Don't forget live service games too, which will take time from their first party studios (caught caught naughty dogs).
How could anyone forget, they opened their last showcase with a CGI trailer of one!
This game didn't move many PS5 so meh.
I'm interested in this mainly because of the technological implications. Will Nixxes used DirectStorage? 1.1 was still in the beta phase by the time they were working on this so I'm wondering if they were able to implement it anyway.
The way I look at it is this: yes there aren't millions of people who rushed out to buy a PS5 for Rift Apart, but there's probably 10,000 who did. Maybe those 10,000 love the franchise so much they went and got a PS5 for it, but then let's say half of them could have waited a couple years before getting one. But if they know they can just wait that same amount of time to get the game on PC, and they have a PC that can run the game, then that's 5,000 less PS5 console sales.
Now think of the hundreds of similar games with small pockets of people who'd buy a PS5 for that game, but if they're something like 5,000 for each game, and there are other factors that could impact this as well (the game is multiplatform, for example). Say 100 of such games releases in a year...that's a potential 500,000 less console sales. For a brand that can push 20 or so million systems a year that may not seem like a lot, but it's still 500,000 less consoles.
Maybe these are in fact reasons Sony seem comfortable with this strategy. I realize that. I realize we're in the minority and companies like Sony realize that, too. But I've always also spoke about these kind of strategies from POVs besides just sales figures, such as what prestige & brand identity it does for a console, the culture that is impacted on the console by these strategies, how the console library could be regarded & judged down the line in terms of uniqueness, how the image of elusiveness and limited range of offering can drive demand for the platform both in the present and the future, etc.
This is good news. For everyone including Sony, despite some of the shit takes ive seen in this thread.
Why would I necessarily care if this is good news for Sony? It's like saying I should be happy about the ABK acquisition because it would be good news for Microsoft. Why would I care? That does nothing for my own pockets.
It's a great game that PC users can enjoy now.
It would be great if PSVR2 owners could enjoy Half-Life Alyx, too.
And it would be good for sony to simply put NVMe or atleast SATA SSD storage as a minimum requirement. If the game is meant to run in a certain way, no point in trying and failing to optimise for HDDs.
Since Nixxes is handling this, i have high hopes.
Well the quality of the port is not in doubt; as you said it's Nixxes handling the task. This is what they do.
When did he say this?