I do have to say this game surprised me with how good it is online. Not just technically but also how people behave. Cause SC4 had some of the biggest crybabies on xbl. Im glad that people arent really whoring killik cervantes again (or starkiller...fucking star killer) and ive seen some hilarious CaS characters already.
Online does seem kind of barren for launch week. Guess SC4 poisoned the well. That and it continues to show that the fluff is significantly more important than the gameplay for fighters. Fighters seem to be opposite world, getting docked for a lackluster single player mode when they improved the core combat and netcode so that mp took a leap forward.
It just struck me yesterday, but what's the point of breaking the opponent's armor, now that critical edge depends on a special bar ? Is it just for the cool factor ?
I wish the manual were a bit more detailed, there is almost no information inside.
Soul Calibur II runs in 720p on Xbox (and I assume on 360) so it holds up much better. I think the models and design are better on III though.
So I bought this day 1 and after playing it for a few days, I dunno, but for me the best gameplay is still found in Soul Calibur 2, the game has steadily gone downhill from there gameplay-wise, SC2 had it all well balanced cast, nice speed, parry, gi, it was easy to get into but had tons of dept as well.
Now this new SC5 feels they are all on speed-cocaine, flashing lights everywhere, special moves "ala capcom press these buttons and watch me do flashy stuff by myself while you don't do nothing", this new gi is shit, story-mode is laughably bad I've never been more annoyed at a character than now with this angsty teenager patroklos and I am forced to play that crap to unlock the full roster? no thanks.
I'd gladly pay for a online-enabled SC2 HD version using this new engine, funny how this series lost all sense of reality and completely forgot what its forte was, now its just a generic game that excels at nothing.
So I bought this day 1 and after playing it for a few days, I dunno, but for me the best gameplay is still found in Soul Calibur 2, the game has steadily gone downhill from there gameplay-wise, SC2 had it all well balanced cast, nice speed, parry, gi, it was easy to get into but had tons of dept as well.
Now this new SC5 feels they are all on speed-cocaine, flashing lights everywhere, special moves "ala capcom press these buttons and watch me do flashy stuff by myself while you don't do nothing", this new gi is shit, story-mode is laughably bad I've never been more annoyed at a character than now with this angsty teenager patroklos and I am forced to play that crap to unlock the full roster? no thanks.
I'd gladly pay for a online-enabled SC2 HD version using this new engine, funny how this series lost all sense of reality and completely forgot what its forte was, now its just a generic game that excels at nothing.
I'd gladly pay for a online-enabled SC2 HD version using this new engine, funny how this series lost all sense of reality and completely forgot what its forte was, now its just a generic game that excels at nothing.
Not liking the changes is one thing, but this is really hyperbole. There's nothing generic about the game, and its use of meter for things like the brave edge concept is fresh and not simply "ex" moves from other fighting games.
It's still completely unique from every other major fighting game, with its own kind of combat flow and underlying logic.
The statement did seem hyperbolic, but I don't think s/he's completely wrong. This game really felt like SC losing its identity so it can appeal to the other fighting game fans.
Seems to me SC was the one game that casual fighting fans liked to play. It was easy to pick up and hard to master. I don't know how it will pick up more fans going this direction. Like I said I had fun playing it, but I don't think you will increase the audience going this direction.
just my guess.
I do no think that SCV has lost its identity or SC's identity by embracing change.
I think that with the five rounds, first to 3 ruleset, the guard break and the JG+GI+Critical Edge+Brave Edge options, this game IS the most well thought-of competitive game out there, just judging the systems.
In Marvel, there is but one round.
In SF, Ultras matter every single round - and while Super meter does matter like here, there is no Guard Break equivalent there. Also no parry.
SFIII:3s has the JG equivalent, but it has no Guard break, has kinda weaker throws for what it is worth, and there the meter management is perfectly broken by giving the cast a different requirement for performing Supers.
Tekken? No such management.
