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Sonic the Hedgehog Community Thread |OT3 & Knuckles|

Sami+

Member
Knowing that the next game is supposed to have a classic focus (not talking about the usual "back to the roots" PR speak) I do wonder if maybe Sonic Team wants to remake the classic trilogy in one big game with Generations style reimaginings of the art. I'd be pretty into that, plus not being tied to the Unleashed gameplay engine (assuming the play style Endri alluded to is radically different) could maybe get us more accurate physics? I dunno, I'm spitballing. Personally I'd be pretty disappointed with the announcement of a 2D game by the main Sonic Team, I really want another SA1/Unleashed type game myself. Just one that solves the problems Unleashed in particular had since it's the same team behind it.
 

RK128

Member
Regarding the next 'big' Sonic title, I really feel that it will be Sonic Teams "Magnum Opus" considering that the team that made the best modern Sonic game (Generations) has been hard on work for the project, by fall 2016 next year, for FIVE years.

That is the longest Sonic Team took to make a proper Sonic game (next to how long it took for SA1 to release (which was 1999; a good four-five year gap between Sonic & Knuckles and SA1). They must be putting ALOT into the game and ensuring its damn good.

I feel that it will be any of the following:
-Returning to the Generations formula but having elements of Lost World (parkor mechanics, slower based running speed, ect). Game will be Cell-Shaded with lots of detail, mirroring the look of the Genesis games. This will allow for larger levels to be made without Sega bleeding money into making levels all the while not straining the PS4/X1 and hopefully hitting a locked frame rate/60FPS.
-Stages will be original or heavily inspired by the Genesis era. I picture them taking the Sonic CD ideal; use tropes used in other Sonic games (Hill, Pinball/Casino, ect) but radically shift and play around with them to make them stand out/feel different.
-Or, it will do the Generations approach but with Sega IP; stages based on different Sega games (Phantasy Star Online, Ristar, Nights into Dreams, Burning Rangers, Space Channel 5, Jet Set Radio, Shenmue, House of the Dead, Billy Hatcher, Outrun, ect).
-The game will have 12 Zones with each having three main acts and two side-missions. Levels have extra goal rings to find, unlocking more side missions to complete
-Can play as Tails, Knuckles, Amy, and Shadow. Each of them has a unique gimmick that lets them explore new parts of the stage (Knuckles can dig ala Drill Wisp, Tails can fly in the air, Amy can use her Hammer to jump higher and hit presure plates, Shadow has his Chaos Powers (so using modified versions of the Void, Frenzy and Lazer Wisp)
-Story light hearted and charming but has some meat to it (meaning it isn't forgotten, like how it was with Generations)

And to tied us all over, Sega could do a lot for Sonic's 25th Anniversary prior to launch :D.
-Make a Sonic Collection for PS4 and X1: Sonic Generations, Lost World and Colors all in one place. Generations get the Unleashed Project, Sonic Adventure Generations, and Sky Troops mods infused with the core game with help from Hacking Community (ala what Sega did with Taxman with the Sonic CD HD Remaster from 2011). Lost World and Colors largely the same.
-Port the Sonic series to Wii U: Generations, Unleashed, the 4 Ep. games, ect all coming to Wii U thoughout the year
-Sonic 1, 2 and CD ported (Taxman/Stealth versions) to PS4, X1, PC and Wii U
-Sonic Boom Fire & Ice doesn't suck and is a great platformer
-Sonic Boom Cartoon enters Second Season
-We get the first trailers for the Sonic Movie produced by Sony; live-action elements are present due to human characters (mirrors Sonic Adventure, not Smurfs
please don't mirror Smurfs Sonic :(
)
 

Sami+

Member
Even Sonic Adventure only took two years which is pretty crazy to me lol. NiGHTS in 1996 by Sonic Team followed by Sonic Adventure in 1998.

