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Sony shuts down Bluepoint Studios

This is the studio most well known for butchering some of the greatest works of art ever produced by this industry, with their dog shit remakes (cough Demon Souls and Shadow of the Colossus Demakes), they won't be missed.
 
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Are you saying they were going to shutter in 2021 if Sony didn't acquire & save them?

Is that based on anything or just speculation? Because they made very well received games for 15 years before being acquired, then released nothing for 5 years.
Their experience was in remastering well recieved games.

They were bought because Sony believed they could make them lots of money.

Two very different things.
 
Herman Hulst is absolute fucking trash. I hope he fucks off into oblivion, fucking disgusting piece of shit. I can't believe they are wasting Bluepoint like this. Demons Souls, Shadow of the Colossus, all the excellent remasters they did, now just thrown in the bin. Greenlighting garbage like Concord, Fairgames, Hunters Gathering, instead of utilizing their real talent. Playstation and everyone involved in running it can go fuck itself, what a trash brand it has become.
This. He's just hoping to stumble upon that cash cow live service game that will get Sony drowning in money and give him some kind of Hall of Fame nonsense but instead he's just greenlit failure after failure. He's a walking bad decision who saw an opportunity to boost his own ego and push his own studio's creation to the forefront as their mascot and none of it has worked.
Fuck him. Get rid of him Sony, please.
 
Maybe, maybe...the gamers shouldn't trash every games that doesn't have TLOUS production value and animations.
Suits have their fault, but the gamers should take their part of blame as well for the situation the industry is in.
They only people who do that are Sony fans themselves though, they've been conditioned to only expect high-budget releases.

I dont think most PC or Nintendo gamers care that, when they pause their game, zoom in, and look at the dithering on a blade of grass that it's not running at native 4K.

AstroBot should have sold over 10 million copies with how fun and charming the game is, but it's not a super-realistic narrative driven third person action game.
 
At the same time, we're operating in an increasingly challenging industry environment. Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds are making it harder to build games sustainably.

Ooooft the modern games industry is just a miserable place.

The heart and soul has been ripped out of it and I only see it getting worse.
 
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I feel like "remake studio" is a stretch. Bluepoint's output was firmly in the "remaster" camp until DeS. DeS also pissed off a lot of original fans. A lot of these big budget remakes seem to take as much time and money as new productions and then flop anyway (thinking of examples like Dead Space). Probably not a feasible path forward for a studio in the current industry climate so I'm not surprised they had wanted to pivot to working on their own projects. Still it's unfortunate they weren't allowed to just crank out Nathan Drake Collection-tier remasters of series like Infamous, Killzone, Resistance etc. Smaller and faster projects than betting the farm on more big budget remakes.
 
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Should this be considered a good thing? When a studio with no expertise in GAAS decides to make a GAAS game just so the project gets approved and the studio can stay alive, what's the value in all of that? The project fails, the studio dies, and nothing of value comes out of it. Nothing.

Bluepoint could have worked on several better projects. They could have remastered collections of games that truly need remastering. That's their specialty. And those are projects that don't require an absurd budget and deliver a modest but reliable return. Sony's greed for live service brought nothing good to this studio. Five years more or less mean nothing. In fact, they're five years thrown in the trash.

Agree. Waste of a studio. Nothing I've seen seems to indicate that Bluepoint was acquired with the intent of being changed into a live service game studio.
 
When you think about it, SIE now only have six studios that you can consider as being more or less "safe": Naughty Dog, Guerrilla Games, Insomniac, Sucker Punch, Sony Santa Monica, and Polyphony Digital. If you extend that to sports studios then there's Sony San Diego but, I don't think anyone's gonna try claiming MLB The Show is critical to PlayStation's identity.

And that's the thing: closing studios like Bluepoint is going to constrict PlayStation's core identity, it's inevitable. Who can provide for PlayStation what you can't find anywhere else? That list has shrunk significantly over the course of this gen between various studio closures and them bringing their games to other platforms. Outside of those six studios, none of the others are safe IMHO: Housemarque is probably one underperforming game away from being shutdown, same with Media Molecule. Team Asobi could go the way of Tango Gameworks for all we know; Firesprite is probably in the danger zone for sure. Bend Studio is also in that same danger zone, depending on how their next game performs.