...This is a very, very solid foundation for a good fighting game. SC's main strength in my eyes were always the weapon variety. This SCV cast has taken a small setback so it can build a good foundation - it will be easier to reintroduce old characters better in a good system than to have a weaker system and more characters. Be it SCVI (unlikely in this gen, imho) or DLC characters (VERY likely, I hope so), this game IS ready for a long run.
The statement did seem hyperbolic, but I don't think s/he's completely wrong. This game really felt like SC losing its identity so it can appeal to the other fighting game fans.
I do no think that SCV has lost its identity or SC's identity by embracing change.
I think that with the five rounds, first to 3 ruleset, the guard break and the JG+GI+Critical Edge+Brave Edge options, this game IS the most well thought-of competitive game out there, just judging the systems.
We come to SC for different reasons I guess. So we'll just have to disagree.
I feel this is a weaker system. Too fast. Supers make me sad.
Too fast? Overall speed is speed is slower than SC1, 2 and 3. SC4 felt like everybody had on Siegfried's armor, so if that's your comparison it's the exception rather than the rule.
This is definitely the best SC since 2, and I think I'll like it more than 2 in the long run.
I don't recall matches ending in 10-20 seconds in the older games.
Or losing half my health bar in a single combo.
I don't recall matches ending in 10-20 seconds in the older games.
Or losing half my health bar in a single combo.
Neither of those things have anything to do with speed of the game. And also, in the old games, you probably played your friends. You sound like a casual player. Online has allowed you run into people who know how to play.
Just my guess.
Did you ever encounter a decent Mitsurugi or Nightmare in the old games? It literally took seconds to kill someone. I remember back in the days that 15-20 seconds was all it took if a first-second rushdown and the followup pressure went well.
Yup. I'm a super casual player. Part of my issue is that I feel I'm losing my casual fighting game just so the gaming community can have yet another competitive fighter.
Maybe I'm wording it wrong when I say "fast"? I don't know.
What I mean is that everything seems to be going at a pace that I can't keep up with. It's all a flash and it's over. In the older games, I felt like I had some time to make a tactical decision about what I'm going to do and how to counter my opponent. In this one, it feels like I just have to do some stuff and hope it hits because stuff comes too fast and too hard for me to react properly.
Nope. I played with friends and mostly single player.
This game is a lot flashier, but the moves as far as frames and speed are the similar to every single SC. You're just distracted by the flash. As far as combos, they've always been around. Ivy could do stupid stuff from her 33_99A in SC2, a safe move that stunned, allowed a launcher and follow-up.
I'd say, aside from a few characters, damage is about in line with SC3 and 4. Probably a bit more than SC2. Moves are faster than they were in 4, but not faster than 1-3.
That's thing, though. I think this game, more than any other in the series' history, is making people understand in a very tangible way just how good (bad) they are at the game.Neither of those things have anything to do with speed of the game. And also, in the old games, you probably played your friends. You sound like a casual player. Online has allowed you run into people who know how to play.
Just my guess.
Edit: Sorry, that sounds condescending. It's not meant that way.
It might be because 4 is my most recent experience. I absolutely loved that iteration.
I don't know. It just feels wrong.
But I guess I can't expect them to make a game just for me if there's more money on the other side.
That's thing, though. I think this game, more than any other in the series' history, is making people understand in a very tangible way just how good (bad) they are at the game.
-Online is strong, so you can't blame very many losses on lag.
-The computer reacts like a person who knows how to play the game would, and doesn't offer any special circumstances (poison, wind, back to back fights) to blame losses on.
-Passive offensive and defensive options have been weakened or removed, and active options on both offense *and* defense have be buffed. Now people actually have to use side step, ducks, jumps instead of squatting on the guard button all day and tossing in the occasional guard impact.
I won't say SCV is a perfect package or even close to it, but the things that matter when you actually play the core game (gameplay, graphics, sound) and modes that matter the most towards actually playing the core game (online, practice, quick mode) are the best the series has ever had.
