• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony: We have not cut PS VR 2 production numbers The platform holder refutes Bloomberg report

Ar¢tos

Member
You had to sign up here in Germany... until you didn't.
Only in the United Kingdom, Germany, France, Netherlands, Belgium and Luxembourg. A small fraction of the countries in Europe.

And it's only because Sony can sell directly there, so they maximize profits by cutting retailer margin, after the initial pre orders the profit difference won't be much more and they stop the sign-up. Its a business procedure, not a stock indicator.
 
Last edited:

Gans

Neo Member
There will be a whole bunch of hand's on impressions AND reviews before launch(Thinking 18/2, dont think they have revealed Embargo just yet), might as well sit on it until you make up your mind.
As for availability in stores... I don't know, online for sure BUT then you have to wait 2-3 days delivery!

Stress Smoking GIF
Yeah... cancelled the charger thingy for the controllers and kept the actual VR lol
 

The Alien

Banned
I am waiting to see how all those people who were responding, "makes sense," "Because Sony made it too expensive," "Because it's wireless," "That's because there are no games," etc. will say now 😄
I think they'd say that thise arguements still hold true regardless of production numbers.
 

Gambit2483

Member
For anyone wondering why Sony responds so quickly to something like that while they seem to ignore thousand other things :

It is for the investors and not for the gamers.

Also, it's not as if Sony would ever admit weak preorder sales.

"Yes, its true. Preorder sales for 'our product' are selling less than expected and therefore we are decreasing production output and sale expectations" 🙄

Who would this benefit if they said as much? Not saying that they are or aren't lying with their recent statement
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Sony always finds creative ways to deny these reports. Shipment forecasts and production numbers are not the same thing.

They HAVE to be the samething. Think about it with your brain for a second.

The initial report was for Sony to ship 2 million units in 30 days. Now the liar is saying it's been cut to 1 million units in the first 30 days. That's a HUGE change to make for those manufacturers.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I dont remember the exact numbers but he mentioned yield issues and said sony was going to end up undershipping. Sony might have hit those 7M but we know that they hit a wall soon after so its possible that his info was a bit outdated but Sony definitely didnt hit their numbers. They just conveniently blamed it on the pandemic.

The other info this guy got right was the BOM which was $450 and he said it was mostly due to the cooling solution. The fact that sony still to this day continues to reduce the size of the heatsink shows that he has some inside sources at Sony and hes mostly right.

With this, its possible Sony will still ship VR headsets but there is truth to pre-orders being lower than what they had assumed. The pre-order invitation debacle proves this.

Pre-order debacle? LOLOLOL!!!!! Man you crazy son. Debacle?

:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
 

K2D

Banned
Pre-order debacle? LOLOLOL!!!!! Man you crazy son. Debacle?

:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
I think this is all a ploy to drive focus away from 'no first party games' and other big news items. If you're in short supply of good news, make all the others look bad.
 
I think this is all a ploy to drive focus away from 'no first party games' and other big news items. If you're in short supply of good news, make all the others look bad.
I think some of this stuff is just paid hit pieces to deflect. Sites like politico does that for politics. I think bloomberg takes that check from time to time too in gaming.
 
  • Like
Reactions: K2D

Ar¢tos

Member
They HAVE to be the samething. Think about it with your brain for a second.

The initial report was for Sony to ship 2 million units in 30 days. Now the liar is saying it's been cut to 1 million units in the first 30 days. That's a HUGE change to make for those manufacturers.
But we are not talking about yogurt with a short shelf life. Even if the 2m are true and even if pre orders are less than expected, the worse that can happen is sony paying for storage for the excess units. Eventually the other million will sell
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Again, you are looking at Sonys SALES forecast which was 7 million. He is talking about the Production forecast. They are two different things. We know Sony sold every console they produced in FY 2020. We also know they struggled to produce enough consoles for FY 2021. They blamed it on the pandemic but I am saying they were impacted by the low yields well before coronavirus was a thing.

Are you okay?

