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Splatoon 2 |OT| Fresh Squids 2 Go

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Don't use Tri Slosher

Clint-Eastwood-disgust.gif

I am surprised I dont see it more often because it is that good. However any weapon with range usually has the upper hand.
 
Alright, this isn't really related to this game (well, I AM going to download it), but there's no other good place to ask.

I live in Sweden (EU). Does anyone know if I'm able to redeem download codes from Amazon UK (also EU), or are they strictly tied to countries? Or is it all region-based (PAL, NA, JP)?

Edit. Seems like Amazon UK doesn't even let me continue with the purchase, so whatever! I'll use my gift cards on something else and buy it with my own. Thanks for the help, guys :)
 
I've actually been wondering what the value to Splatoon's economy actually is, considering you can't trade with anyone.

It's just always felt like an additional hurdle to getting the look you want with the stats you want.

Thats how progression works in most multiplayer shooters though. If it were just a deep character creation screen and abilities you could change at any time there would be no reward for playing the game.

Some kind of clan, they were all over the place in Splatoon 1 too.

I played against quite a few people with that in their names during the Splatfest.

Well they're now on almost even footing post-wise as the abundant furry posts which is not the attention most people would want.

I am surprised I dont see it more often because it is that good. However any weapon with range usually has the upper hand.

The Octobrush is still worse as that isn't even supposed to be a ranged weapon. Even the Tri Slosher has to get to a certain range before it splits so getting right on top of them is also an option.

Alright, this isn't really related to this game (well, I AM going to download it), but there's no other good place to ask.

I live in Sweden (EU). Does anyone know if I'm able to redeem download codes from Amazon UK (also EU), or are they strictly tied to countries? Or is it all region-based (PAL, NA, JP)?

It should be PAL region. Will be best to research thoroughly beforehand though.
 
Alright, this isn't really related to this game (well, I AM going to download it), but there's no other good place to ask.

I live in Sweden (EU). Does anyone know if I'm able to redeem download codes from Amazon UK (also EU), or are they strictly tied to countries? Or is it all region-based (PAL, NA, JP)?

Don't know the answer myself but you might have luck asking in the Nintendo Downloads thread.
 
20,000 to wash your gear is expensive. I don't have to buy every weapon and every outfit tho but still, you already sacrifice the XP why the need to pay :(
 
We just lost a rainmaker round...

...in about 10 seconds.

Disgusting.

Exaggeration aside, that loss was so bad...like mind numbing bad.
 
Ability chunks are incredibly hard to collect, right? To the point of being a useless game mechanic?

Like, you have to scrub gear for 20,000 coins. And that gets you three random ability chunks. And you need 20 of a single kind to use to effect.

So it's like a million coins and 100 hours to eventually get there?

I'm not getting it.

It's an alternative to the roll and pray system from the last game, but still a hell of a grind.

I gave up on trying to max my gear for now and I'm just collecting weapons and clothes
 
20,000 to wash your gear is expensive. I don't have to buy every weapon and every outfit tho but still, you already sacrifice the XP why the need to pay :(

You also get to keep the ability chunks you scrubbed off. Splatfest Tees are only 2000 to scrub so is an opportune time to farm some chunks.

And as DrArchon says Salmon Run gets you a LOT of money. The cash superbonus is 32,000.
 
You also get to keep the ability chunks you scrubbed off. Splatfest Tees are only 2000 to scrub so is an opportune time to farm some chunks.

The downside to scrubbing Splatfest tees is that (at least with this last 'fest) the t-shirt was branded so you were way more likely to get certain chunks that others. Which wasn't too bad because I was getting Ink Resistance left and right and that's a great ability to get, but still. Don't expect to farm tons of different kind of chunks from your Splatfest tee.
 
Considering in most cases you're paying 20k for one ability chunk you want, that price sucks. Especially considering you need 60 for a gear with triples.

I think the system overall is fine though. Everyone doesn't need completely maxed out gear a month after launch
 
Thats how progression works in most multiplayer shooters though. If it were just a deep character creation screen and abilities you could change at any time there would be no reward for playing the game.

I'm not asking for that either. There's other ways to reward gameplay than constant XP bars or skinner boxes anyway.

I'm fine with putting in little work to get ideal gear/stat loadouts, but the current level of randomness and cost is almost at gacha levels.
 
That's good to know for the future.

You also get the ability chunks from rerolling and replacing. So them sea snails are good for farming ability chunks too.

