wasn't a non-Deadly Six Edition version of Lost World. That's... kind of sad?
Only if he doesn't transform into a dumb giant lizard monster the instant you meet him
I mean, I'm not as enamored with Neo Metal Sonic's design now as I was in the lead-up to Heroes, but the fact he turns into a dumb giant lizard monster immediately so you don't even get to fight him while he's in that form is still a major disappointment. (Not that I've ever even reached the Last Story in Heroes...)
the AoSTH Robotnik design is so shit
glad that even the comics don't let that shit show up anymore
It's a fun fight, lizard-ness aside. Also has one of the best final boss themes.
I kinda love Sonic Heroes' Last Story. Shit gets really fucking dramatic for a second, then goes overboard and loops back to being silly.
Metal Sonic actually being kinda badass: "All living things kneel before your master!"
*LIGHTNING! DRAMATIC MUSIC! THE SAME SOUND EFFECT USED AD NAUSEAM!*
What the fuck is this thing: Ruuaaaaaarrrrgh
"Metal Sonic collected all your data AND the power of Chaos and is SUPER strong! Argh, if only we had the Chaos Emeralds!"
*oh yeah, we have the Chaos Emeralds*
"Don't worry doc, we'll show that creep THE REAL SUPERPOWER OF TEAMWORK!"
Time to go Super Sonic!
These other two with super forms get glowing bubbles.
And of course, breaking kneecaps over a pleasant piano tune.
Beef was probably talking about What I'm Made Of, but I also enjoyed the phase 1 theme for adding to the "what the hell" factor.
the AoSTH Robotnik design is so shit
glad that even the comics don't let that shit show up anymore
Well, you know what they say: he is the Eggman, they are the Eggmen, he is the walrus, goo goo g'joobHis disembodied head on the Triple Trouble box makes him look part man, part walrus.
I guess the icy backdrop helps as well.
His disembodied head on the Triple Trouble box makes him look part man, part walrus.
I guess the icy backdrop helps as well.
Didn't realise Worlds Unite doesn't start until May 27th. And Sonic 272 isn't out yet... ;_;
I'm hooked on these things now. I need dis.
Is the Sonic Adventure on PSN the Dreamcast port or the DX port?
Know my pain.
Mega Man helps fill the gap if you aren't already reading it.
NoooooIt's a port of the old PC version of SADX
A lot of SADX's enhancements are really sloppy and half-assed. The new textures and new models make the game look uglier than it actually is by making it feel more dated.
SA1 on the Dreamcast largely runs locked at 30fps, but depending on which version of SADX you buy, its framerate is all over the place as it struggles to hit 60fps (unless you play it on the PC).
SADX's mission mode is pointless, the cameos by Cream the Rabbit are tacked-on, and the reward for doing everything in the game is SUPER underwhelming (a broken Metal Sonic skin for Sonic.)
SADX also tried to fix some of SA1's collision detection bugs, but in some cases, ended up creating new ones because of it.
In short: bleh
I found the post
Mega Man is even better (though I think Flynn writes the Sonic characters stronger, for obvious reasons), and I'm caught up on that too. There's been so many nods to MM4 already that I can't wait them to finally get into it... but Worlds Unite is even more welcome.
And that still has another issue to go before WU #1 as well. D:
I'm sad that I for some reason beat all of that mission mode.
Wasn't there already a PC version of that game? I swear I recall seeing it on eBay in 2006.
Owl man, we're here for you.
It's even worse if you read Ian's forums and see the guys who subscribe to physical copies talking about issues they've gotten weeks ahead of the street date.
Not 100% happy with it, but the PSD is starting to make my CPU cry for some reason.
edit: needed a border.
Recycle other assets from the last OT as necessary.
Oh hey Troubled Bat, long time no see.
I'm sad that I for some reason beat all of that mission mode.
The truly strange thing is I had no problem doing it at the time.
I got a lot of mileage out of SA1 DX, possibly too much.
And just think, people asked for this shit for Banjo 3.This is me, but with Donkey Kong 64. I got everything in that game, b.
