Sony GDC 2010 Press Conference (PS Move, PSWii Sports, PSWii Boxing, PSWii Party)

ITT: people are actually now considering that these games could be fun... because they are on the console of their choice. I dunno... crows might be extinct.
 
Man said:
It's not a 1st party title but they should have demoed Under Siege. It's launching this spring as well.
Salt in the wound. Why Sony didn't just do a stand alone Gamers Day type event next month or so, where the games would at least be a little more complete, maybe even show something a bit more impressive, I'll never know.
It's like they were expecting something from Microsoft and Nintendo and didn't want to be left behind.
 
RustyNails said:
Are there any Wii ping pong games? If so, how does this gif compare?

Yes. There's one in Wii Sports Resort.

From the gif it actually looks pretty identical (although slower, but that's probably the gif's fault).
 
Fenderputty said:
Posts like this are the reason I just stay in OT most of the time.

Sarcastic of course. The point is that Sony should have stayed away from motion sensing controller and keep making what they are best with: games. True games. If they want to innovate, just keep making great games like Little Big Planet. That's the way. This rip-off is not.
 
Bad_Boy said:
is hustle kings getting move support? please say yes.
YES. :D :D Totally want to see how that's implemented, could be potentially amazing.

Willy105 said:
Yes. There's one in Wii Sports Resort.

From the gif it actually looks pretty identical (although slower, but that's probably the gif's fault).
Seriously? It's definitely not as 1:1 as that, I remember Wii SR tennis being more gesture based then the paddle actually moving 1:1 with you like the Move demo.
 
edit - re. golem's quoted table tennis impressions:

That's weird. I didn't see any evidence of a 'pause' between shots in the videos (or indeed even in that gif just above).

Whoever's impressions they are, they're quite different to most I've seen on that game.
 
Raist said:
So do you think that quote is representative of what you're seeing in the gif?
Sony let us try a few of the games after its presentation. On the whole, they weren’t that much fun, feeling more like rough proof-of-concept tech demos than software that’s will excite consumers. If the Move is more precise than the Wii remote, it didn’t much matter when PlayStation 3’s versions of tennis and bowling just felt jankier than Wii Sports. At this point, the software isn’t living up to the promises of the technology.

Read More http://www.wired.com/gamelife/2010/03/sony-gdc/#more-21972#ixzz0huIDE14X
From the other thread.

Sorry I trust hands-on a bit more than GIFs.

To be fair it is an early product and there are several more positive impressions out there.
 
Willy105 said:
Yes. There's one in Wii Sports Resort.

From the gif it actually looks pretty identical (although slower, but that's probably the gif's fault).


based on those impressions posted a bit up I was worried, but then they said the same problems exist in Wii Resort Table Tennis, so they're probably just being overly critical. Table Tennis in Wii Resort is pretty close to 1:1.
 
Baiano19 said:
I wonder how many people in this thread even played Table Tennis or Grand Slam Tennis on the Wii...
Not many, judging by the responses. Sony fans are seeing guys in black shirts use motion controls for the first time and they're creaming all over themselves like it's some kind of game-changer. Some of these demos look prehistoric compared to what Nintendo is doing now.
 
charlequin said:
There's no inherent reason it couldn't. All of these technologies work by generating relative numbers based on estimated movement and translating that into a cursor motion or game input. There's nothing inherent about the Wii's choice of input data that makes it inherently superior to mixing positional camera data with tilt-sensor data from the controller itself; both solutions should be able to hypothetically produce data of sufficient resolution if the input data is fine-grained enough.

What is true is that the pointing controls on the Wii are by far the best-implemented part of the Wiimote and are indeed quite precise, so it's definitely incumbent on Sony to match that level of precision if they want to produce good results with this controller -- added precision for positional movements really isn't going to be relevant for nearly as many real gaming applications as the pointer is.

I disagree, as the Wiimote is much simpler and the calculations it needs to do are much easier and more direct, so even though the theoretical limits are the same, technology may need to be a lot better for the Sony wand to achieve the same results. From a practical engineering standpoint, Wiimote pointing is kind of "better" and more "accurate" in a sense - unless, of course, the gyro things are already cheap and accurate enough for this not to be an issue at all.
 
golem said:
From the other thread.

Sorry I trust hands-on a bit more than GIFs.

