Hero_Select
Member
That's the problem with gaming in general at the moment yes. Aside from Indies and (probably) Nintendo, these budgets have gotten so out of hand and with the incredibly long development times makes any project that doesnt promise a guaranteed return a hard thing to greenlight.I get this, but again we don't have access to the financials. It's likely that EA producer from earlier this year was right..."A 100 million dollar game needs to sell 6 million copies to break even".
BluePoint wasn't a 10 person studio. They were probably going to be making a 100 million dollar game. What obvious formula was laying on the table that was going to produce 10+ million in sales?
Break even is not the goal.