Y'all know how much I don't care for Xillia and Xillia 2 so I'll keep my mouth shut. 'Sides, I know there are people in here who love it or like it a lot, so I'll feel bad for not being favourable towards it. Shit, I still have to finish Xillia 2 and I just don't want to, lol. I'm glad I've streamed it a few times for some people in here because otherwise I wouldn't have been able to progress in some portions.
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See, I
liked Gravity Rush's atmosphere a lot. It did a lot of things very well with respect to maybe how it conveyed its narrative and how Kat interacted with different people across various areas of the game's covered areas. That's why I want a sequel out of it. I don't care for its combat or controls much, but I like the
premise of it. It's just clunky which weighs down the experience by quite a bit, that's all. I don't think it deserves as many accolades as GAF gives it because of its clunkiness and sub-par combat, but outside of that, it has an interesting story and atmosphere.
I haven't platinumed the game just because I find some of the controls kinda dodgy.
I feel like adding actual dungeons and puzzles back into the series would help this. Even though Symphonia for example had some idiotic puzzles it definitely helped add variety to the experience. I'm in it for the battle system but for people who don't care quite as much about it, it would do wonders for them I think. In Xillia if you're not super invested in the battle system or narrative there's not much else to the game.
I actually miss puzzle dungeons in the series a lot. The last mainline game that kind of had that was Graces. But I legitimately miss the puzzle dungeons. I think I've discovered that I'm a bit of a fan of gimmick dungeons. At least it's something to do. Not all puzzles in dungeons in general are great, though.
This from Lufia II haunts my dreams:
But I feel like maybe adding Naridan's job system to at least
one game in the main series might serve as a decent change of pace. I loved that system and I wish it got more exposure.