To be fair it is an early product and there are several more positive impressions out there.
Have you seen other impressions? Most of them say the tennis game was the most impressive usage of 1:1 out of the whole lot. It may feel 'janky' if the person sucks, sure.
 
Cygnus X-1 said:
Sarcastic of course. The point is that Sony should have stayed away from motion sensing controller and keep making what they are best with: games. True games. If they want to innovate, just keep making great games like Little Big Planet. That's the way. This rip-off is not.

Who the hell knows though? Surely you and your magic fucking 8 ball don't.

I personally was never interested in a Wii. Mostly because I hate the graphics and don't care about their IP's outside of Zelda. I also wanted a BD player with my system.

I have thought about getting one for parties and such though. Now, I might not have to. I can get some of these motion party games and have it not look like shit for cheaper then getting a Wii.
 
golem said:
From the other thread.

Sorry I trust hands-on a bit more than GIFs.

To be fair it is an early product and there are several more positive impressions out there.

You trust a bunch of text from a random guy more than what you can see with your own eyes? Huh... well ok. I guess.
 
Cygnus X-1 said:
Sarcastic of course. The point is that Sony should have stayed away from motion sensing controller and keep making what they are best with: games. True games. If they want to innovate, just keep making great games like Little Big Planet. That's the way. This rip-off is not.

LBP is not the best example, as Sony actually bought it and didn't make it themselves. The best you can say about Sony regarding LBP is that they used to have a person with vision and insight who saw its potential :-/
 
Raist said:
You trust a bunch of text from a random guy more than what you can see with your own eyes? Huh... well ok. I guess.
I didnt know Kobun Heat was just a random dude, but ok whatever you say.
 
Cygnus X-1 said:
Sarcastic of course. The point is that Sony should have stayed away from motion sensing controller and keep making what they are best with: games. True games. If they want to innovate, just keep making great games like Little Big Planet. That's the way. This rip-off is not.
So what exactly is a "true game", genius?
 
HAL_Laboratory said:
So what exactly is a "true game", genius?
Something other than a mini-game/hours worth of fun? I think he means fully fledged titles with real budgets and so on. Don't have to be a genius to be on the same page.
 
golem said:
I didnt know Kobun Heat was just a random dude, but ok whatever you say.

He's a random dude just like the dozen other random dudes who have had hands-on sessions. I personally don't give him the benefit of the doubt when it comes to sony-related stuff either.
 
Raist said:
You trust a bunch of text from a random guy more than what you can see with your own eyes? Huh... well ok. I guess.
The ps3 fighter has huge lag. Anyone blind could see it. I see that the wand does skip a couple of frames but the lag isn''t much. You could see that the playstation wand skips a couple frames on most of the videos and isn't one to one in any of the tech demoes shown. It is close but what golem pick and choose which impressions he wants to agree with is just as bad.h
I would imagine the ps3 fighter lag was mostly due to animation alignment with the wand controls which should get adjusted as time comes.
 
HAL_Laboratory said:
Not many, judging by the responses. Sony fans are seeing guys in black shirts use motion controls for the first time and they're creaming all over themselves like it's some kind of game-changer. Some of these demos look prehistoric compared to what Nintendo is doing now.

And if you look back at the E3 and European trailers for PS Motion Controller, pretty much all of these games were in those past presentations in some form. (Maybe not Motion Fighter, the rest though look pretty familiar. So Sony may be calling them pre-alpha, but they have had working versions of these games for over a year now and all of them show control problems in their current state. I appreciate the graphics of some of these products, but you'd think they would have nailed the controls first before moving so deep into development. If even one were spot-on, that'd at least be something I could point to and say that Sony was on track, but I didn't see anybody concluding that this was true.
 
Flachmatuch said:
LBP is not the best example, as Sony actually bought it and didn't make it themselves. The best you can say about Sony regarding LBP is that they used to have a person with vision and insight who saw its potential :-/

If the end result isn't different, why do you care how they got there?
 
Raist said:
You trust a bunch of text from a random guy more than what you can see with your own eyes? Huh... well ok. I guess.
Until you actually play something it is really difficult to know how good the recognition is. If you watch original Wii Sports baseball videos you would swear that the recognition is 1:1. You play the game and you realize that the swing is more of a predetermined motion than a 1:1 mapping of your motions. Watch a video of Wii Boxing and you would think that remote can track height, play it for awhile and you realize that it is all to do with the angle of the controller.
 
