Splatoon 2 |OT| Fresh Squids 2 Go

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People are sleeping on this campaign, big time. I played Splatoon 2 a few times over the weekend and I thought it was pretty fun. I only played the first Splatoon once a few months ago, and only for a few rounds of multiplayer. I wasn't able to get used to the gyro controls completely but I saw how the game worked and thought it would be really fun to get into Splatoon 2 once that came out. I spent some time with the multiplayer but didn't really get super into it. I can tell that it just hasn't clicked yet, it's not like I'm not having fun or anything.

What I thought was especially interesting was the single player. My friend already played through to the 4th world so I got to play on some of the more complicated levels. I don't really know what I expected from it, I guess I had expected more of a shooter but it's actually more of a platformer? And the platformer it reminded me the most of were the Galaxy games. I'm personally not a huge fan of the Galaxy titles, primarily because I'm terrible at them, but I see what the designers of the levels were trying to accomplish and the ways the game plays with just how you move Mario in 3D is very clever. Splatoon 2's single player seemed to be applying the same design philosophies I saw in Galaxy to Splatoon 2.

Both games have a few things in common. Tight, precision platforming with a focus on forward momentum segmented into sections by checkpoints describe both games' approach to most of their levels. In other levels, you have to collect eight objects (star/red coin/zapfish) to get the final object (star/zapfish). The ability to ride in the ink while platforms shift and rotate calls to mind some of the gravity mechanics in the Galaxy titles. Splatoon 2 even has some platforming gauntlets that remind me of the brutal Sunshine FLUDD-less levels that served as the basis for Galaxy's style. Splatoon 2's levels encourage replays for time trials and the like while the Galaxy titles encouraged speed running their levels for certain missions. The overworld even does that thing where it makes you legitimately hunt for your next mission (or Observatory), something Galaxy 2 dropped entirely.

I think Splatoon 2 lacks the grandness and the scale of the Galaxy titles but for fans of Galaxy that are a little burnt by Odyssey's return to a more open-ended style, I think Splatoon 2's campaign can soothe that. It scratches the same precision platforming itch that frustrates the hell out of me but I know a lot of people like. I really wasn't expecting this game to have a realized campaign, tons of guns, and a varied multiplayer mode. It really threw me for a loop. Part of me thinks people are sleeping on it because Splatoon isn't Mario, so no one's really looking at it. I'm really excited to go back to it in the future. I'm sold on the game just by the virtue of its aesthetic but I think the gameplay is capturing me in a really roundabout way.
 
How many hours have you all spent splatting thus far? Been trying not to play too much, that number could be double the amount if my battery lasted longer!
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Haha, the zoom-in on the Splatterscope is driving me nuts. Was zoomed in on a Steelhead and was about to bust it, and then a Steel Eel sideswipe me.

I like the regular Splat Charger a little better for this mode. It too hectic for zoom!
 
It's actually pisses me off how most of my wave three losses are when there's only ONE egg left and people are on the way with it.

People who say Booyeah! even after a shitty first round, why do you do it?
 
What sensitivity are you guys using?

I'm on 2 for the right stick and motion controls for both TV mode and handheld mode. The default -1 sensitivity is waaaay too slow.
 
It's actually pisses me off how most of my wave three losses are when there's only ONE egg left and people are on the way with it.

People who say Booyeah! even after a shitty first round, why do you do it?

We had a round when we had about 40+ eggs in the basket, a decent amount, nothing too fancy but enough to win, my whole team is down, I get splatted in the last 5 seconds but manage to revive a team member in a better position before going out, and the last person decides to go for an egg EVEN-THOUGH WE WERE CLEAR AND ALL HE HAD TO DO WAS SURVIVE FOR FIVE SECONDS and in the process got splatted as the timer reached 1. Sad day.
 
Now I'm a Go-Getter! I need to stop playing or I'll never finish cleaning this building.
People who say Booyeah! even after a shitty first round, why do you do it?
Because I'm having fun all right? Why tell me that I'm booyeahing wrong? Is there a right way and a wrong way to booyeah? Is there a booyeahology book I need to read up on?

:P
 
Just like in Tower Control, Tri-Slosher is the Salmon Run GOAT.

