Says loading times in the system interface and for booting games are, "roughly similar to what users have experienced on the Playstation 2."Turning to the PSP's interface, Chatani explained a bit more about how the system will work without a game in the drive. Booting up an empty PSP brings up a system interface for managing the internal clock and save files, as well as a media player for playing MP3s and other digital media files on Memory Sticks. Users can also jump out to the system menu at any time by pressing the system's "Home" button -- that will bring up a yes/no exit option in the middle of any game.
sohka88 said:I just do not get why people (the same people) get all exited about buying the same games over and over.
Like load a new game level?DCharlie said:Sony, another (slighly loaded) question : Once the game is loaded, are games allowed to spool data off the disks *at all* ?
So, you're basically suggesting that games like Coded Arms and the new Ridge Racer would either consist of one level or are going to have to have their levels/tracks significantly downgraded from what's been demo'd? Because that's the only way that you'd load a game once into 32 meg of ram and never spool from the disk again...DCharlie said:yeah, i'm just wondering what the policy will be. Or what it is at the moment.
Yes, but they are all similar in that they recycle content. Not that that's necessarily a bad thing, but it is what it is.Why are ports, remakes and sequels all getting lumped into one group in this topic? There is a clear difference.
Well maybe policies have changed recently - but afaik the lowpower mode for UMD is there mainly for stuff like music streaming in games (and perhaps hypothetical playing of music UMDs).yeah, i'm just wondering what the policy will be. Or what it is at the moment.
Elios83 said:IGN says on the site japanese people can access to through the QR code on the PSP ad there are a few new details.Among these that PSP will have a pre launch event on 22 October at the Tokyo International Entertainment Market 2004 festival.
The PlayStation did that for a lot of things actually, Ridge included, so it's not a big deal. There were quite a few games that used redbook audio where you could just take out the game and put in your own CD once the game had loaded.kaching said:So, you're basically suggesting that games like Coded Arms and the new Ridge Racer would either consist of one level or are going to have to have their levels/tracks significantly downgraded from what's been demo'd? Because that's the only way that you'd load a game once into 32 meg of ram and never spool from the disk again...
It's just an example. No need to jump down my throat :Okaching said:Jonnyram, Why are you talking about PS1 games? PSP is dealing with DC-PS2 level games. And even if you could load the entire game into memory and just play audio off the UMD, that'd still be spooling data.
Er, name one of those titles, because right now I can't think of any. And I hope you're not counting GO's or Card gamesActually, now you mention it, I think there's quite a few early PS2 titles that only require one load. It means simpler games, but it's by no means impossible.
You have 20seconds drive to work? You sure it wouldn't be easier to just walk?I'll be halfway to work before a GT track has loaded.
kaching said:Yes, but they are all similar in that they recycle content.
Slightly OT, but it'd be awesome if New Ridge Racer allowed custom soundtracks to be taken off MS.Jonnyram said:The PlayStation did that for a lot of things actually, Ridge included, so it's not a big deal. There were quite a few games that used redbook audio where you could just take out the game and put in your own CD once the game had loaded.
I wasn't trying to jump down your throat. But it was a bad example and there wasn't much of a way to sugar coat it.Jonnyram said:It's just an example. No need to jump down my throat :O
In between 1 load and many possibly long loads, there might just be a happy medium...one that doesn't require such an extreme imposition on game design as to say it must fit in 20-32 meg of memory for an entire game session with no further loading beyond the first time.Still, I'm not sold on the idea... unless it's radically faster at reading than the PS2, we're going to be seeing some long "Now Loading..." screens, which isn't really what portable gaming is all about. I'll be halfway to work before a GT track has loaded.
Whatever truth there is to current speculation doesn't justify you jumping to such an extreme conclusion.DCharlie said:i'd suggest that it's not just blind speculation.
You need more than a month of preparation to decide how much money you're going to bring to a store? And there are such things as credit/debit cards and checks, which essentially do amount to people bringing a random amount of money with them to a store. Not to mention impulse buys, which may see some people buying something they didn't intend to and didn't even know about in anyway before getting to the store...you make it sound like Sony has some sort of obligation to forewarn you of the price, even though you're not under any similar obligation to buy itVieo said:Do they expect people to show up at stores with a random amount of money?
kaching said:And there are such things as credit/debit cards and checks, which essentially do amount to people bringing a random amount of money with them to a store.
It sure would, but... how often do you see a Japanese made game on Xbox with this feature? Did DOA:V have it at least? Consider how trivial it seems to be implement on the Xbox, and I'm just not getting my hopes high for that in RR PSP. Criterion guys on the other hand...Slightly OT, but it'd be awesome if New Ridge Racer allowed custom soundtracks to be taken off MS.
True, but the original PS1 Ridge Racer allowed you to pop the game out and put in your own CD for music... it was the first console game to do custom soundtracks in a way. C'mon Namco, uphold the tradition.Marconelly said:It sure would, but... how often do you see a Japanese made game on Xbox with this feature? Did DOA:V have it at least? Consider how trivial it seems to be implement on the Xbox, and I'm just not getting my hopes high for that in RR PSP. Criterion guys on the other hand...
actually, a lot of those sales were probably to new users, parents buying for their children random Mario games for GBA or games kids asked for.Code_Link said:Um, it seems you didn't see the Super Mario Advance 1, 2 and 3 sale numbers...
They do get excited.
Out of curiousity, what would most consider Super Mario 64 DS to be?kpop100 said:Why are ports, remakes and sequels all getting lumped into one group in this topic? There is a clear difference. Correct me if I'm wrong but I when I think of the 3 (I wont go into spin-offs)
Port = same game more or less, for a different system, very small amount of content added if any, slight changes made to suit the new console game is ported to. (Viewtiful Joe PS2)
Remake = taking the base game, and giving the graphics an overhaul, tweaking the control, adding modes etc (REmake)
Sequel = Game based on a IP of a game made before. Completely new game, as far as levels, story, updated graphics, updated control scheme, lots of new added extra, possible new modes. (MGS3)
DCharlie said:Sony are still talking fluff - it's time for some specifics :
Launch date
Launch titles
Price
Battery life
Second Battery price
UMD support
Concrete download scheme
They are getting their asses kicked at the moment, and they need to start giving details.
DCharlie said:yes, but that still means your game is limited to 20 meg area on a (potentially) one load situation, with nice music spooled from the UMD.
Pimpwerx said:Honestly, apart from Nintendo fans, who cares that much about the DS launch?