Baiano19 said:
I wonder how many people in this thread even played Table Tennis or Grand Slam Tennis on the Wii...

I have, and a lot. But, I still think PS move table tennis looks and seems to play better then WSR table tennis. That's just me going off hands-on and video. Also direction, angle, and movement of your body is detected which is very important in Table Tennis (which by the way is not included in WSR).

As for Grand Slam Tennis, yeah nobody mentioned that until now. I don't think anyone is suggesting PS Move Table Tennis is better then GST. Because, lets face it. Grand Slam Tennis is on a whole different level compared to Wii Sports Resort Table Tennis and most likely PS Move Table Tennis as well.
 
Raist said:
He's a random dude just like the dozen other random dudes who have had hands-on sessions. I personally don't give him the benefit of the doubt when it comes to sony-related stuff either.

Exactly, next he will post che's impressions.
 
Sentry said:
YES. :D :D Totally want to see how that's implemented, could be potentially amazing.


Seriously? It's definitely not as 1:1 as that, I remember Wii SR tennis being more gesture based then the paddle actually moving 1:1 with you like the Move demo.

I just want to say that Wii Sports Resort Table Tennis is phenomenal. If this is anything like that (which is certainly appears to be), you guys are in for a treat. The sword fighting too. Really fun stuff, and WS:R doesn't get near enough love on this board.

Watching the movies, I didn't really see anything that looked a lot more impressive than WS:R Table Tennis, and in fact it looked very similar...which is a very good thing for anyone buying the game.
 
Well i think it has potential. Those think Natal is going to be any different are kidding themselves. It will do the same thing minus wand. Dont forget these are just really tech demos that are (most anyway) still in pre alpha code to let the public play. Wait until E3.
 
Raist said:
You trust a bunch of text from a random guy more than what you can see with your own eyes? Huh... well ok. I guess.

Kobun Heat? Yes, absolutely. Eyes can be easily fooled.
 
Sentry said:
Something other than a mini-game/hours worth of fun? I think he means fully fledged titles with real budgets and so on. Don't have to be a genius to be on the same page.
See, that's the problem. You guys think huge, massive budget titles are "true games". That shit is just a tangent of the industry; it's not supposed to be the meat and potatoes of gaming. Not if you want to survive as a company. Smaller, economically sensible games -- Pac Man, Pong, Super Mario Brothers, for example -- are what created this game space, not Oblivion of War. There will always be a market for large games, but it's not a very practical business model on its own.
 
wizword said:
It is close but what golem pick and choose which impressions he wants to agree with is just as bad.
Honestly I'm always inclined to trust negative impressions a bit more because game previews are almost always skewed positive (cant risk offending the publishers who will then cut off your ad dollars/previews/etc).
 
gofreak said:
That's weird. I didn't see any evidence of a 'pause' between shots in the videos (or indeed even in that gif just above).

Whoever's impressions they are, they're quite different to most I've seen on that game.

Bear in mind that what you've seen is a demonstration by the developers who know how to play the game, i.e. how to move in order to make the game appear like it's mirroring their motions in an exact manner. Unless you watched some videos I didn't manage to find. Really, I'd like to see more of the whole Sports Champions package as it seems to be the most interesting thing shown today.
 
golem said:
from the other thread
These seem to be developer decisions though, not a limitation with the control.
For example in that same article they talk about how in the gladiator game you have a maximum swing velocity and delay between attacks. Well of course, I dont think the developer has figured out how to incorporate gameplay where youre just swinging at the computer like youre chopping onions.
 
wizword said:
The ps3 fighter has huge lag. Anyone blind could see it. I see that the wand does skip a couple of frames but the lag isn''t much. You could see that the playstation wand skips a couple frames on most of the videos and isn't one to one in any of the tech demoes shown. It is close but what golem pick and choose which impressions he wants to agree with is just as bad.h
I would imagine the ps3 fighter lag was mostly due to animation alignment with the wand controls which should get adjusted as time comes.

The fighting game was the worst demo by FAR. Whether it comes from poor programming or the fact that it was probably the most complex in the bunch is another question.
We were talking about the table tennis game anyway.
 
Baiano19 said:
I wonder how many people in this thread even played Table Tennis or Grand Slam Tennis on the Wii...