I agree that this is probably gonna be Sonic Team's greatest undertaking in a really long time. I just don't think a "safe" game like Generations will have taken this long - I mean hell, Generations itself was pretty well polished all things considered and had like half the development time.
 

RK128

Member
Even Sonic Adventure only took two years which is pretty crazy to me lol. NiGHTS in 1996 by Sonic Team followed by Sonic Adventure in 1998.

I agree that this is probably gonna be Sonic Team's greatest undertaking in a really long time. I just don't think a "safe" game like Generations will have taken this long - I mean hell, Generations itself was pretty well polished all things considered and had like half the development time.

My bet is that Sonic Team thought "Damn....we found a winning formula, lets play with it some more for a final 'Modern' Sonic title for Next Gen platform :D!.......But we need to see if some ideas we want to explore work or not, like a parkor system, slower-paced gameplay and so on. Colors team, you guys make a new project for the Wii U that has new idea and experimentation. We work on the 'big' 25th anniversary game and depending on critical reception, we will use your ideas or not/refine them to make them better"

Because that is what Lost World was in a lot of ways; the most polished 'experimental' Sonic game released in ages (Heroes had a lot of new ideas but mostly stuck to the 'core' Sonic/Shadow gameplay style from SA1/SA2).

Now that they know what works and doesn't work from Lost World, they can use the parts that did work within the 25th Anniversary project and expand on them in new ways (Sonic does the Parkor naturally now by just jumping toward wall).

I don't see them going in a completely 'new' direction at all. The modern formula works, the issue is making levels for it. So, they could use a stylized look (another 'experiment' Lost World played with) to ensure high performance in addition to having longer, cheaper levels to produce.

And the last times they went in new directions (Secret Rings, Black Knight, Free Riders, Shadow the Edgehog) or rushed a game out the door using an existing formula (Sonic 06), it suffered.

They need to stick with the Modern Formula or the one they created with Lost World; if they do something completely 'new' it has the likely chance of falling flat on its face and as an result, further ruining the hedgehogs name then it is now :l.
 

Sami+

Member
I'm just parroting what Endri said like three years ago homie. The prototype we heard about was completely different from both Gens and Lost World.
 

RK128

Member
I'm just parroting what Endri said like three years ago homie. The prototype we heard about was completely different from both Gens and Lost World.

Good point; I wonder what happened to that Prototype..... I guess we will know for sure next year when the next big Sonic is officially announced :).
 

Surta

Member
Knowing that the next game is supposed to have a classic focus (not talking about the usual "back to the roots" PR speak)

Knowing? From where? Sounds to me like you're misinterpreting that recent interview with Sega Europe's marketing director. His actual quote was "new [Sonic] games will be more inspired by how it played in its heyday". That could mean anything, if that guy even knows what he's talking about (again, Sega Europe's marketing director).

I mean hell, Generations itself was pretty well polished all things considered and had like half the development time.
That's because Sonic Generations was heavily based on Sonic Unleashed, at least regarding technology and also gameplay.
 
If we're under the assumption that the Sonic Unleashed "team" went directly in to working on Sonic Generations, then Sonic Generations had from 2008 until 2011 to cook.

There was a rumor I heard years ago that Sonic Colors was actually born from a canceled Wii port of Sonic Generations, and when you think about it, there's a lot of things that line up there. I wrote a couple of lengthy blog posts about it, so rather than re-write it out, I'll just link them.

http://blazehedgehog.tumblr.com/post/101050932166/do-you-think-sonic-colors-started-life-as-a-ds
http://blazehedgehog.tumblr.com/post/118965013242/was-sonic-colors-originally-slated-to-be-a-wii
 

Sami+

Member
Knowing? From where? Sounds to me like you're misinterpreting that recent interview with Sega Europe's marketing director. His actual quote was "new [Sonic] games will be more inspired by how it played in its heyday". That could mean anything, if that guy even knows what he's talking about (again, Sega Europe's marketing director).


That's because Sonic Generations was heavily based on Sonic Unleashed, at least regarding technology and also gameplay.

Have we seen any 25th Anniversary merchandise yet? I know for sure that there's reason to believe they're pushing "classic" for the anniversary but I forget the source of that sadly. That interview isn't what I was referring to though, no.

And yeah that's true. Even so though it's literally been an entire four years since we've seen anything at all from Sonic Team A now, and we know there was a playable prototype on Xbox One as late as June 2014. Sure, extra time is probably taken to polish things but would another relatively simplistically structured game like Lost World or Generations be taking this long? I'm doubtful.

If we're under the assumption that the Sonic Unleashed "team" went directly in to working on Sonic Generations, then Sonic Generations had from 2008 until 2011 to cook.

There was a rumor I heard years ago that Sonic Colors was actually born from a canceled Wii port of Sonic Generations, and when you think about it, there's a lot of things that line up there. I wrote a couple of lengthy blog posts about it, so rather than re-write it out, I'll just link them.

http://blazehedgehog.tumblr.com/post/101050932166/do-you-think-sonic-colors-started-life-as-a-ds
http://blazehedgehog.tumblr.com/post/118965013242/was-sonic-colors-originally-slated-to-be-a-wii

Yeah I remember those rumors from back in the day. I don't see any reason not to believe them, it does make sense.

In the end comparing the credits of each game speaks for itself. There's some overlap for sure and Iizuka denied there being more than one team (for some reason, I don't really get why but whatever) but if you match names in the credits you'll see that there's a lot of similarity between Unleashed and Generations, and a lot of similarity between the storybook games, Colors and Lost World. Runners is the oddball and I remember being confused which team was on that when they said it was Sonic Team but if I remember right that had the highest percentage match with the Sonic & Mario Olympics games. I guess I could bust out the lists and see who's been "missing" since Gens since that implies they were on this next one from the start but I'm not on my desktop lol.

Idk if it ever caught on but I always refer to them as Sonic Team A (Unleashed/Gens) and B (Storybook, Colors, Lost World).
 

Rikkun

Member
My bet is that Sonic Team thought "Damn....we found a winning formula, lets play with it some more for a final 'Modern' Sonic title for Next Gen platform :D!.......But we need to see if some ideas we want to explore work or not, like a parkor system, slower-paced gameplay and so on. Colors team, you guys make a new project for the Wii U that has new idea and experimentation. We work on the 'big' 25th anniversary game and depending on critical reception, we will use your ideas or not/refine them to make them better"

Because that is what Lost World was in a lot of ways; the most polished 'experimental' Sonic game released in ages (Heroes had a lot of new ideas but mostly stuck to the 'core' Sonic/Shadow gameplay style from SA1/SA2).

Now that they know what works and doesn't work from Lost World, they can use the parts that did work within the 25th Anniversary project and expand on them in new ways (Sonic does the Parkor naturally now by just jumping toward wall).

I don't see them going in a completely 'new' direction at all. The modern formula works, the issue is making levels for it. So, they could use a stylized look (another 'experiment' Lost World played with) to ensure high performance in addition to having longer, cheaper levels to produce.

And the last times they went in new directions (Secret Rings, Black Knight, Free Riders, Shadow the Edgehog) or rushed a game out the door using an existing formula (Sonic 06), it suffered.

They need to stick with the Modern Formula or the one they created with Lost World; if they do something completely 'new' it has the likely chance of falling flat on its face and as an result, further ruining the hedgehogs name then it is now :l.

Hype will kill you, son.
 

Sciz

Member
If we're under the assumption that the Sonic Unleashed "team" went directly in to working on Sonic Generations, then Sonic Generations had from 2008 until 2011 to cook.