Wrong. My only point throughout all of this is just being genuinely baffled as to why are people so desperate for needing to be validated by a giant corporation that it can't possibly be true that PSVR 2 isn't going to sell as well as Sony has told you it will?

Sony never told us anything. Here are the facts.

- Sony sold 1 million PSVR units in 4 months.
- Sony sold 2 million PSVR units in 13 months.
- Sources said Meta shipped 2.8 million Quest 2 units in its first 3 months.


So after reading the above facts, why would Sony ship 2 million PSVR2 units in the first 30 days? Plus "if" they can ship 1 million PSVR2 units in the first 30 days......that'll be a HUGE success! We'll need to see how many they sell from that shipment though.
 
Last edited:
They HAVE to be the samething. Think about it with your brain for a second.

The initial report was for Sony to ship 2 million units in 30 days. Now the liar is saying it's been cut to 1 million units in the first 30 days. That's a HUGE change to make for those manufacturers.

I didn't think of that but your right. Sony telling them to produce 2 million units and the cutting that by half at the last minute is going to cause a lot of issues.

It's like if someone ordered a ton from you and then at the last minute changes the quantity. That's definitely going to mess up production especially if your far ahead with the initial order.
 

Xenon

Member
Wait so Sony is not preselling through retail outlets? Wow major red flag. Even if they were only producing a million, You would think they'd go to retail just for the exposure and to build-up mindshare for the product.

Or maybe this is just a soft launch because not enough software was completed in time for the hardware and figured why have the inventory sitting in the warehouse when they can sell them to fans already sold on the product
 
Last edited:

Ar¢tos

Member
Wait so Sony is not preselling through retail outlets? Wow major red flag. Even if they were only producing a million, You would think they'd go to retail just for the exposure and to build-up mindshare for the product.

Or maybe this is just a soft launch because the enougg software wasn't completed in time for the hardware and figured why have the inventory sitting in the warehouse when they can sell them to fans already sold on the product
*sigh*
In countries were they have Playstation Direct they initially limited pre-orders to their website to cut retailer margin and maximise profit (or minimise loss per unit), after the initial pre-order wave, they stopped the PlayStation Direct pre-orders and allowed retailer pre orders. In countries without Playstation Direct the pre orders have been done via retailers since the announcement.
 

analog_future

Resident Crybaby
Wait so Sony is not preselling through retail outlets? Wow major red flag. Even if they were only producing a million, You would think they'd go to retail just for the exposure and to build-up mindshare for the product.

Or maybe this is just a soft launch because not enough software was completed in time for the hardware and figured why have the inventory sitting in the warehouse when they can sell them to fans already sold on the product

They can't even sell out of preorders on their own store page:

PSVR Preorder Page


Every sign we've seen so far points this to being a sales disappointment at best, flop at worst.
 
Last edited:

K2D

Banned
Why count the console?

Psvr2 main target audience are people whom already own ps5.

People rarely buy 5000€ PC just to get to play VR, they already have PC. Same with psvr2, majority probably dont buy PS5 just to play VR.

Yes, it costs more than people are used to in console space, but Price/specs are really good so people should stop crying. 600€ is not much in a hobby

Switch have garbage specs, yet it costs like 350€ new, yet people still buy them.

If psvr2 would have garbage specs and 599€ price, then it would be fair game.

It wont sell tens of millions probably, but still we should be glad that Sony offers us new experiences and relatively high specs.

Sony stuff have always cost more, but they have been good quality and hi-tech, maybe not as much as back in the 80's/90's, but still The brand is strong.

Time will tell how well it sells.

And If it would be cheap low spec item, many people would not buy it either, including myself.

To anyone with regular job 600€ is almost nothing if they really want it.

Even poorer people can get it with 0% fee monthly payment plan, on some countries at least. Even I took ît as real costs are 0€ so why not, even if Ov could buy 20 with cash.
Also a POINT is that people are more likely to purchase a PS5 for good VR at a fraction of the price instead of upwards of $2000 for a VR capable PC.
 

jm89

Member
Wait so Sony is not preselling through retail outlets? Wow major red flag. Even if they were only producing a million, You would think they'd go to retail just for the exposure and to build-up mindshare for the product.