If I can name almost half of your 1P studios as potential targets for closure because they "can't perform", then why should have any substantive confidence in you as a platform holder when it comes to your 1P output? When the "safe" studios can barely get one game out per gen, and their output being more or less very predictable (especially for some such as Guerrilla)?

It's stuff like this that's gonna crash into Sony like a freight train once PS6 gets here. Just another thing compounding onto a stack of self-inflicted problems over this generation, all in pursuit of "muh GAAS" and "line must go up".
 
Their experience was in remastering well recieved games.

They were bought because Sony believed they could make them lots of money.

Two very different things.
Sony has 3 franchises (Killzone, inFamous, Resistance) trapped on PS3 they could have remade/remastered

Instead they had them work on a GaaS
 
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Agree. Waste of a studio. Nothing I've seen seems to indicate that Bluepoint was acquired with the intent of being changed into a live service game studio.
Maybe not, but Sony put practically every studio on GaaS bullshit this gen while they were trend chasing and then eventually cancelled most.

There's a reason their output has sucked for the last 4-5 years.
 
Should this be considered a good thing? When a studio with no expertise in GAAS decides to make a GAAS game just so the project gets approved and the studio can stay alive, what's the value in all of that? The project fails, the studio dies, and nothing of value comes out of it. Nothing.
Nothing in life is guaranteed. Obviously if Sony had a crystal ball they wouldn't have made the deal.

BluePoint could have said no. BluePoint could have stayed making single player games.

BluePoint is to blame, not Sony.
Bluepoint could have worked on several better projects. They could have remastered collections of games that truly need remastering. That's their specialty. And those are projects that don't require an absurd budget and deliver a modest but reliable return. Sony's greed for live service brought nothing good to this studio. Five years more or less mean nothing. In fact, they're five years thrown in the trash.
BluePoint didn't want to do that.
 
I mean, I don't like the Demon's Souls remake because they made lots of unnecessary changes, but from a technical perspective they seem like they were incredible at their work. Weird move.
 
If your audience (eg us) thinks you do great things, and the media (reviewers) thinks you do great things, but management doesn't see the value?

Then perhaps it is management that should be on borrowed time. The paper pushers and MBAs at Sony need to be taken behind the shed, not the studios. They don't see the 'intangibles', the value or brand, player loyalty, etc. Just spreadsheets.

Source: am MBA.

You're an MBA... LOL.

What sort of demented argument are you making ? The "audience" aren't eating 5 years of burn-rate for no ROI. That's the fucking difference!

As a business leader handling multiple studios, when your CFO rolls out the budget for 2027 fiscal and there's a 8 digit hole based on projected costs, please explain YOUR decision making process ? Do you spread it out and potentially sabotage growth elsewhere by cutting everyone off at the knees, or do you look and see where all the red-ink is, and the likely prognosis for reversing that trend over the next quarters.

Or do you play favourites and spare an unproductive unit because they've done a good job *technically* in the past, but have virtually zero proven track record at developing their own creative and IP ?

Unless you have access/insight into the budget, portfolio, performance of all units in the studio, your arguments are in no way based in reality. Its just emotion.

Sorry, not sorry.
 
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Hulst isn't to blame.

This is where the market is and where it's headed. Chinese studios are 3x cheaper.

In what world did BluePoint deserve 5 more years based on their track record?

Sony bought a studio with a track record of making excellent remakes/remasters and decided for some bizarre reason to have them in charge of a GOW GAAS game. Not surprisingly that didn't work out.

This is a failure of leadership to not take advantage of a studios strength.
 
Nothing in life is guaranteed. Obviously if Sony had a crystal ball they wouldn't have made the deal.

BluePoint could have said no. BluePoint could have stayed making single player games.

BluePoint is to blame, not Sony.

BluePoint didn't want to do that.

How do you know any of that?
 
Well, no fucking shit. You sent them on an obviously ill-advised multi-million dollar pursuit of yet another live service game and it turned out poorly. Shocking.

When is PlayStation leadership going to finally get the axe and send the HQ back to Japan?
Current CEO is literally Japanese, though.
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Show me the pitch then
Even if that were the case, they probably had to as a self-preservation mechanism since they seen Sony overcompensating with GaaS and not green-lighting remakes people have been asking for, for years, nor many single player games outside of Marvel contracts.

Execs should also have the foresight to know what they're good at and keep feeding them with that as well. Like Housemaque being fed with what they're good at.
 