There was a rumor I heard years ago that Sonic Colors was actually born from a canceled Wii port of Sonic Generations, and when you think about it, there's a lot of things that line up there. I wrote a couple of lengthy blog posts about it, so rather than re-write it out, I'll just link them.

http://blazehedgehog.tumblr.com/post/101050932166/do-you-think-sonic-colors-started-life-as-a-ds
http://blazehedgehog.tumblr.com/post/118965013242/was-sonic-colors-originally-slated-to-be-a-wii

The part of that theory that doesn't quite jive with me is that Generations itself has a Colors level. If it did get delayed by a year, I suppose they could've decided to throw another level in as part of the feature creep, but... I dunno, the symmetry of three levels per era feels like something they would've aimed for from the outset.
 
And to tied us all over, Sega could do a lot for Sonic's 25th Anniversary prior to launch :D.
-Make a Sonic Collection for PS4 and X1: Sonic Generations, Lost World and Colors all in one place. Generations get the Unleashed Project, Sonic Adventure Generations, and Sky Troops mods infused with the core game with help from Hacking Community (ala what Sega did with Taxman with the Sonic CD HD Remaster from 2011). Lost World and Colors largely the same.
-Port the Sonic series to Wii U: Generations, Unleashed, the 4 Ep. games, ect all coming to Wii U thoughout the year
-Sonic 1, 2 and CD ported (Taxman/Stealth versions) to PS4, X1, PC and Wii U
-Sonic Boom Fire & Ice doesn't suck and is a great platformer
-Sonic Boom Cartoon enters Second Season
-We get the first trailers for the Sonic Movie produced by Sony; live-action elements are present due to human characters (mirrors Sonic Adventure, not Smurfs
please don't mirror Smurfs Sonic :(
)

That feel when only one of those things will happen. </3
are you ready for more sonic boom because I am

If we're talking port wishes though, I'd love it if Colours got ported to anything at all.
 
The part of that theory that doesn't quite jive with me is that Generations itself has a Colors level. If it did get delayed by a year, I suppose they could've decided to throw another level in as part of the feature creep, but... I dunno, the symmetry of three levels per era feels like something they would've aimed for from the outset.

There are definitely holes yet to be filled in, but there are enough connections that I think it's still probably very likely.

Who knows, though -- it feels like Sonic Generations is kind of missing something at the end of the game, doesn't it? The climax is kind of weird and limp. Maybe they had an original level lined up to cap the game off, and backed away from whatever they had planned when the eras lined up due to Sonic Colors.

That's getting deep in to theory territory, but with as averse developers (especially Japanese developers) are to discussing how games get made, it may be years before we know what goes in those holes, if we ever know at all.
 

HUELEN10

Member
I would kill for an Unlaehsed remake, or better yet a sequel.

I... I've even made a whole notebook of concepts a few years back. Can you blame me? It's the best Sonic game ever made in my eyes, and I Had to do something while I was Perma'd.
 

Sami+

Member
I'd be super down for an upgraded port. I like a lot of what Unleashed tried to do and I think its biggest problems are extremely easy to fix. Not much reason to though since it'll have a stigma around it.

Ditch the RPG level up system and if you really wanna get wild replace everything that went into that with a Chao Garden. Werehog is then much more powerful to begin with and combat is less of a chore. Add more combos. Lower the number of mobs in the Werehog levels and patch the music to only kick into the battle theme at minibosses instead of every single mob, scrap the sun and moon medal requirements, boost the framerate to something actually stable, and shorten the load times. Boom. Your 6.5 game just turned to an 8 by default lol.
 

Sami+

Member
tumblr_nwdqtvs0Ds1u2qqf3o1_500.png


NO
 

Tizoc

Member
I would kill for an Unlaehsed remake, or better yet a sequel.

I... I've even made a whole notebook of concepts a few years back. Can you blame me? It's the best Sonic game ever made in my eyes, and I Had to do something while I was Perma'd.

I'd be quite interested in seeing what your list of changes are like.
 

