Teknopathetic
Member
I can't say anything bad about the stage design after seeing Elysium's stage.
I can't say anything bad about the stage design after seeing Elysium's stage.
I can't say anything bad about the stage design after seeing Elysium's stage.
To me the stages seem to have the most inspiration and cohesive vision for the universe, since the original Soul Calibur.
Yeah stage design is excellent. My favorite is the woods with the stream and the deer in the background. So pretty.To me the stages seem to have the most inspiration and cohesive vision for the universe, since the original Soul Calibur.
Did any of the reviews mention how fucking great the netcode is?
It's not so common in Japanese games. And US localization teams can be pretty clueless.Well, if they were meant to be the same person, they'd probably have the same VA in English too. Lots of games use the same actors for multiple roles.
Much like 50% of this thread.Silly, reviewers don't care about MP in a fighter.
Did any of the reviews mention how fucking great the netcode is?
What version is "the best"?
Namco made a good netcode? What in the hell.... XD! Does the game have any replay viewer? I love those. Still debating between PS3 and 360... i am divided between them because I have friends on "both sides" haha
Yes it has a replay viewer.
GGs Bob White!!
Natsu ain't no joke!
Silly, reviewers don't care about MP in a fighter.
Didn't overly safe moves basically break the game a few iterations ago?Skilletor:
Don't worry about that frame data, mang. I went out and copped the guide today.
Speaking of which, the hardcover version is some impressive stuff. Bradygames continues to raise the bar with these guides. So far, it seems even better than the Marvel guides just due to presentation alone.
As for the info itself, looking over the frame data: minuses everywhere. Especially on block. I mean, wtf? Cervy, i.e., has a whopping 1 move that's positive on block: +1. His fastest move is 11 frames (aB), which isn't particularly fast, but it's -4 on hit (-8 on block)? Why? It's utility stretches about as far as it being used as a means to poke someone at midrange when they're on a pixel. What's so bad about frame traps in Soulcalibur?
The only consistent means to get positive frames on block is to use meter (Brave Edges) - but that only nets a mixup, because it's quite obvious to your opponent they should be blocking after getting hit by a GB attack.
Very disappointing.
Skilletor:
Don't worry about that frame data, mang. I went out and copped the guide today.
Speaking of which, the hardcover version is some impressive stuff. Bradygames continues to raise the bar with these guides. So far, it seems even better than the Marvel guides just due to presentation alone.
As for the info itself, looking over the frame data: minuses everywhere. Especially on block. I mean, wtf? Cervy, i.e., has a whopping 1 move that's positive on block: +1. His fastest move is 11 frames (aB), which isn't particularly fast, but it's -4 on hit (-8 on block)? Why? It's utility stretches about as far as it being used as a means to poke someone at midrange when they're on a pixel. What's so bad about frame traps in Soulcalibur?
The only consistent means to get positive frames on block is to use meter (Brave Edges) - but that only nets a mixup, because it's quite obvious to your opponent they should be blocking after getting hit by a GB attack.
Very disappointing.
The SC5 guide is by Future Press, not Bradygames. It was written by some of the very best players from France, Germany and the UK, so the content is extremely solid. But then I worked on it, so I would say that...
I think you're overstating the importance of frame advantage in Soulcalibur. There is actually way more frame adv in SC5 than there was in SC4, especially through Brave Edges, but it doesn't really matter too much, because everything is a mix-up on both sides due to the amount of powerful defensive options in the game.
Much like 50% of this thread.
While I think it's a viable theory, I wouldn't consider it confirmed by that wiki (what's the source?).So apparently I was completely wrong about Nightmare and he's kinda Raphael after all, according to this wiki.
Patroklos/Alpha Patroklos and Pyrrha/Pyrrha Omega (along with Siegfried/Nightmare) shows that Namco is fine with having characters from various points in the story's timeline in the same game.Not really sure how Raphael and Nightmare co-exist, though.
Here is my character:
And here are a few characters I've made so far:
Love that Q.
Do you have the PS3 version? It actually supports OS-level screenshots in CaS.
The story mode in this game.. why does it exist. so bad
Thanks! Yeah I'm on PS3, where do I take the screenshots at?
In Creation mode (and only in Creation mode, sadly) open the XMB, go over to Photos, and pick "Take Screenshot"
Great work, man! Dat Q! Man alive, is the customization really that good? After seeing this and the Solaire from Dark Souls, I'm almost tempted to grab this on a whim...And here are a few characters I've made so far: