So, seeing as how we're already off topic...
So, recently I pulled a game called Monster Madness: Battle for Suburbia out of my closet. I remember playing the game way back when in 2007, but wanted to see what I thought of it today.
The Positives
This is basically a spiritual successor to Zombies Ate My Neighbors. It spoofs Horror B Movies, its got quirky weapons, tons of different monsters from different horror movies, different accessories, etc. It takes place in a neighborhood, a shopping mall, a cemetery, ancient crypts, large castles, catacombs, a High School, etc. You take on Zombies, Vampires, Werewolves, Robots, Gremlins, a High School Gym Teacher, and old crazy cat Grandma, the Grim Reaper, and so much more (66 different enemy types in all). To dispatch these enemies you have weapons ranging from Nail Guns and Shotguns to Cellphone Tasers and Beehives (yes, a gun that shoots out Beehives). Youll also get accessories like bombs, gravity wells, toy monkeys, and a transformation item (you can transform into a Werewolf, Zombie, Demon, Vampire, and a Frankenstein monster). You will also have half a dozen vehicles (Swan Boats, APCs, ATVs, Mechs, Hovercraft, and Tanks), bouncy shoes, and specialty melee weapons to fight with. You also have weapons upgrading that you accomplish through collecting the required amounts of money (Monster Tokens) and by collecting weapons parts scattered throughout the level. The amount of different ideas the game attempts really is impressive for an early gen game.
Now, thats just the content. What about how it plays? Well, the game is at its best when it places you in an arena full of an array of enemies and allows you to just let loose. While the gameplay gets off to a slow start, soon enough youll be switching between the array of weapons and items at your disposal to take out the spawn of the underworld. All the enemies have their own unique attacks and you can be put into a room full of 10 at a time.
The Negatives
While this all sounds great, it quickly becomes apparent that the game is full of issues. I mean, I would LOVE to be able to recommend this game to everyone, I really would. But after the good, comes the heavy dose of Oh God, what were they thinking.
Parts of this game simply do not work. Whether it be level geometry that was unfinished, areas that you cannot access which hampers your score, or the horrid platform controls. There are times where I have to glitch the geometry enable to access areas that SHOULD BE ACCESSIBLE.
Then there is the dickish level design. Timed death pits are fine. Timed death pits with an enemy gauntlet, were having a conversation. Being forced into an arena where all that keeps you safe from the timed death pit are tiny floating islands with an enemy gauntlet in which all the enemies are heavy on knockback and/or rigged with explosives (thereby constantly pushing you into the pit)? Thats where I say screw you to the developer. And the game is full of this. There is one part where you have to platform onto tiny little platforms with the camera zoomed out as far as possible (thereby making it nearly isometric) with no way to change it. In the fifth level, you are deposited into a junkyard. What do you do in said junk yard? Duck, dodge, and jump through all sorts of machinations that are insta-kill if you mistime yourself by even a second (does not apply on the easy setting). I wouldnt have had such a problem with it if the controls and platforming were better! But no, good luck with the conveyer belts, swinging cranes, etc. with the single thing you can possibly do: Walk forward and do a little jump forward. In fact, lets just say that anything having to do with platforming in this game is just plain terrible.
Beyond that, this game really did not have to be as frustrating as it was. The controls are what make the vehicle sections so horrid on top of the fact that most of the vehicles are sluggish, one of them (the large transport Jeep) blatantly tells you without being in multiplayer, this vehicle is nigh useless (great, you only have to use it throughout an entire level), and the horrible top-down/isometric view during certain sections messes with the controls. The only vehicle I ever felt completely comfortable with was the tank.
I mean, many of the things that annoyed me were not bad ideas, but were just fucked over by lousy programming. That, or just really poor implementation. An example of poor implementation would be the weapon parts collecting.
Collecting weapons parts by exploring the level? Fun. Collecting weapons parts by running through the level, only half the time the only way to reach the parts is by glitching the game and having to collect 250 to 500 parts per level to slightly boost your score? And not only that, but none of the parts are really hidden and spread out in plain view? Not so much. And the no deaths thing is just bullshit. The levels, near the end, are 60 to 80 minutes long, and on higher difficulties, a ton of stuff is Insta-kill.
I WOULD talk about the difficulty setting more in depth, but the game has a nasty habit of randomly deleting all of your saved data. I have no idea if there is a way to avoid this or if its triggered by something in particular, all I know is that Im not redoing 15 hours of progress just to review the higher settings.
Outside of gameplay the game doesnt fare well. Even by 2007 standards, the character models were bad. The soundtrack is
meh. It has 4 or 5 good tracks but most are ambient pieces that wear out their welcome the 20th time through (again, many of the later levels are an hour or more long if you arent rushing through). Visually, the entire game looks like its made of a plastic like material. Even the story doesnt fare well, and I didnt even expect all that much out of it. While its quirky, there is not one shred of character development and what little there might be is utter garbage (basically the only character development there is is that Zack works up the courage to ask Carrie out. Thats it). The characters dont really bond together, none of them really outgrow their stereotypes, and by the end theyd just assume have nothing to do with each other despite surviving an apocalypse together. I guess I shouldnt expect too much out of a story making tons of homages to B level horror movies, but come on developers
throw me a bone! Finally, theres the issue with the framerate: anytime you get a decent amount of explosions, the game chugs like crazy. This is especially an issue with the vehicle sections where certain sections may as well be fully in slow motion.
Overall
Overall, I liked the game, but I think thats because theres so little else like it on the market and Ive always liked this type of gameplay. You can tell the developers really, really tried
but it wasnt enough. The game is blatantly unfinished at points and full of jank. Approach cautiously if you want to check it out.
TL;DR
Positives:
-The weapons and accessories.
-The core combat
-It tries a lot of different things
Negatives
-Doesn't implement a lot of what it tries to do very well
-Framerate issues
-Horrible platforming
-Awkward controls for the vehicles
-Dickish level design
-Little to no character development
-Parts of the game are blatantly unfinished
-Grading system needs work