Village

Member
Not to mention that we have suspicions (and in some cases, proof) that big chunks of Rise of Lyric were rewritten at a fairly late stage, and Lyric might've had more depth to him (along with QNC and others), including more significant time travel.
That was just weird, that game was like a puzzle missing major pieces in more ways than one. Like shadow just being there, like at first I thought he was just thrown in . But lyric knows him in shattered crystal, and actively wishes to control him, shadows investigating ruins, and comes out of a portal at the end of ROL like he fought something else. And then the bandicoot girl who's just... gone and whatever her character was she was kind of reduced to some girl who liked the male members of the sonic team in the cartoon, and wasn't in the game IIRC

I would liked to see what the original idea for the game was realized, before a bunch of the staff left.

But there's no hint of the Deadly Six ever having anything more to them. The only exception is that you can find a few parallels in the old Sonic Dimensions rumor (single-colored figures with strong personalities, Purple one with a "dark nonsensical attitude", Orange one that's slow and lumbering and compared to Big the Cat, "friendly" Eggman acting as a guide on the journey), and there's no guarantee that wasn't just another fandom fake that lucked out on a few details, anyway. If it was real, it still got a lot of things wrong, or that was a very early pitch of the game that got heavily modified.

I had never even seen that.

A few of the Deadly Six are sort of ok (I like the goth one, the old master with the fruit fixation is ok), but in honestly, Zeena (who's gimmick is literally "the girl") is downright offensive. I mean when you actually pay attention to her, and listen to what she says, she's an offensive set of stereotypes that might've been nailed to the wall had Lost World actually been a successful game.

I'm not really fond of any of them, they just remind me of low rent koopa kids, and I'm not fond of most of the koopah kids except for ludwing. Because he has a surfer dude voice. I'm a bowser JR kinda guy, so to me they are bad versions of already uninteresting mario characters. And yeah Zeena is pretty bad, though I don't really expect much from sega/sonic team as far as girl characters are concerned.

NO CHAO GARDENS EVER

EEEEVEEERRRRR

AAAAAARGH

Sonic 25 anniversary is only chao garden.
 

OMG Aero

Member
The Rhythm Thief iOS port (that Sega shut down the servers for so it no longer works) had Rooftop Run from Sonic Generations in it and that was pretty cool.
Might have other Sonic music in it too but I didn't get that far.
 

Regiruler

Member
I'd be super down for an upgraded port. I like a lot of what Unleashed tried to do and I think its biggest problems are extremely easy to fix. Not much reason to though since it'll have a stigma around it.

Ditch the RPG level up system and if you really wanna get wild replace everything that went into that with a Chao Garden. Werehog is then much more powerful to begin with and combat is less of a chore. Add more combos. Lower the number of mobs in the Werehog levels and patch the music to only kick into the battle theme at minibosses instead of every single mob, scrap the sun and moon medal requirements, boost the framerate to something actually stable, and shorten the load times. Boom. Your 6.5 game just turned to an 8 by default lol.
Just use the sun/moon medal system from the SD version.

No need to drop it.
 
Anyone see the latest episode of Sonic Boom? I tuned in just to see how they handled Shadow.

I expected him to speak a little less dramatically to sort of play against the edginess factor a bit, but instead it seems like they went all out. Though, they showed that they were aware when Eggman said something about him being cool and edgy. Eggman also said something about him being the second most popular character in the canon.

Also, Cubot and Orbot at the end of the episode said something about wanting the show to go on and that they have 1000s of stories they can tell with the same 8 characters and 4 locations (or something like that) and suggested that they should start an internet petition for another season. A lot of 4th wall breaking lol.
 

Psxphile

Member
Also, Cubot and Orbot at the end of the episode said something about wanting the show to go on and that they have 1000s of stories they can tell with the same 8 characters and 4 locations (or something like that) and suggested that they should start an internet petition for another season. A lot of 4th wall breaking lol.

