Sure, you're wrong, but everyone is entitled to that choice.
I do agree that maybe games like KZ:M might not be the perfect fit for the handheld market, but saying Sony's support isn't a problem is the same thing as saying the Wii U had enough support from Nintendo until now.
Your previous statement was one of the dumbest things I'd seen on here this week. Equating Sony's support to date of the Vita with Nintendo's support of the Wii U is "dumb post of the year material".
Here's what Sony has released on the Vita to date, only counting PSN titles where it has been made a matter of public record that they directly funded creation of the game:
Hot Shots Golf 6
Gravity Rush
Little Big Planet Vita
Little Deviants
MLB The Show 2012
MLB the Show 2013
Modnation Racers: Road Trip
Motorstorm RC
Pinball Heroes Complete
Playstation All-Stars Battle Royale
Ratchet and Clank: Full Frontal Assault
Reality Fighters
Resistance Burning Skies
Sly Cooper: Thieves in Time
Smart As
Soul Sacrifice
Super Stardust Delta
Uncharted: Golden Abyss
Unit 13
WipEout 2048
Zombie Tycoon II
Escape Plan
Jacoby Jones and the Big Foot Mystery
Sound Shapes
PixelJunk Monsters Ultimate
Jak and Daxter Collection
Tales from Space: Mutant Blobs Attack
Guacamelee!
I also likely missed quite a few, this is just a list I could quickly find and transcribe from Wikipedia.
Saying Sony is the content leader for the Vita when it is mostly being ignored by third parties receiving only niche games and ports doesn't mean much.
Hold the fuck up. You said Sony wasn't supplying enough content before and relying on third parties. Don't try wheeling those goal posts about now.
Launch window wise, the Vita was fine. Excellent even. But what next? Where are the other games announced?
Post-launch they've put out LBP Vita, another MLB The Show, Soul Sacrifice, Guacamelee!, and have Killzone: Mercenary and Tearaway coming this holiday season. Along with that they have put out a bunch of other middling content, but all of these have been or have the clear potential to be top tier games regardless of format.
People have been waiting for the big Vita announcement for a year now and all we get are ports and indie games you can play everywhere else. Sony needs way more Tearaways in order to save the system, and the thing is, it doesn't look like they really want to do that. Otherwise all they WW studios wouldn't be working ONLY in PS4 games. Some people may be happy with Vita the way it is now, and honestly, that is completely understandable. It is a great system and has some great games already. But when we are discussing the market as a whole, these games have clearly not been enough and we are going to need way more than we have now if we want Vita to be a success like the PSP was or even close to that.
So now you've shifted over the future releases when your first post was quite clearly directed at Sony's software support to date. Again, moving goal posts.
Also, in the near future we already know that Sony has Killzone: Mercenary, Tearaway, Hohokum, Future Wars, Destiny of Spirits, Big Fest, Helldivers, Murasaki Baby, Lemmings Touch, Vita Pets, and ports of Borderlands 2 (which they're publishing), the God of War collection, Dead Nation, and Flower. This from a company who hasn't even officially announced MLB 14 for the Vita, which we all know is coming in early 2014. That on top of a cavalcade of small studio PSN support that Sony themselves are orchestrating.
I'd say they're doing their part when it comes to getting compelling software on the system.
Sony stuck their dick in a bear trap with how early they announced some titles for PSP and again with the Vita's reveal. A more cautious approach on announcements should be appreciated, if anything.
Third parties don't seem very keen on putting big exclusive games on the Vita and in the end this is what sells consoles. Exclusive experiences you can't have anywhere else. If Sony doesn't do it now, no one will. And if the Vita fails we will have no one to blame but Sony.
You act like selling consoles is a binary equation. Like getting big exclusives instantly means you sell units. Tell that to the 3DS which is still lagging well behind it's family line in North America and Europe. Sometimes the very core idea of a product is no longer appealing to the market as a whole. That's what dedicated handhelds are. There is literally no software lineup Sony could reveal that would assure them of even hitting 50M units sold for the Vita. Getting MSRP down will have a far geater impact than any handful of exclusives ever could in fact, because in a world where people direct discretionary spending towards smartphones and tablets a unitasker can only survive at a spur of the moment price point.