WhiskerFrisker
Member
Asking questions that already have answers is being willfully obtuse.If they don't understand the benefits they may feel it is pointless. Guess asking questions means you're full of shit though.
Asking questions that already have answers is being willfully obtuse.If they don't understand the benefits they may feel it is pointless. Guess asking questions means you're full of shit though.
I changed it because yikes felt like a bigger deal.I like how you decided to change the 'Yikes' for 'Daaaaamn' because that seemed more concerned
I live under a rock (yup I'm that guy who thought drive club was coming out for free at first)
Most of the time, even I know ps4 will give us a semi 4K experience one entire year before scorpio.
My ps4 pro+FFXV is ready.
I'm surprised you're just finding this out since you're in almost all PS4 Pro thread. They literally said games have to be patched to make use of the extra power. You were just in The Witcher thread where CDPR said no PS4 Pro patch.Wait, it downclocks itself to match ~1.84TF on unpatched games??
So you don't even get the benefit of more stable fps like you do with the Xbox One S??
Daaaamn.
Except it doesn't.It plays every game better on your current TV
It was in the leaked documentation from devs. Things may have changed but everything else from that presentation was accurate.
You market it as you marketted your previous device.
btw did they announce what the PS4 Pros HD bay size will be?
I'm surprised you're just finding this out since you're in almost all PS4 Pro thread. They literally said games have to be patched to make use of the extra power. You were just in The Witcher thread where CDPR said no PS4 Pro patch.
I changed it because yikes felt like a bigger deal.
I've been quite enjoying the more stable fps on the S, it's a great feature 👍
Here we go again. Let me summarize it for you:
For 1080p TV owners > supersampling and stable framerates in supported games pre launch and all games post launch, may vary by title.
For 4K TV owners > Rendering using the checkerboard method for a similar native 4K IQ. Developer may allow options to different rendering methods based on user preference.
Also this:
Nothing about it is. A bunch of people on Neogaf are being willfully obtuse.
The only thing that might be confusing to some is the 4k stuff. I think aping Apple and calling it Pro is all the marketing they need to sell. More powerful ps4? Kewl.
Yeah, not getting the hostile responses here AT ALL.
Yeah, leng jai understands the benefits the PS4 Pro would have for 1080p TV, but he's right in pointing out that Sony has communicated extremely poorly about this, and I totally understand how it would confuse a lot of people who, let's say, have only watched the Playstation Meeting, which was terrible and only talked about 4K.
I'm surprised you're just finding this out since you're in almost all PS4 Pro thread. They literally said games have to be patched to make use of the extra power. You were just in The Witcher thread where CDPR said no PS4 Pro patch.
Yeah, I think Sony might lose a few sales from people who don't own a 4K and are oblivious to the fact that it yields great benefits on 1080p as well. I don't think it will make a major impact though.
Concerned citizen argument.Yeah, not getting the hostile responses here AT ALL.
Yeah, leng jai understands the benefits the PS4 Pro would have for 1080p TV, but he's right in pointing out that Sony has communicated extremely poorly about this, and I totally understand how it would confuse a lot of people who, let's say, have only watched the Playstation Meeting, which was terrible and only talked about 4K.
Thanks for the retail lookout man.Not making any difference for us in retail. We've been able to clearly communicate to our customers what so many on here seem to be willingly obtuse about. Preorders have been very solid, our in store Sony rep is already really excited about the response we've had from both new buyers and existing PS4 owners. We've been able to talk to our customers very clearly about what the product is, and there's been a positive response.
It's stunning to me how people on GAF have seemed to be almost deliberately obfuscating things for themselves, when the information has been communicated with almost agonizing specificity by Sony, and then sources like Digital Foundry provide greater clarity and specifics in technical respects.
Seriously. Blows my fucking mind.
But... you understood.
Concerned citizen argument.
