did anyone else just get a patch?
Even though I think I had a good game, I'm still last in the winning rankings. Why is that?
Why buff the dualies when it was powerful enough already and every squid is basically running Aerospray or Enperry anyway.
I'm quoting myself, is it possible that people are on double XP or some ticket so they always earn more points?
Wait, so can anyone confirm that in ranked you only get one game mode per rotation? So Splatzones for 2 hours w/ 2 maps, then TC for 2 hours w/ 2 maps, Rainmaker, etc. Is this true?
I'm quoting myself, is it possible that people are on double XP or some ticket so they always earn more points?
Loving the rapid blaster. Dudes charging me with their aerosprays and dualies, I'll just sit here out of range shooting over cover
Can teammates see enemies that my mines tag?
Ink Armor is broken
Full stop
How did they make a Special meant to be a fixed Bubbler a stronger Bubbler.
I mean I love (ab)using it just as I loved my Bubbler, but lol at this rebalancing of a broken Special causing something worse.
It really feels like one of the first things they're going to nerf, doesn't it? Maybe change it so it only gives Armor to those in close range. Or decrease its active time.
Funny how I remember reading here before that Ink Armor is a garbage version of Bubbler. Now it's the most sought after special in ranked lol.
Any reason why the Hero Brella isn't unlocking even though I completed every stage and boss with it? I've gotten the Hero Shot and the Brella is not showing in the shop.
I saw that too haha!Oh jeez
That blows. Assumed it's be on multi since it was already there on single player.The normal Brella isn't out yet. Probably in the next week or so, since they rolled out new weapons almost weekly at one point for the first Splatoon.
I really want to get good at the .52 Gal. Medium-to-short-range shooters are still my weakest class of weapon by far (I'm not as good at the insane agility part of Splatoon), but its kit seems good for practice this early on. Gotta practice that splatterdashing a little more in actual battle. Getting a little better these days, just need more experience playing it.
It really feels like one of the first things they're going to nerf, doesn't it? Maybe change it so it only gives Armor to those in close range. Or decrease its active time.
Their biggest hurdle will be making it useful outside of voice communication, but not nuts like it is now. If they went back to the Bubbler route of only being shared in direct vicinity, I can't see it being very good in Randoms.
Decreasing active time seems like the best way to do things. I don't know it's value right now, but I'm going to spitball it and say it's 3.5 seconds. Drop it to 3. Or 2.75. Or even 2.5.
Totally unsure how it'd work in actual practice, but they could decrease the wind-up time and then also decrease the active time by the same amount. Maybe a bit more.
I can't remember if I was in that camp, but if I was I was dumb lol. Teamwide. Four Ink Armors stacking (quite easily, mind you). I don't look forward to others realizing the same fact. 😅
The problem with the Gal for me is that I don't used the secondary weapon, which is a sensor. I want something offensive for my style.
I thought sensor is pretty offensive? I miss shield on .52Gal. ;_; One of the most "offensive" sub.The problem with the Gal for me is that I don't used the secondary weapon, which is a sensor. I want something offensive for my style.
They stack?
Why is my Classic Squiffer gone, I miss it so much...
Sorry, stack is the wrong word. But you can pop one as soon as one ends. And then P3 pops theirs afterwards. And then P4 pops one. And then P1 can pop another...
It will cancel out any ongoing shield if you use your own during the active lifetime of another.
For me it's the Gal. People with short range rapid fire weapons overestimate how far they can shot and I just wast them. Probably doesn't help that since short rapid fire weapons are used all the time in Turf War, new players have next to now experience dealing with weapons that have a good range and can kill in two hits.
The Gal. is great for 1 on 1's but I'm not a fan of the super or ROF. The Aero and its ability to make a huge difference quickly has spoiled me.
Loving the rapid blaster. Dudes charging me with their aerosprays and dualies, I'll just sit here out of range shooting over cover
Can teammates see enemies that my mines tag?
yes, it buffs some weapons, fixes the bug with the food truck coupons and stuff.
I thought sensor is pretty offensive? I miss shield on .52Gal. ;_; One of the most "offensive" sub.
I honestly don't get why they put Ink Armor in the game. They really seemed to emphasize that they didn't want to do invincibilities any more. They seemed to want to get rid of the brainless just-jam-this-objective-in-here part of Splatoon. So they designed a bunch of new specials that have to be used really strategically... And then threw in one special that allows people to quickly jam through a wall anyway. Strikes me as a weird design decision.
EDIT:
I'm gonna assume you mean point sensors, since I don't know how an ink mine would tag someone, and the answer is yes.
Tonight on Tower Control
Watching two people right next to each other on top of the tower failing to kill one another way too many times tonight. It's maddening. Talking 5-6 second shootouts where they're both shooting nonstop and nobody dies.
Ink Armor is really strong, but I'd rather take on Ink Armor over Bubbler any day. IMO the scenario that ChrisD mentioned would be worse to deal with if they had coordinated Bubblers instead of Ink Armor. With that said, yeah Ink Armor is a bit undercosted, so the cost increase to most Ink Armor costs in the recent patch is a good sign.
Guess I should research more before answeringInk Mines have a large Point Sensor effect on exploding now. They also don't kill. Even two of them doesn't kill. They're a full utility now. They also last forever, and you can have two on the field. Personally I love them.
What was the bug with the food truck coupons?