Or maybe this is just a soft launch because not enough software was completed in time for the hardware and figured why have the inventory sitting in the warehouse when they can sell them to fans already sold on the product
Sony seem to be preferring to release certain new stuff through ps direct first.

Diffrent colour dualsenses, ps5 covers, dualsense edge alot these came to ps direct first.

They even did it with ps5s last year in some countries, usa and uk ps5s where way more reguarly stocked on ps direct then other retailers.
 

Xenon

Member
Sony seem to be preferring to release certain new stuff through ps direct first.

Diffrent colour dualsenses, ps5 covers, dualsense edge alot these came to ps direct first.

They even did it with ps5s last year in some countries, usa and uk ps5s where way more reguarly stocked on ps direct then other retailers.
With the PS5 there was no worry about demand the other stuff is more niche products.

They went from demoing PSVR-1 in retail stores to not even releasing in them. No matter how you slice it definitely shows that Sony does not have faith in what they're offering at release for the PSVR-2.
 

analog_future

Resident Crybaby
Since when is the barometer for good sales whether you sell out on pre orders?

Since.. forever?

PS5 sold out of preorders. Series S|X sold out of preorders. Switch sold out of preorders. Xbox One X sold out of preorders. PS4 Pro sold out of preorders. PS4 sold out of preorders. Xbox One sold out of preorders. PSVR 1 sold out of preorders. PS3 sold out of preorders. Xbox 360 sold out of preorders.

The last console I can think of that didn't sell out of preorders was the Wii U.
 

James Sawyer Ford

Gold Member
Since.. forever?

PS5 sold out of preorders. Series S|X sold out of preorders. Switch sold out of preorders. Xbox One X sold out of preorders. PS4 Pro sold out of preorders. PS4 sold out of preorders. Xbox One sold out of preorders. PSVR 1 sold out of preorders. PS3 sold out of preorders. Xbox 360 sold out of preorders.

The last console I can think of that didn't sell out of preorders was the Wii U.

We are comparing chip limited console launches with peripherals that don’t have chip yield limitations?
 

jm89

Member
With the PS5 there was no worry about demand the other stuff is more niche products.
Demand is irrelevant really, they are preferring to sell through ps direct regardless. This has been the case with many of their items.
No matter how you slice it definitely shows that Sony does not have faith in what they're offering at release for the PSVR-2.
Not it really doesn't, that's just you making stuff up.
 

Xenon

Member
Demand is irrelevant really, they are preferring to sell through ps direct regardless. This has been the case with many of their items.

Not it really doesn't, that's just you making stuff up.

I'm sorry I thought we were beyond putting IMO in front of all of our posts. This would cover your opinions over the matter as well.
 

James Sawyer Ford

Gold Member
Apparently PS VR 2 is the one product in console hardware history to not have issues with chip yields then.

It doesn’t utilize massive chips on process nodes that are limited by supply constraints. There’s hardly any chips at all

Further, psvr1 sold 1M in 8 months. It sold out because Sony likely did not make very many in comparison to psvr2
 
Last edited:
Also, it's not as if Sony would ever admit weak preorder sales.

"Yes, its true. Preorder sales for 'our product' are selling less than expected and therefore we are decreasing production output and sale expectations" 🙄

Who would this benefit if they said as much? Not saying that they are or aren't lying with their recent statement
If Sonys numbers would be really bad compared to the false statement here, Sony wouldn’t refute the article because that would be lying. Instead they would just keep quiet.

It’s like what MS did when Xbox sales are/were way worse than PS sales. They just changed from sold units to a meaningless user engagement number. They didn’t lie about bad sales. They just avoided it. And that is what Sony would do, instead of refuting the article if sales were way worse than expected for them.
 

Haint

Member
Guerilla also provided the engine (Decima), most of the assets, thats why it looks so darn good.