E V E R Y T H I N G
Item: Five-hundred (500) bananas per level, color-coded and thus only collectable by the appropriate character. These are spent to unlock a boss in each level. Item: Banana coins, used as currency to buy new moves, also color-coded so that only one character can collect each different color. Item: Twenty-five (25) golden bananas per level, five per character, used to unlock the entrances to new levels on the hub. Item: Five (5) blueprint pieces per level, which are worth one golden banana for each handed in, and give you extra time to complete the final level. Also color-coded! Item: Five (5) banana medals per level, one per character, earned by completing a mini-game for each character and used to unlock the Jetpak game. Item: Two (2) banana fairies per level, and four (4) in the hub, used for unlocking items in the bonus menu. Item: One (1) battle crown per level, and two (2) in the hub, earned by completing a mini-game in which you kill a bunch of enemies, used to unlock a door in the final level. Item: One (1) Boss Key per level, usually found by defeating a boss, used to unlock the final boss fight. Item: One (1) Rareware coin, earned for reaching a particular score in an emulated version of Rare's first game, Jetpak for the ZX Spectrum. Item: One (1) Nintendo coin, earned for completing eight boards of an emulated version of the Donkey Kong arcade game. Both coins are used to unlock a door in the final level that contains a Boss Key. And all of this is ignoring the ammo for weapons, the musical instrument charges for special music-based attacks, the orange grenades for shits 'n' giggles, the banana-skin film for photographing (and thus acquiring) the banana fairies, and the crystal coconuts for special movement abilities.
I COLLECTED ALL OF THEM
WHY DID I DO THIS
This is me, but with Donkey Kong 64. I got everything in that game, b.
E V E R Y T H I N G
*the shopping list 64*
I COLLECTED ALL OF THEM
WHY DID I DO THIS
I'm sad that I for some reason beat all of that mission mode.
This is me, but with Donkey Kong 64. I got everything in that game, b.
E V E R Y T H I N G
Item: Five-hundred (500) bananas per level, color-coded and thus only collectable by the appropriate character. These are spent to unlock a boss in each level. Item: Banana coins, used as currency to buy new moves, also color-coded so that only one character can collect each different color. Item: Twenty-five (25) golden bananas per level, five per character, used to unlock the entrances to new levels on the hub. Item: Five (5) blueprint pieces per level, which are worth one golden banana for each handed in, and give you extra time to complete the final level. Also color-coded! Item: Five (5) banana medals per level, one per character, earned by completing a mini-game for each character and used to unlock the Jetpak game. Item: Two (2) banana fairies per level, and four (4) in the hub, used for unlocking items in the bonus menu. Item: One (1) battle crown per level, and two (2) in the hub, earned by completing a mini-game in which you kill a bunch of enemies, used to unlock a door in the final level. Item: One (1) Boss Key per level, usually found by defeating a boss, used to unlock the final boss fight. Item: One (1) Rareware coin, earned for reaching a particular score in an emulated version of Rare's first game, Jetpak for the ZX Spectrum. Item: One (1) Nintendo coin, earned for completing eight boards of an emulated version of the Donkey Kong arcade game. Both coins are used to unlock a door in the final level that contains a Boss Key. And all of this is ignoring the ammo for weapons, the musical instrument charges for special music-based attacks, the orange grenades for shits 'n' giggles, the banana-skin film for photographing (and thus acquiring) the banana fairies, and the crystal coconuts for special movement abilities.
I COLLECTED ALL OF THEM
WHY DID I DO THIS
Those wallpapers are phenomenalEvery so often the Sonic 2 HD guys drop a new blog post showing off some art and the process behind it. It's all very pretty and impressive...
...but their concept artist is unreal.
http://sonic2hd.blogspot.com/
Every so often the Sonic 2 HD guys drop a new blog post showing off some art and the process behind it. It's all very pretty and impressive...
...but their concept artist is unreal.
http://sonic2hd.blogspot.com/
Jun seems to be tweeting about a Shadow themed guitar hes gotten. I guess this is his second Shadow themed one as he calls it SHADOW THE HEDGEHOG II!
looks edgy!
https://twitter.com/crush40/status/599598615863037953
https://twitter.com/crush40/status/599598057169125376
This year is also the 10th anniversary of Shadow the Hedgehog (game). SEGA doesn't just randomly make Jun guitars for no reason, so i imagine they have some kind of reason for celebrating Shadow's 10th anniversary.