*Raises hand*.

I did, and while much better with Motion+, they're still not as good as that Table Tennis Move game is looking.

Though, I obviously haven't played Move so I don't know how it feels; reports for the Sports Champions stuff sound very positive though.
 
zoukka said:
ITT: people are actually now considering that these games could be fun... because they are on the console of their choice. I dunno... crows might be extinct.

also ITT: people pretending not to like this stuff now that it is on another console

nuke from space, only way to be sure, etc etc.
 
Porting Wii retail to games to PS3 has been brought up. Has anyone brought up the likelihood of porting WiiWare games to PS3 now? In particular, I'm thinking that Lost Winds might do pretty well over on the PSN network with Move support. :)
 
Nicktals said:
Watching the movies, I didn't really see anything that looked a lot more impressive than WS:R Table Tennis, and in fact it looked very similar...which is a very good thing for anyone buying the game.

Agreed. WSR Table Tennis is pretty damned awesome and very close to 1:1. If Move is more precise, that's great - but people downplaying or disregarding WSR are just being silly.
 
RSTEIN said:
Kobun Heat? Yes, absolutely. Eyes can be easily fooled.

So your perception isn't reliable, but Kobun Heat's is?

Anyway, slowed down the gif a bit. Don't see any lag, delay or inaccuracy.

2ds48l2.gif
 
HAL_Laboratory said:
Not many, judging by the responses. Sony fans are seeing guys in black shirts use motion controls for the first time and they're creaming all over themselves like it's some kind of game-changer. Some of these demos look prehistoric compared to what Nintendo is doing now.
like what?
 
lupinko said:
I just picked up my RE5G during my lunch, I'm ready for the Move
and Move Subcontroller.


I was hyped for RE5 with controls as good as RE4. Unfortunately the aiming with Move is inferior to the wiimote aiming. Very disappointing. I guess I'll have to keep waiting for a real RE sequel on the wii.
 
Man said:
The PS Move section of the website looks pretty awesome.



Nicktals said:
I just want to say that Wii Sports Resort Table Tennis is phenomenal. If this is anything like that (which is certainly appears to be), you guys are in for a treat. The sword fighting too. Really fun stuff, and WS:R doesn't get near enough love on this board.

Watching the movies, I didn't really see anything that looked a lot more impressive than WS:R Table Tennis, and in fact it looked very similar...which is a very good thing for anyone buying the game.
I only got to play the table tennis on Wii for a while, but it was pretty addicting, relatable to a really satisfying PSN game or something like that.

HAL_Laboratory said:
See, that's the problem. You guys think huge, massive budget titles are "true games". That shit is just a tangent of the industry; it's not supposed to be the meat and potatoes of gaming. Not if you want to survive as a company. Smaller, economically sensible games -- Pac Man, Pong, Super Mario Brothers, for example -- are what created this game space, not Oblivion of War. There will always be a market for large games, but it's not a very practical business model on its own.
I didn't say massive budget, I said 'real' budget, meaning the game isn't something like a small PSN title/mini=game, but a real fully fledged game/experience. Small games like you mentioned are just fine too, but I want to see this applied to big (core) games as well, which is something we don't see done well (at least not frequently) on the Wii and we probably won't see much of with Natal.

No need to get your panties in a bunch friend..
 
Linkzg said:
also ITT: people pretending not to like this stuff now that it is on another console

nuke from space, only way to be sure, etc etc.

That's really shortsighted. Why does anyone have to like what they've already seen and/or experienced?

That's the hilarious thing about this whole setup: Sony wants people to get excited about things people have already done because they're doing it. If Sony really wanted to make headway with this, they should have taken what Wii has become and run with it, not started completely from scratch.

That's why i've been laughing my ass off all day at this thing: Sony seriously expects Wii gamers to drop Wii Sports Resort for...Wii Sports resort but with HD graphics? And pay 300 dollars plus for the privilege? This is 599 US dollars all over again.

Sony has had four years to learn from Nintendo's mistakes with the Wii, with 3rd parties, with the core's complaints, and this is the best they could come up with?
 
Most of these games look like ass, but it's what the market wants so who can blame Sony.

Also, anyone who thinks Natal is going to be any different needs a brain check. MS's press conference will be filled with boxing games, WiiSports rip-offs and on rails shooters.
 
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