Augemitbutter
Member
It's not in the Language settings, so I guess not.
wtf. why would they do this.
It's not in the Language settings, so I guess not.
wtf. why would they do this.
It's not in the Language settings, so I guess not.
Yeah it was. It was also a "pre order" bonus iirc.Wasn't that DLC for the first game? I'm sure the file size for this version is already big enough...
It was a pre-order bonus for the first game. If they ever do bring it out, it better be free for us price-gouged users.Wasn't that DLC for the first game? I'm sure the file size for this version is already big enough...
Speaking as someone who never played the original, I've gotta say I was missing out. The combat is excellent and it looks like the character customization, in terms of runes and marks, is leagues more interesting / varied than MH's simplistic weapon and gear approach. I love the fact that farming offerings can help make missions easier by giving you a way to become more powerful through repetition (which is something the JRPG fan in me craves).
Just finished up the "prologue" chapters and am now heading down the Sancitrium path. When does the multiplayer open up?
I think I'll just get the physical R3 version that releases in June.
Please WaitSo I made use of that suggestion box thing they have on the Live Area and requested that they let us choose between the new and original menu music.
Also asked that they patch out the online pass check for NA/EU copies, since it's digital only.
I think I'll just get the physical R3 version that releases in June.
Please Wait
Checking Online Pass
Please Wait
Checking Online Pass
Just to check how my faction is doing...
I'd love to hear more about this. What's the ultimate difference? I heard something about a trophy for 99/1 in Vanilla.How are you guys building your characters? I was thinking about going 90/10 like I did in SS, but 50/50 looks interesting too.
Leveling up sacrifice boosts attack, leveling up save boosts defense/healing. Your levels determine the type of arm you have (divine/dark/neutral) and the bonuses you get from specific sigils. I really liked using blood offerings/sigils as a divine player in the original.I'd love to hear more about this. What's the ultimate difference? I heard something about a trophy for 99/1 in Vanilla.
So far, I've predominantly gone save (I think I'm like 8 save, 4 sacrifice atm).
Ah, okay. Thanks! How does that affect multiplayer? Do high save players do better when saving allies?Leveling up sacrifice boosts attack, leveling up save boosts defense/healing. Your levels determine the type of arm you have (divine/dark/neutral) and the bonuses you get from specific sigils. I really liked using blood offerings/sigils as a divine player in the original.
There was a trophy only for reaching cumulative level 100 in vanilla iirc. It can be any combination.
There was a trophy only for reaching cumulative level 100 in vanilla iirc. It can be any combination.
Divine players are pretty much only good for support in multiplayer. I mostly used stat-boosting fruits, AoE heals, golem, and blood offerings online. If you're doing single-player offline, 90+ in life will make you almost immortal. You will never lose as long as you have the patience.Ah, okay. Thanks! How does that affect multiplayer? Do high save players do better when saving allies?
That's right, you needed to get 99 in either life or sacrifice. My bad.I had a 50/50 build at first but only remember getting that trophy after re levelling and getting 1/99.
Ah, okay. Thanks! How does that affect multiplayer? Do high save players do better when saving allies?
I can't remember the name of the offering, but I have two related ones now which effectively drain health to do low / medium damage. It seems to be high life + high versions of those spells + a heal would be pretty damn potent a combo; kind of like a blood mage of sorts, which I find really cool and was planning to build towards.There a few techniques how to exploit a lot of health for a lot of dmg, but I think few players use it.
Those are the blood offerings I mentioned before. They're definitely viable, especially if you want to do some decent damage as a divine player.I can't remember the name of the offering, but I have two related ones now which effectively drain health to do low / medium damage. It seems to be high life + high versions of those spells + a heal would be pretty damn potent a combo; kind of like a blood mage of sorts, which I find really cool and was planning to build towards.
Would that be viable?
Haha, you say that with a tinge of condescension. Are divine players junk online? I like healing.Those are the blood offerings I mentioned before. They're definitely viable, especially if you want to do some decent damage as a divine player.
No condensation intended, I was a divine player. It's not that divine builds are junk online, they're just don't do much damage. Having one divine player in a party is ideal, but if the ratio of divine to chaos is more than 1:1, you might as well play offline.Haha, you say that with a tinge of condescension. Are divine players junk online? I like healing.