Being, as I am, new not only to Soulcalibur but to 3D-fighters in general and thereby having no prior preferences and suchlike, I don't feel at all qualified to offer an opinion on this topic. I'm curious though, based mainly on your line "I come to SC for the single player experience." It seems pretty apparent that you're at least a little down on SCV (perhaps increasingly moreso as the days pass). You mentioned the above quote whilst commenting on the new gameplay systems - meters and gauges, 2xQCF-supers, etc - but is there an argument to be made that the reason you're feeling less than enthralled with this new game has more to do with the barebones single-player content, rather than the new mechanics? If SCV had the same systems, the same speed and characters, but had a whole range of lengthy single-player stuff to mess about in, do you think you'd still be as down on the new CEs and BEs and JGs and [insert two letters here]s? New systems, especially if you're used to different systems, take time to adapt to, obviously. So it seems fair to assume that, if the single-player content isn't engaging and attractive enough to keep someone playing long enough to let it sink in, that that might cause a loss of interest before the player got a good handle on the new buttons.Oh I agree completely. I'm a casual fighting fan. I come to SC for the single player experience. While I am able to find things to enjoy this game, it's "not for me".
If they continue down this path, there will basically be no more fighting game for me.
Also, please do not just make this about the money. How should THEY know what you want? Fighting games are moving forward. The age of online allowed all developers to focus on what counts: and that is always the vs mode, the competitive aspect. They cannot stop with new iterations on the improvement/changes.
Your best choice of action is to keep enjoying the older episodes - there is nothing wrong with that.
Being, as I am, new not only to Soulcalibur but to 3D-fighters in general and thereby having no prior preferences and suchlike, I don't feel at all qualified to offer an opinion on this topic. I'm curious though, based mainly on your line "I come to SC for the single player experience." It seems pretty apparent that you're at least a little down on SCV (perhaps increasingly moreso as the days pass). You mentioned the above quote whilst commenting on the new gameplay systems - meters and gauges, 2xQCF-supers, etc - but is there an argument to be made that the reason you're feeling less than enthralled with this new game has more to do with the barebones single-player content, rather than the new mechanics? If SCV had the same systems, the same speed and characters, but had a whole range of lengthy single-player stuff to mess about in, do you think you'd still be as down on the new CEs and BEs and JGs and [insert two letters here]s? New systems, especially if you're used to different systems, take time to adapt to, obviously. So it seems fair to assume that, if the single-player content isn't engaging and attractive enough to keep someone playing long enough to let it sink in, that that might cause a loss of interest before the player got a good handle on the new buttons.
I guess I'm just wondering if it'd be fair to suggest that it might be the shallow single-player content which is irking you more and some of that frustration is being redirected at the new and unfamiliar.
Or something. I dunno.
That's thing, though. I think this game, more than any other in the series' history, is making people understand in a very tangible way just how good (bad) they are at the game.
-Online is strong, so you can't blame very many losses on lag.
-The computer reacts like a person who knows how to play the game would, and doesn't offer any special circumstances (poison, wind, back to back fights) to blame losses on.
-Passive offensive and defensive options have been weakened or removed, and active options on both offense *and* defense have be buffed. Now people actually have to use side step, ducks, jumps instead of squatting on the guard button all day and tossing in the occasional guard impact.
I won't say SCV is a perfect package or even close to it, but the things that matter when you actually play the core game (gameplay, graphics, sound) and modes that matter the most towards actually playing the core game (online, practice, quick mode) are the best the series has ever had.
I was practicing it a bit last night and it's not as hard as I thought, now that I'm used to the game.
This. A lot of us VF players in NYC love the feel of this game. Reminds me of VF4. And I'm a heavy oki player, and this game does a good job at that. Yomi is key in this game. Just like VF, when I lose, I don't feel I lost to the character, but to the player. Looking forward on playing this game with the SC crew of the tri-state area at Final Round this year. Going mainly for Virtua Fighter 5 FS.I agree completely.