I feel like "remake studio" is a stretch. Bluepoint's output was firmly in the "remaster" camp until DeS. DeS also pissed off a lot of original fans. A lot of these big budget remakes seem to take as much time and money as new productions and then flop anyway (thinking of examples like Dead Space). Probably not a feasible path forward for a studio in the current industry climate so I'm not surprised they had wanted to pivot to working on their own projects. Still it's unfortunate they weren't just allowed to crank out Nathan Drake Collection-tier remasters of series like Infamous, Killzone, Resistance etc. Smaller and faster projects than betting the farm on more remakes.
I think that is short term thinking next quarter thinking with no eye to long term brand health.

First party output should be seen as a loss leader that creates enough niches to broaden the appeal of the console so the platform holders can collect their 30% of all games.

Worrying about this game or that game losing a small amount of money is a problem next quarter, next year, in 10 years it is nothing. That's not what they are doing anyway. They are creating as many gaas as they can to see what sticks. They aren't wanting to make enough money for profit, they are wanting to make 10 gaas and have 8 of them fail, 1 do okay, and one be Helldivers 2. That will ruin their first party output. It's a trend chasing get rich quick scheme with all the witless guile of a child when they first discovered a cookie jar and imagined they were the only one to ever have the idea to steal from it.

Sony got into this zeitgeist and into this place they are now by building that coalition over time. It did not form up around gaas.

This move right here, closing Bluepoint, will mark a turn in Sony's fortunes in the years to come. I'm sure next quarter will be fine but what about in 5 years? They fucked their zeitgeist and took it for granted. People image the biggest can't fall but just remember Blackberry. Sony will rue this day actually, because it's gonna screw them eventually in the market.
 
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Let me preface this by saying that I hope everyone affected land on their feet and that studios closing is never good for the industry. Fuck Snoy for buying the studio only to close it down and why the FUCK were they doing a live service game? This kind of bullshit is harsh.

HAVING SAID ALL THAT, and again I'm not celebrating this shitshow or defending Snoy, but I fucking hated what Bluepoint became and what they kind of pioneered even. They were great at remastering games somewhat faithfully up until Gravity Rush, but then they decided to mess with two absolutely legendary japanese games and the results gave me AIDS. I really, REALLY hope to stop seeing this kind of remaster/remake shit where they completely ignore tone and artistic intent of games. It's a shame too because their take on SOTC and DeS are the most readily available versions of these games but kid yourself not, playing them doesn't mean you played the original.
 
???

The day Hulst is removed from sony will be a great day. I'll be there to celebrate.
Of all studios to close or size down they chose bluepoint, while you have a library of legacy games you can remake.

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Let me preface this by saying that I hope everyone affected land on their feet and that studios closing is never good for the industry. Fuck Snoy for buying the studio only to close it down and why the FUCK were they doing a live service game? This kind of bullshit is harsh.

HAVING SAID ALL THAT, and again I'm not celebrating this shitshow or defending Snoy, but I fucking hated what Bluepoint became and what they kind of pioneered even. They were great at remastering games somewhat faithfully up until Gravity Rush, but then they decided to mess with two absolutely legendary japanese games and the results gave me AIDS. I really, REALLY hope to stop seeing this kind of remaster/remake shit where they completely ignore tone and artistic intent of games. It's a shame too because their take on SOTC and DeS are the most readily available versions of these games but kid yourself not, playing them doesn't mean you played the original.
Reminder that every single decision made on those remakes was fully on Japan Studio.
 
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- Buys studio known for making remakes and remasters;
- Forces them to make GaaS of God of Qar…something no one ever asked in the history of gaming;
- Backtracks GaaS initiative and tell them to do something else;
- Rejects all pitches;
- Closes studio.

Holy shit Sony!

They basically bought the studio to close it. They didn't release a single product since getting bought!

This industry is a shell of its former self. Hulst has to go.

Now im scared for Bend and Media Molecule tbh…
 
What the fuck is going on over there? BP releases one of the most graphically impressive games this generation at launch, then they get tossed around from GAAS to GAAS to end up here?

Does everyone in PS leadership have their head up their ass?

Their graphical engine go to waste. DS is still in top 5 PS5 games when it comes to graphics quality, rest of Sony studios are super underwhelming this gen.
 
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