😂 You guys are upset at me and think I'm concern trolling instead of being upset with Sony and asking them to change it. It's a legitimately fantastic feature with a 0.1TF gap, it would be even better with a 2TF gap.
There is no need to be upset with me. Maybe direct it at Sony?
😂 You guys are upset at me and think I'm concern trolling instead of being upset with Sony and asking them to change it. It's a legitimately fantastic feature with a 0.1TF gap, it would be even better with a 2TF gap.
There is no need to be upset with me. Maybe direct it at Sony?
You downclock yourself everytime you post in playstation threads mate.
Be laughed at?? Why?!?! These consoles are PC architecture through and through. Better performance should come with upgrades automatically, and it would if the Pro wouldn't downclock itself. Unless the PS4 APIs would disallow that first.Why get mad at Sony when nobody even knows what the hell really happens when you put Knack in a PS4Pro? I'm happy your Xbox is giving you better results, but you would have been laughed off the forums if you claimed performance gains before the console even launched. For all we know PS4 Pro could add multiplayer to No Mans Sky lol
You have Jessica Jones (Apt 23 too) as your avatar, I can't be mad at you.
Xbox One S uses the same GPU as the OG model but with a slight overclock. That's not the case with the PS4 Pro.Be laughed at?? Why?!?! These consoles are PC architecture through and through. Better performance should come with upgrades automatically, and it would if the Peo wouldn't downclock itself. Unless the PS4 APIs would disallow that first.
Yes, because I spend way too much time here reading articles that were released AFTER the Playstation Meeting that was supposed to make everything perfectly clear (it didn't).
I understand how it might not be so clear for other potential buyers, and I'm pretty sure that's what the thread is about.
Be laughed at?? Why?!?! These consoles are PC architecture through and through. Better performance should come with upgrades automatically, and it would if the Pro wouldn't downclock itself. Unless the PS4 APIs would disallow that first.
"Near 4K"
Scorpio will have a different GPU, I'll bet you dollars to donuts it will improve things automatically even further.Xbox One S uses the same GPU as the OG model but with a slight overclock. That's not the case with the PS4 Pro.
Game engines have become a shitton more scalable, console builds are practically PC builds with more optimization time.Do you understand how developing games for a closed system works or????
Can I ask you how old you are? Not to be taken in a bad way, just curious
So far every concerned poster has come in to say he is concerned, but just in case he is playing the confused role too well, he upclocks in realtime and says he understands everything, by the way.
If the down-clocking is actually happening, it means that Infamous: Second Son, which I am playing through right now, will not get any sort of boost thanks to the PS4Pro's spec boost without a patch. On a technical level, this should not be, not for games with unlocked framerates. Potential is being wasted.
Yes, because I spend way too much time here reading articles that were released AFTER the Playstation Meeting that was supposed to make everything perfectly clear (it didn't).
I understand how it might not be so clear for other potential buyers, and I'm pretty sure that's what the thread is about.
I have no personal stake in the PS4 Pro success or failure, so I'm fine, thanks. Will I be taken more seriously if I say that I'm buying one though ?
However I have come across some people who were quite ignorant about a lot of the features and I think at least some of that is because of Sony's communication.
I'm not addressing your larger point, but in the particular example of I:SS, it's being patched specifically for Pro. To this end, Second Light was shown and it appeared to be running at or close to 60 FPS, indicating the Pro's increased CPU clock is being utilized.
I don't have an XB1S or even an XB1 anymore, so I'm not interested in comparing the two, but I am a PS4 owner interested in the benefits of the PS4Pro @ 1080p. If the down-clocking is actually happening, it means that Infamous: Second Son, which I am playing through right now, will not get any sort of boost thanks to the PS4Pro's spec boost without a patch. On a technical level, this should not be, not for games with unlocked framerates. Potential is being wasted.
Scorpio will have a different GPU, I'll bet you dollars to donuts it will improve things automatically even further.