You have to constantly be thinking about your next move now, both offense and defense. I love that auto-gi's will gain prevalence, and I can't wait to see how JG is implemented in matches. I was practicing it a bit last night and it's not as hard as I thought, now that I'm used to the game.
T
Someone noted above this game is making me realize I'm bad or whatever. But I already know I'm bad. I never had illusions to being any good. And that's my problem. If I want to enjoy this game for as long as I enjoyed previous ones, I have to be good. Then I'm not really being casual anymore. I play a lot of games at the same time, so I don't have the time to dedicate to being good. SC used to let me have fun while being bad.
It's entirely possible to casually play SCV.
Yes..Move-list is not as long as before.
How are you doing online with Natsu?
What they need to do is add a tog-gable hud with the move-list in training mode. Oh wait.....It does have that....Speaking of I wish there was a good tutorial. I hate having to go through lists. Practice move, pause, go menu, move list, chose move, practice that move, repeat..etc. It sucks.
What they need to do is add a tog-gable hud with the move-list in training mode. Oh wait.....It does have that....
What they need to do is add a tog-gable hud with the move-list in training mode. Oh wait.....It does have that....
English much? Yeah that means nothing to me. If I missed something maybe I'm stupid but it wasn't obvious to me. That's equals FAIL in my book.
THere is a way to go through each move in the movelist in training mode. I don't know how off of the top of my head, but you can switch states to the movelist and scroll through each move.
No.......The training in V is BOSS.I guess I must have missed it Oh well already returned the game.
Does 4 have a tutorial?
No.......The training in V is BOSS.
EDIT-And how did you miss it? That's the first thing you see when you hit training mode for the first time. Strange....
Looking back Soul Caliber really was the best fighter for a solo experience. Most other games if you didn't have friends to play with you were pretty much hosed unless you wanted to play arcade modes infinitely.
Now that they are pushing online modes I guess there is really no time for single player. It's too bad really. Must be a pretty awesome time if you are good online though. Seems they have really worked hard on that aspect of the game..no doubt.
ME: OH SHIT I CAN'T WAIT TO TRY OUT THIS NATSU JF!
GAME: Wait, first you must read THIS WALL OF TEXT!
ME: WTF? This ain't no rpg. I ain't reading that mess. :mashmashmash:
Wait a second. I assumed Dampierre would be in the Collector's Edition (PAL version) along with the costume pieces. Turns out he isn't.
So where the heck am I supposed to get him and why the heck are you selling a game with a character (proudly displayed in the artbook no less) that I can't get, Namco?
Really well. I've played about 50 matches on PSN and lost 3, about 25 matches on XBL and lost 3. I ran into a really mean Maxi on XBL. Whooped me pretty hard. The skill level in ranked matches is pretty low right now on both consoles.
I played a bunch vs. friends this weekend and Natsu is too much. I wasn't even using the air throw, since I found out that A+B splats them to the ground, then you get the ninja darts, into bomb, into mixups.
She's way good.
I'm going to start recording my matches and uploading them to youtube. Most of my matches are just people being steamrolled since they're not familiar with what characters can do.
Here's one, vs. some random guy. Random kicks > me, lol.
http://www.youtube.com/watch?v=gXKX5Yoveak&list=UU-nwJUbXXHcTlNcFhy_9WoQ&index=1&feature=plcp
I'm sure they'll sell him as DLC soon but as far as I know you could only get him with a Best Buy preorder.Wait a second. I assumed Dampierre would be in the Collector's Edition (PAL version) along with the costume pieces. Turns out he isn't.
So where the heck am I supposed to get him and why the heck are you selling a game with a character (proudly displayed in the artbook no less) that I can't get, Namco?
ME: OH SHIT I CAN'T WAIT TO TRY OUT THIS NATSU JF!
GAME: Wait, first you must read THIS WALL OF TEXT!
ME: WTF? This ain't no rpg. I ain't reading that mess. :mashmashmash: