No thanks. I like that their games are focused.
Hot take here, but the moment-moment gameplay in the last 2 Zeldas and the game design therein is fairly mediocre. It's carried by a physics system that allows people to be "creative" - i.e. cheese their way through puzzles (assuming those puzzles are not basically the same as what was had in Zelda before) and combat encounters, because the enemies, environments and general designs are not equipped to properly respond to what the player is doing. Other than that, what's so impressive about it? The quest design? You go somewhere, you fight the enemies, and you find some treasure, most of it consumable or breakable. Real innovative compared to other games, right?
A lot of you guys are being taken in by Starfield, and I really don't know why. To me, it looks like it's going to be a barren galaxy of planets with little of interest, with an extremely generic Bethesda styled storyline (that does not have to be committed to in any real way) replete with stock template factions and worldbuilding conceits, this time with a generic sci-fi coat of paint to go with it. The actual gameplay looks janky and bad, and the purposeful design appears to be nonexistent.
I do believe that PlayStation Studios should be focused on getting rid of some restrictions put on their projects by previous hardware, but I'm not interested in playing a "sandbox" of haphazardly stitched together systems and designs that don't work cohesively, with stories that have no point.
About as free as I think is appropriate and feasible (in relative terms) is the original Deus Ex. Anything beyond that, you're going to be making serious sacrifices in key areas.