Just saved my entire team (triple revive!) with one slosh in the last 10 seconds of Wave 3. I <3 the evil green bucket.
 
Ninja Squid with a Gal or Blaster is pretty good. Literally sneaking up on people and taking them down so fast that they don't even know how to react.
 
Is it me, or are the Dualie Squelchers OP af? I'm winning almost every encounter just by out damaging or out ranging opponents. I mean, it's gotten to the point that if there are two enemies, I feel no fear just walking up and killing both of them, because I will..
 
11 revives in one round of Salmon Run. At 190%.

This isn't braggy, it's more of a philsophical question. How does someone get to 190% and be thaaaaaaat baaaaaaad??? I literally revived the same guy twice per wave. Even Wave 1.

We won, but it was the biggest 3v4 I've ever experienced in this mode. What total dead weight.
 
Just had my best individual game and best run ever. Won 7 in a row on splatzones (almost all on pumptrack) when I started using the trislosher...maybe it is buffed a lot.

Had 27 kills and we were down 3-4 the whole time when someone disconnected at the start.
 
Wait how do you get the Dualie Squelchers? I remember seeing Marina and Pearl talk about it but I can't find it. Do I have to buy it at a certain level?
 
What sensitivity are you guys using?

I'm on 2 for the right stick and motion controls for both TV mode and handheld mode. The default -1 sensitivity is waaaay too slow.

After extensive testing in the pre-release demos, I settled on +4/+4 (split Joy-Cons) and have been comfortable with it ever since. There is a bit of a "dead zone" that is just a little too wide for my wrist and a little too narrow for a precise turn of the stick, and I've been out-duelled by enemies who come in close at just the right angle, but that's an unfortunate compromise of the Joy-Con sticks, which don't really have a full gradient of movement for me to make a subtle, precise adjustment on the fly. I can't justify turning my stick sensitivity any lower because I'm in the habit of using it for sharp turns and escapes.

+4 on the motion controls, meanwhile, might seem incredibly high at first, especially if you have trouble holding still, but it actually doesn't feel much more sensitive than the motion aiming in BotW (which was a little on the low side for me to begin with). You can still keep your aim stable on a target, but it's turned up high enough that it isn't hard on the wrist to have coverage over everything you see on the screen.

Rainmaker was my best mode up to B rank, but now it's at B+ while the other two (which were very rough going at first) have leapfrogged it to A-. A huge Rainmaker slump earlier today takes most of the blame for this. I get shoutier at this game than I do at multiplayer anywhere else, and I think a lot of it has to do with how, up to B rank anyway, it rarely feels like I'm losing to clever plays from the other team, while it frequently seems like I'm losing to my own teammates falling way out of position, not having each other's backs, or flatly ignoring the objective. But there are slumps and there are streaks, and mostly I cross my fingers that the other team is more prone to falling apart than my own.
 
Wait how do you get the Dualie Squelchers? I remember seeing Marina and Pearl talk about it but I can't find it. Do I have to buy it at a certain level?
You buy them in the store. I'm a high level kinda (22), so maybe you need to level up a bit?

Anyone? : (
I was watching DUDE on YouTube (one of the best splatoon players in the world) and he was talking about how he puts his motion at 0, and analog at default. He recommended that newcomers start at -3 and move their way up. I believe him. I moved mine to -2 and have been doing better ever since. I'm aiming just as fast as when I was 4, but more accuratley. 360 turns are harder, though.
 
Man, I don't know what ability chunks I should be grinding with the Splatfest t-shirt. It's stressing me out. So much to grind, so little time.

I wouldn't really focus on anything, just get as much as you can. I used a drink ticket and only got the skill twice out of about 12 skills on the Splatfest shirt, even the matching brand didn't get the skill that much.
 
Yep.

I'm /trying/ to do special charge up / ink saver main / ink recovery up

I wouldn't really focus on anything, just get as much as you can. I used a drink ticket and only got the skill twice out of about 12 skills on the Splatfest shirt, even the matching brand didn't get the skill that much.

Yeah true, the drink doesn't help THAT much. Guess I'll just take what I can get.
 
I did terrible this Salmon Run. My rank dropped twice and kept getting wiped out in the first or second wave due to bullshit beyond my control. Couldn't even get a single victory in. :/
 
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