Here's the thing about an Ad Hominem attack. You look foolish because you're not addressing a viable talking point. If the process of down-clocking is indeed real, then actual gains for unlocked games are left on the table.
It's stunning to me how people on GAF have seemed to be almost deliberately obfuscating things for themselves, when the information has been communicated with almost agonizing specificity by Sony, and then sources like Digital Foundry provide greater clarity and specifics in technical respects.
Seriously. Blows my fucking mind.
You should've addressed my larger point. Infamous: First Light was specifically shown to demonstrate HDR and I suspect that both I:SS and I:FL being patched because they are games that will explicitly and obviously demonstrate HDR and they're already built. But the fact remains that if I buy a PS4Pro and put in I:SS and put the patch on the backburner, the game should not be run as if it was on an OG PS4.
More powerful central processing units (CPUs), graphic processing units (GPUs) and accelerated processing units (APUs) may have higher latency, or latency characteristics that differ from less powerful components. For example, a more powerful GPU may have more stages in its texture pipeline when compared to a less powerful GPU. In such a case, the latency of this pipeline increases. In another example, a more powerful APU may contain a L3 cache for the CPU, compared to a less powerful APU that did not have such a cache. In such a case, the memory latency characteristics differ as the time needed to access data that misses all caches increases for the more powerful APU, but average latency will decrease for the more powerful APU.
The more powerful device and the less powerful device may be able to perform the same processing (e.g., execution of program instructions on the CPU or various programmatic and fixed function operations on the GPU), but differences in latency of this processing may cause the more powerful device to fail to be backwards compatible with respect to the less powerful device. Similarly, there may be differences in speed or throughput of the processing that cause the more powerful device to fail to be backwards compatible. For example, for certain types of processing, the more powerful device may be able to perform more iterations of the processing within the same time interval. Alternatively, the more powerful device could perform the processing using different algorithms that result in behavior that is faster or slower than the less powerful device, depending on the circumstance.
It is noted that the software application may have access to a cycle counter, e.g., a counter of cycles of operation of the CPU or GPU, or alternatively a counter that increments at a slower rate, for example the counter may increment every time the CPU or GPU has completed 16 clock cycles. As the frequency of the CPU and GPU is fixed on the original console, the application may be relying on the consistency of this timing. For example, the software application may be making assumptions regarding the ratio of clocks between CPU and GPU. Alternatively, the application may be using the GPU cycle counter to calculate the time to the next vertical blanking interval and then modify the rendering operations being performed so as to ensure that all rendering is complete prior to the start of vertical blank.
Here we go again. Let me summarize it for you:
For 1080p TV owners > supersampling and stable framerates in supported games pre launch and all games post launch, may vary by title.
For 4K TV owners > Rendering using the checkerboard method for a similar native 4K IQ. Developer may allow options to different rendering methods based on user preference.
Also this:Not making any difference for us in retail. We've been able to clearly communicate to our customers what so many on here seem to be willingly obtuse about. Preorders have been very solid, our in store Sony rep is already really excited about the response we've had from both new buyers and existing PS4 owners. We've been able to talk to our customers very clearly about what the product is, and there's been a positive response.
It's stunning to me how people on GAF have seemed to be almost deliberately obfuscating things for themselves, when the information has been communicated with almost agonizing specificity by Sony, and then sources like Digital Foundry provide greater clarity and specifics in technical respects.
Seriously. Blows my fucking mind.
Here we go again. Let me summarize it for you:
For 1080p TV owners > supersampling and stable framerates in supported games pre launch and all games post launch, may vary by title.
For 4K TV owners > Rendering using the checkerboard method for a similar native 4K IQ. Developer may allow options to different rendering methods based on user preference.
Also this:
This is a great post. You have voiced something I've been wondering ever since this thing was announced. Not to detail but support for game installs on HDD or support for 15mm 2.5 inch drives is something I want the Pro to deliver so I can finally upgrade my 2TB to 4TB or bigger.