~They'll Never Stop The Boom
Have No Fear, We've Got Stories For Years~
 

Sami+

Member
They should just have the Runners team develop a Chao app for mobile and then easily port over all the mechanics and shit into the game so it doesn't take much dev time. That'd be tight, I'd play it.
 

OMG Aero

Member
Does anyone have any experience of what the PS3 version of Sonic Unleashed is like? It's on sale on the European PSN for £3.30 and I have £3.31 left in my account so I was thinking of biting on it just to have an excuse to replay it, but I can't remember if that's from the era where PS3 versions of multiplatform games were usually busted or not.
 
Does anyone have any experience of what the PS3 version of Sonic Unleashed is like? It's on sale on the European PSN for £3.30 and I have £3.31 left in my account so I was thinking of biting on it just to have an excuse to replay it, but I can't remember if that's from the era where PS3 versions of multiplatform games were usually busted or not.

The good news: It has an unlocked framerate, which means that it is possible for it to hit 60fps.

The bad news: Holaska Day is literally the only part of the game that runs at that framerate. The daytime levels run well enough, but it's kind of a trainwreck in a lot of the later Werehog levels, which gets really, really annoying. I had to stop playing during my last replay because Chun-Nan night's town area was a damned slideshow and it actually made it a bit troublesome to navigate. For some reason, the colors seem a tad more muted compared to the 360 version, too. Never understood why.

So to answer your question yeah, it's from that era of busted on PS3 multiplatform games.
 
I legit got a little nauseous trying to play with that framerate lol, really sucks. How's the 360's framerate?

Pretty stable, but it still drops pretty low during both Werehog levels and later daytime stages (pats of Jungle Joyride run at 15-20fps).

There's a place in Eggmanland where I've briefly become worried that my 360 froze because there was one big stutter.
 

Falk

that puzzling face
The good news: It has an unlocked framerate, which means that it is possible for it to hit 60fps.

The bad news: Holaska Day is literally the only part of the game that runs at that framerate. The daytime levels run well enough, but it's kind of a trainwreck in a lot of the later Werehog levels, which gets really, really annoying. I had to stop playing during my last replay because Chun-Nan night's town area was a damned slideshow and it actually made it a bit troublesome to navigate. For some reason, the colors seem a tad more muted compared to the 360 version, too. Never understood why.

So to answer your question yeah, it's from that era of busted on PS3 multiplatform games.

To add to that, it's so bad I gave up on the platinum despite coming super close to Eggmanland no-death like 5 times. Unleashed Project controls in Generations and 60fps basically spoiled me.
 

Tizoc

Member
The Rhythm Thief iOS port (that Sega shut down the servers for so it no longer works) had Rooftop Run from Sonic Generations in it and that was pretty cool.
Might have other Sonic music in it too but I didn't get that far.

Didn't know R. Thief was on iPad. I have it on 3DS but hadn't put much time into it yet ^^;
SEGA should consider releasing a few of their 3DS games on Steam.
 

CoryCubed

Member
Sonic Runners had a huge update, lots of nerfs, added new modes, more lives, redesign, fixes.

WHAT'S NEW in 2.0

"Update Details"
&#12539;'Quick Mode' Added.
&#12539;'Daily Battle' Added.
&#12539;Runners' League/Ranking Parameters Adjusted.
&#12539;Login Bonus Added
&#12539;Limit Break Added to Playable Characters.
&#12539;Buddy Max Level Increased.
&#12539;Premium Roulette Updated.
&#12539;Item Roulette Updated.
&#12539;No. of Lives Increased & Life Recharge Time Reduced.
&#12539;Friend Invite Rewards Updated.
&#12539;Tutorial Simplified.
"Other/Bug Fixes"
&#12539;UI Updated.
&#12539;Various Parameters Adjusted.
&#12539;Various Performance Improvements.
&#12539;Misc./Minor bug fixes.
 
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