Makings vasts games like these is actually more difficult.Sony is my favourite companies and they make the mosts games I like buuuuuuuttttt TOTK and Starfield are really ambition open worlds games with NPCs and deep emergence
I wants that from Sony these games are very lived in worlds are very exciting my friends
I just can't bring myself to care about non-shooter focused first person games unless it's Deus Ex. They all have awful gameplay.i wish Sony would invest on 1st person open world games like Elder scrolls or starfield, one can hope
Sony is my favourite companies
The invisible wall?
Sony doesnt have any 1st party open world sandbox game : (, or any WRPGI just can't bring myself to care about non-shooter focused first person games unless it's Deus Ex. They all have awful gameplay.
Sony is my favourite companies and they make the mosts games I like buuuuuuuttttt TOTK and Starfield are really ambition open worlds games with NPCs and deep emergence
I wants that from Sony these games are very lived in worlds are very exciting my friends
These are just big combat zones. Nothing to discover. No rabbit holes to go down. Oh look there's more of that enemy time and some crafting mats. Wheeee exploration.Allow me to introduce you to a pair of large, lived in, ambitious open world games made by Sony studios:
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I would argue Returnal encourages creativity and doesn't hold your hand whatsoever. Housemarque is a Sony studio.Sony 1st party games will never encourage creativity on part of the player. They will hold your hand until the very end of their game.
I love Returnal but it hardly encourages that much creativity. Don't get hit and learn boss patterns and plus it has roguelike elements so a lot is left to the random elements they've put in so a lot is left to luck.I would argue Returnal encourages creativity and doesn't hold your hand whatsoever. Housemarque is a Sony studio.
Eh, I agree to disagree. You can get fairly creative with parasite, artifact and item combos. There is also a lot of choice involved in powering up weapon traits.I love Returnal but it hardly encourages that much creativity. Don't get hit and learn boss patterns and plus it has roguelike elements so a lot is left to the random elements they've put in so a lot is left to luck.
Returnal itself is a very easy game if you just read what items do. There's not much you can do outside of just not getting shot and finishing the game.