And why does everyone keep forgetting about GT7? that's a genuine first party Sony game (as is Horizon, considering Firesprite are first party)
We don't know what else Sony as in store for first party VR titles, just because nothing is announced yet doesn't mean they aren't working on games (give the games they have announced a time to shine)

Although with comments like 'All their real studios are working on 2D GAAS and more walking simulators.' I don't know why I'm even replying to you to be honest.

Please, do tell me how many pre-orders they have had, must be low if they are as disappointing as you say, but if you have actual figures then I'd like to know what they are.

AFAIK there is no official source or reference for CotM using Decima. It's much more likely to be Unreal as VR support is baked in, in addition to it being the engine of their previous titles. Adding VR to an engine and its dev tools is not a trivial task, and would be quite an unlikely burden to take on when Unreal already does it for you.We also don't know what (if any) existing assets Guerilla may have given them access to, though I'm sure there are some assuming they're easily ported and within memory/processing budgets (which are obviously very different for VR games).
 

Romulus

Member
People who don't even comment on VR suddenly appeared out of nowhere when the news was allegedly negative in that other thread. Amazing.

PSVR2 will do at least 2x PSVR1's numbers. The tech is just far beyond what console gamers are used to. It's not like a ps5 where its just basically a middling or low end gaming PC, PSVR2 actually has features PCVR doesn't. for $550 It's not a complete home run but its something special.
 
Last edited:

Haint

Member
People who don't even comment on VR suddenly appeared out of nowhere when the news was allegedly negative in that other thread. Amazing.

PSVR2 will do at least 2x PSVR1's numbers. The tech is just far beyond what console gamers are used to. It's not like a ps5 where its just basically a middling or low end gaming PC, PSVR2 actually has features PCVR doesn't. for $550 It's not a complete home run but its something special.

To be fair no major player has released a PCVR headset in 4 years (Index and Rift S are 2019 products), so it would be nearly impossible for PSVR2 not to seem something special by comparison. I'd expect a 2023 Rift or Index to be quite a bit beyond wired, fresnels, 2K per eye. Everyone's all in on mobile powered all-in-ones though.
 
Last edited:

mrmustard

Banned
I hope they will sell enough to give us some first party godtier level VR games like Astro Bot or Half Life Alyx.
 

Crayon

Member
Good lord the backflips to assess it as a failure before it's out. At least consider some counter points to sound a little more serious. When every single point is assumed to be a worst case scenario or even exaggerated (when you round it up to $600 it's a bit of a red flag) it comes off as denial of something we don't even know is going to happen. Like it might do good it might do bad, but trying to wish a failure into existence looks dumb as hell.
 

Romulus

Member
To be fair no major player has released a PCVR headset in 4 years (Index and Rift S are 2019 products), so it would be nearly impossible for PSVR2 not to seem something special by comparison. I'd expect a 2023 Rift or Index to be quite a bit beyond wired, fresnels, 2K per eye. Everyone's all in on mobile powered all-in-ones though.


I'm just speaking in terms of what's possible. It's a console headset designed with console games in mind. Optimization targeting a single platform with eye tracking to save resources. Not only is that not a thing in the pcvr space but it never will be. You'll always have to consider extreme variation with PCVR, and if Sony first party devs continue to jump on board, we'll see amazing examples.

Having the best first devs studios on the planet and tons of great relationships with 3rd parties is a hellva combo too. Ace Combat dev is already hinting at a psvr2 follow up.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Are you?

Dont let words trigger you. That's literally the point of going on video game discussion forums. If you read something that you dont like, you have the option to ignore it.

You're responding as if you aren't reading any posts in this thread though. Hence my question to you.......are you okay?
 

