How do you make a post thing? I haven't seen that anywhere...
Red postbus near weapons shop. You need twitter or facebook to post tho so i recommend a throwaway twitter account for posts.
How do you make a post thing? I haven't seen that anywhere...
Thank you!He's just to the right of the lobby within the plaza, before you walk into the matchmaking lobby building.
How do you make a post thing? I haven't seen that anywhere...
Anyone who is doing well with that garbage weapon is only because the other team is allowing it.
Where/how do you pick a team for the splatfest?
How do you reset the hub? See the same ones all at low levels with gear that doesn't really benefit me ;\
Also, really pissed at how hard MM was. Didn't know it was THAT bad to get with a friend.
match this man up against some eliters!
I can easily dispose of chargers and others they leave themselves open that way for an easy kill.
Anyone who is doing well with that garbage weapon is only because the other team is allowing it.
It's not available yet. First weekend of august iirc? not sure.
Charger is a great weapon, excellent in some maps and viable in all of them. One of the greatest things in Splatoon is that weapons play very differently, a Blaster, Roller or Splattershot require completely different actions to do well with them, Chargers are just one more type. If you just perch in one place and stay there the whole match you´re not playing the Charger well. The best charger players move around so their line of fire becomes much harder to predict for the enemy.So it's only good if you're highly skilled and use it exactly in the right ways and avoid numerous bad situations you can be in and keep yourself in incredibly specific and rare situations where you have advantage.
Or you can pick literally any other weapon and not be at a disadvantage 90% of the round.
I loved using an Inkbrush + Ninja Squid and high mobility to mess with chargers and take them out in close quarters, using beacons to jump around the map so they never know which way I´ll come from the next time. In the end you got into their head so they started playing nervously, paying a lot of attention to their surroundings and thus, being less active. What I mean is that there wasn´t a single weapon that completely dominated the game, there are many ways to counter everything.Ugh I really hope not. I want this game to actually be fun.
Ok, you're being pretty obnoxious.
Can't wait until he tries Splat Zones.
Ok, you're being pretty obnoxious.
that means they disconnected during the match
There is so much salt in this thread regarding 'bad plays' or 'failed tactics', might as well throw out a reminder:
Guys, the game has been out for one (ONE) day. It is only the second game of the series, the first of which was on a piece of hardware that failed commercially. So it makes sense that alot of players who you are playing with today (the FIRST day the game is available, again) complete and total newcomers.
So give them and yourselves some slack. People will practice, MMR will come into play and people Will overall get better.
Aerospray MG is great weapon for turf war. Literally been on top every game with that gun
It was like this in Splatoon 1 also. Nobody using charger and just lots of roller and auto fire guns.
holy shit this is scrub quote city in here right now
spoilers: kills matter, dead enemies can't do anything while dead
It was like this in Splatoon 1 also. Nobody using charger and just lots of roller and auto fire guns. The weapon balance is off and they haven't fixed it.
You can't have 3 weapon classes and one of them is like "oh you need to be skilled and in the right situation or otherwise it's totally free kills". That doesn't make sense.
A weapon design closer to a single shot rifle would be better than the charge up design.
holy shit this is scrub quote city in here right now
spoilers: kills matter, dead enemies can't do anything while dead
A weapon design closer to a single shot rifle would be better than the charge up design.
holy shit this is scrub quote city in here right now
spoilers: kills matter, dead enemies can't do anything while dead
holy shit this is scrub quote city in here right now
spoilers: kills matter, dead enemies can't do anything while dead
What does a dead player in the first minute of the game miss out on? 20 seconds or so of map coverage that probably will get covered over by an enemy?
It's another issue with the design is that what happens the first few minutes of a match is almost inconsequential and gets covered over or changed in what happens at the end.
Kills matter a lot in the last minute of the game because it let's you get a leg up that the enemy team doesn't have a chance to recover. Before that it's like whatever.
What does a dead player in the first minute of the game miss out on? 20 seconds or so of map coverage that probably will get covered over by an enemy?
It's another issue with the design is that what happens the first few minutes of a match is almost inconsequential and gets covered over or changed in what happens at the end.
Kills matter a lot in the last minute of the game because it let's you get a leg up that the enemy team doesn't have a chance to recover. Before that it's like whatever.
What does a dead player in the first minute of the game miss out on? 20 seconds or so of map coverage that probably will get covered over by an enemy?
It's another issue with the design is that what happens the first few minutes of a match is almost inconsequential and gets covered over or changed in what happens at the end.
So what is with the map rotation? Is there a reason they make us play the same map instead of an actual map rotation like every other game in history? Besides mobas of course.
So what is with the map rotation? Is there a reason they make us play the same map instead of an actual map rotation like every other game in history? Besides mobas of course.