I'm feeling second hand regret from just reading this scenario.
when the last time vocal songs were made for a sonic game ?
generations ?
surprised there was none for lost world
i hope sega keep producing songs for the sonic series there really aweosme
Wasn't the other DLC hinted to be Zelda?
Technically Colors was the last game to have a vocal theme.
I don't want to live in a world without Pumpkin Hill.If there's one thing Lost World did get right it was no vocal music. Please no more ever again.
That doesn't stop other composers from using lyricists who don't have that great diction in video games. That can't be it. -_-I'm waiting for the day Mitsuyoshi gets roped in to do vocals for a Sonic song.
I guess his diction isn't English enough, though?
Yoshi DLC isn't worth it unless you need it to rack up lives.To be fair I didn't think Donkey Kong would be delayed back then. I also didn't think they would screw Lost World up like they did in the later levels/bosses. So basically Sonic Team gave me a big middle finger and after that I'm not buying Sonic games day one again. Here I thought they learned after Colors and Generations. Lost World went from good --> okay --> fuck this shit.
The only reason I still even keep it is because of the Yoshi DLC and whatever that other one might be.
You'd better, since you can get to one of the best games in the series.FFX is slow, but I'm gonna finish it dammit.
Kinda been-there-done-that.I'm waiting for the day Mitsuyoshi gets roped in to do vocals for a Sonic song.
I guess his diction isn't English enough, though?
I'm waiting for the day Mitsuyoshi gets roped in to do vocals for a Sonic song.
I guess his diction isn't English enough, though?
Great adventures await for you buddy.
Champion's Road. Good God. I don't remember the last time I was legitimately stuck in a video game, but here I am, at thesection. Stuck.beat block
Yeah, that part got me for awhile. Usually with these kinda action-style games, you can eventually just beat your head against the wall enough times until you find the door. Its not really a question of if, but when. With that part, you seriously have to figure that shit out, gotta do some buddhist monk zen level meditation shit, my nigga. "Alright, I'm gonna hit jump as soon as I land on that block, and that invisible block will be solid as soon as my feet hit the ground if I run for .45 seconds aw shit here we goFUCK"
For a second, I thought, "Holy shit, can I actually not have the ability to beat this level? Have I regressed to Professor Beef!?".
I watched a fair amount of the last AGDQ and these were the highlights:Loving all the music on this page, great stuff.
Btw, I know there are speedrunning fans in here, I've been going through AGDQ and SGDQ runs and was wondering if anyone had any recommendations that are particularly memorable.
[*]Blindfolded Punch-Out and Super Punch-Out are incredible accomplishments, definitely a must-watch.
If there's one thing Lost World did get right it was no vocal music. Please no more ever again.
FFX is slow, but I'm gonna finish it dammit.
I'll always see FF9 as the slowest FF if only ebcause of its slow battles.You'd better, since you can get to one of the best games in the series.
Plus it's much faster in almost every way possible.
Loving all the music on this page, great stuff.
Btw, I know there are speedrunning fans in here, I've been going through AGDQ and SGDQ runs and was wondering if anyone had any recommendations that are particularly memorable.
Everything seems to be going fine. I'm descending to try to dodge the next spike structure, when somehow, in the middle of the water block, I fall as if I'm not in the water. What the fuck? I'm clearly in this water. How did I fall? Back to the beginning so I can run through this gauntlet of shit I can barely do through sheer luck? Fuck that. Fuck this level.
retro has done it again
it's not the worst wii u platformer. not while sonic lost world exists. however i find myself in a similar position to about 3.5 years ago when one of those two games at least had some interesting stuff going on.
regarding the specific parts that i disliked- the jumping is still bad. i shouldn't have to guess if i'm going to super jump off an enemy. grabbing a vine still makes zero sense and is similarly bad design. the minigames to get puzzle pieces ensured i never did considering they were so repetitious (less is more, retro). levels are still mostly horizontal, despite introducing the one character that changed the level design in dkc2. really, having dixie kong and then making the levels progress similar to dkc and dkcr was like this game was directed by captain missing-the-point. i think that aspect couldn't be more clearly articulated than by having bramble scramble be a left-to-right shuffle to the finish (without even stickerbrush symphony in the background).
Sakurai's take on Sonic and the Black Knight
i can't remember the last time i schaudenfreuded so hard. this whole facebook/oculus thing is clouding my memory.
sonic the hedgehog.
This whole backlash is certainly the biggest case of the internet being completely divorced from reality that I can remember in recent years. What they're talking about now is exactly in line with what they've been talking about doing.
That level actually looks interstingBut then what about
That's the true Knight of the Wind, if I ever saw one
If people are that worried, much like how you would for PSN (and I think Noi's done this for sharing stuff on PS4), you'd probably make a dummy account associated with a random gmail address. That's what I'd do, anyway.I think people are concerned about privacy, forced social network integration, and/or advertising. I don't feel strongly about it since I haven't followed Oculus at all, but I understand their fear.
I've posted my thoughts on it here. That's one of my main reasons. The other one is just that I don't want to buy anything from Facebook and contribute to their potential marketshare. I'd rather a competitor that focuses on the hardware succeed.Yeah, I really want to see the rationale behind people thinking why this is a -bad- thing. I actually think it's a good investment for both companies. And if it pushes VR/OR to be the thing that Azure Dream was talking about the other day, then that's fine. More people experiencing it would make the entire experience better for everyone. Why not?
Ah, I see. Well, forgive me for my previous assumption. That actually happened a few years ago back when I was in undergrad and FB was limited to just uni/college students. But this was a combination of Farmville and Facebook. I guess I'm at a point where I don't care as much and don't frequent the site as much unless I know someone's hit me up for a message. Heck, even when I was in high school and kids were on Gaia or whatever it was called, and MySpace, people felt that way--it was actually the beginning of cyberbullying since on MSN, you knew who was talking to you most of the time.I've posted my thoughts on it here. That's one of my main reasons. The other one is just that I don't want to buy anything from Facebook and contribute to their potential marketshare.
I think they're feeling burned from losing out on Snapchat and completely flubbing gaming and mobile gaming before, so I guess they thought that this is the next big thing.I'm also sure the thing would've expanded on its own potentially if the product was awesome enough. This seems too early and too much money to invest on a product that has yet to be released.