Got it. I presume there's no respec option for save/sacrifice levels?No condensation intended, I was a divine player. It's not that divine builds are junk online, they're just don't do much damage. Having one divine player in a party is ideal, but if the ratio of divine to chaos is more than 1:1, you might as well play offline.
If anything, it's the chaos players online who are usually junk. That's why you have GAF.
You can respec at any time by using lacrima. In fact, SSD has a sort of "prestige" system that lets you reset your level from max back to 1/1 in exchange for a heart sigil.Got it. I presume there's no respec option for save/sacrifice levels?
Oh nice! Wellsir, I shall forge ahead then in order to serve the GAF community with my stunning SS mediocrity. Thanks for the pro-tips.You can respec at any time by using lacrima. In fact, SSD has a sort of "prestige" system that lets you reset your level from max back to 1/1 in exchange for a heart sigil.
Only in terms of enemy design.So is this like Vita Demons Souls?
You can respec at any time by using lacrima. In fact, SSD has a sort of "prestige" system that lets you reset your level from max back to 1/1 in exchange for a heart sigil.
divine are very useful this time around because of the spearsNo condensation intended, I was a divine player. It's not that divine builds are junk online, they're just don't do much damage. Having one divine player in a party is ideal, but if the ratio of divine to chaos is more than 1:1, you might as well play offline.
If anything, it's the chaos players online who are usually junk. That's why you have GAF.
divine are very useful this time around because of the spears
spears? I currently play Divine in vanilla SS, so could you clarify?
I actually just got a spear from the third mission of the Sanctorium missions; are they divine arm only or something? I didn't see any such restriction, and I'm happily using it now ironically (mind, I'm 9/4) rocking a divine arm.divine are very useful this time around because of the spears
I actually just got a spear from the third mission of the Sanctorium missions; are they divine arm only or something? I didn't see any such restriction, and I'm happily using it now ironically (mind, I'm 9/4) rocking a divine arm.
What is the significance of fate or neutral? What type of boost do you get for having a neutral arm? I'm new and getting hit in the head with all of this info at once is crazy. I see sigil's I see black rites, all the offerings.. Also how do you know if you are neutral, divine, or chaos?
What is the significance of fate or neutral? What type of boost do you get for having a neutral arm? I'm new and getting hit in the head with all of this info at once is crazy. I see sigil's I see black rites, all the offerings.. Also how do you know if you are neutral, divine, or chaos?
You divine if you more experience point on your left arm. (blue)
Chaos if more in right arm (red)
neutral if both level are same (green)
You get reset back to level 1, but you receive a few rumors to help you level up faster.Can I prestige right away after loading my save from Soul Sacrifice or is my character back to level 1 anyway?
They're split evenly. Sacrifice, save, and fate does a different thing for each faction this time around. For example, you can restore your offerings by sacrificing for Avalon, saving for Sanctuary, and leave to fate for Grim.So when you select grim instead of saving or sacrifice does it split the exp evenly between defence and attack levels?
Also what bonus do you get (like how sacrifice restores uses, save restores health)?
What is the significance of fate or neutral? What type of boost do you get for having a neutral arm? I'm new and getting hit in the head with all of this info at once is crazy. I see sigil's I see black rites, all the offerings.. Also how do you know if you are neutral, divine, or chaos?
Divine is when your life level exceeds sacrifice level, chaos/dark is when sacrifice exceeds life, neutral is when life equals sacrifice. You can see for yourself by going into your arm from Portraiture. In general, you should aim for sacrificing/chaos when you're in Avalon, saving/divine when you're Sanctuary, and fate/neutral when you're in Grim.I second this.
Help us SS n00bs come into our own, unshackle our chains of binding mediocrity
I'm great at MH and love SSD - so far, but I understand nothing, other than saving and sacrificing o_o
Save file does carry over and you get a bunch of stuff; plus, the trophies are separate, if that matters at all.Honest question, is there any reason to keep playing SS now or should I just put the whole thing on hiatus and pick up the SS story line once I get SSD?