Rudius

Member
To be fair no major player has released a PCVR headset in 4 years (Index and Rift S are 2019 products), so it would be nearly impossible for PSVR2 not to seem something special by comparison. I'd expect a 2023 Rift or Index to be quite a bit beyond wired, fresnels, 2K per eye. Everyone's all in on mobile powered all-in-ones though.
For PC it doesn't have to be a major player, since all HMDs work with Steam VR and its games. Many PCVR headsets are released every single year, for prices normally much higher than that of PSVR2. More than 10 different devices were shown in CES 2023 alone. Check youtube channels like MRTV and ThrillSeeker to see what I mean.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
They can't even sell out of preorders on their own store page:

PSVR Preorder Page


Every sign we've seen so far points this to being a sales disappointment at best, flop at worst.

So lets get serious here with numbers.

So what would you consider.....

1. A flop
2. Sales Disappointment
3. Doing Okay
4. Successful
5. Flaming success


Put your estimated numbers on the table. I'll go first if you're scared.

1. Less than a million sold in the first fiscal year or
2. Less than 2 million sold in the first fiscal year
3. 2 million sold in the first fiscal year
4. 3 million sold in the first fiscal year
5. 4 million sold in the first fiscal year
 

DenchDeckard

Moderated wildly
I think if it took 8 months for psvr to sell 1 mill units and support wasn't that great on that then maybe Sony will ramp up support if it sells 2.5 to 3 million units in the first 8 months to a year?

How many units did kinect sell in a year and that lost a lot of support? so it probably needs to out sell that for Sony to green light projects after a year.
 

analog_future

Resident Crybaby
So lets get serious here with numbers.

So what would you consider.....

1. A flop
2. Sales Disappointment
3. Doing Okay
4. Successful
5. Flaming success


Put your estimated numbers on the table. I'll go first if you're scared.

1. Less than a million sold in the first fiscal year or
2. Less than 2 million sold in the first fiscal year
3. 2 million sold in the first fiscal year
4. 3 million sold in the first fiscal year
5. 4 million sold in the first fiscal year

Considering the first PSVR sold ~ 4 million units in its first 2 years on the market, I’d say that 3 million in the first year for PSVR 2 would be a disappointment and 2 million would be flop territory.

PSVR was a niche product and Sony needs to expand the market with PSVR2. If they aren’t able to do that, it’s a disappointment/flop.

4 million in the first year would be okay, 5 would be good, 6+ would be great.
 
Last edited:

demigod

Member
*sigh*
In countries were they have Playstation Direct they initially limited pre-orders to their website to cut retailer margin and maximise profit (or minimise loss per unit), after the initial pre-order wave, they stopped the PlayStation Direct pre-orders and allowed retailer pre orders. In countries without Playstation Direct the pre orders have been done via retailers since the announcement.
Not true in America, you can only order it from their store.
 

Haint

Member
For PC it doesn't have to be a major player, since all HMDs work with Steam VR and its games. Many PCVR headsets are released every single year, for prices normally much higher than that of PSVR2. More than 10 different devices were shown in CES 2023 alone. Check youtube channels like MRTV and ThrillSeeker to see what I mean.

My guy I've got 8 VR headsets dating back to DK1 unit #42 of the Oculus Kickstarter sitting on shelves behind me. I'm well aware of all the Varjo's, Shiftall's, Pimax's, and accompanying gaggle of Chinese startups no one has heard of. They're all so inconsequential they don't even qualify as no-name competitors, never mind major players. Their market can't even sustain 1 man indies releasing their first projects, much less anything beyond that. Even HTC fails to amount to a fart in the wind, with every single headset they've released after the original Valve partnered Vive not even amounting to 0.5% marketshare combined (not a typo, that's zero point five percent). These companies are nothing, their headsets are offensively overpriced, and all feature several critical deal breaking flaws. The only real competition is Pico (Tiktok) and Oculus (Facebook) fighting over the mobile all-in-one space (and soon Apple), who all view PCVR as a competitor to their walled garden stores, and will stamp it out completely in 1 or 2 more hardware generations. PCVR is quite literally living on 4 year old Index's/Rift S's, clearance fire sell HP Reverbs, and near decade old OG Rift/Vive's.
 
Last edited:
Top Bottom