The downside to scrubbing Splatfest tees is that (at least with this last 'fest) the t-shirt was branded so you were way more likely to get certain chunks that others. Which wasn't too bad because I was getting Ink Resistance left and right and that's a great ability to get, but still. Don't expect to farm tons of different kind of chunks from your Splatfest tee.

Its basically a cheap grab bag of stuff you may want and stuff you may not want. For 10% of the price it works out a better deal all round. Especially if you do the "unlock 2 then scrub" method.

Considering in most cases you're paying 20k for one ability chunk you want, that price sucks. Especially considering you need 60 for a gear with triples.

I think the system overall is fine though. Everyone doesn't need completely maxed out gear a month after launch

The 60 thing is only if you REALLY want it on the same bit of gear. Just think of what you want and then split it up over the gear set.

I'm not asking for that either. There's other ways to reward gameplay than constant XP bars or skinner boxes anyway.

I'm fine with putting in little work to get ideal gear/stat loadouts, but the current level of randomness and cost is almost at gacha levels.

Its a marked improvement on the RNG only original. Its likely this way because of their content delivery method and schedule.
 
The whole gear system is complicated and labor intensive enough for me to not care that much about it. I also haven't really seen measurable differences in gameplay based on which abilities are equipped on my gear.

I usually just wear what looks cool and has decent abilities tied to it.
 
Announcing it early, to hopefully have a team by that time.

I'm planning on doing League (Team of 4), tonight at around 7:30 PM Est.

Ideally, I would like to to have a group that can be on the discord Splatoon server, and voice chat. Although not required.

6188-0130-1440
 
The whole gear system is complicated and labor intensive enough for me to not care that much about it. I also haven't really seen measurable differences in gameplay based on which abilities are equipped on my gear.

I usually just wear what looks cool and has decent abilities tied to it.

This is kinda where I'm at right now. I'm not bothering with sub abilities because even the main ones seem to barely matter in a match. Only the unique abilities really change how you play the game.

I'll scrub stuff when I max it out because I've got money to burn but I'm not going to get mad if I only get two Ink Recovery Ups on my shoes.
 
The whole gear system is complicated and labor intensive enough for me to not care that much about it. I also haven't really seen measurable differences in gameplay based on which abilities are equipped on my gear.

I usually just wear what looks cool and has decent abilities tied to it.

The only one that's obviously visible (ironically) is Ninja Squid. You'll know someone is using it if they pop up from right beside you and kill you.

Its likely the reason there are Main abilities and Sub abilities on gear. Main abilities are really easy to obtain if you want a certain thing. Sub abilities are only for those who want to work towards something a bit more specific, or to counter the main ability's downside.
 
The whole gear system is complicated and labor intensive enough for me to not care that much about it. I also haven't really seen measurable differences in gameplay based on which abilities are equipped on my gear.

I usually just wear what looks cool and has decent abilities tied to it.

Here's an example for ink resist.

I also felt for myself the effects of switching from gear with run speed up subs to not having it, way more sluggish moving around and shooting.
 
When you order an item an inkling has, you always get the same main ability right?

Say if you order an Anniezon version of a hat, you'll get that one and not the default?
 
Announcing it early, to hopefully have a team by that time.

I'm planning on doing League (Team of 4), tonight at around 7:30 PM Est.

Ideally, I would like to to have a group that can be on the discord Splatoon server, and voice chat. Although not required.

6188-0130-1440
Count me in :)
 
I found exactly one (1) inkling in my plaza that was ever wearing one. That was yesterday.
Bought it even though the ability was something I'm unlikely to ever use.

Yeah, I bought the Beret even thought it has Opening Gambit it doesn't seem like a fantastic ability for Turf War. Ranked modes maybe.

Still waiting on it to pop up on SplatNet with something like Ink Saver Main or Ink Resistance Up.
 
I am def adding this to my list of needed abilities. :o

Abilities? Did you quote the wrong post maybe?

When you order an item an inkling has, you always get the same main ability right?

Say if you order an Anniezon version of a hat, you'll get that one and not the default?

It should always have the Main as far as I'm aware, and a chance of having the subs.
I've barely ordered anything from Murch/Spike though with Anniezon being available.

Hmm... this may actually be a way of trading...

Yeah, I bought the Beret even thought it has Opening Gambit it doesn't seem like a fantastic ability for Turf War. Ranked modes maybe.

Still waiting on it to pop up on SplatNet with something like Ink Saver Main or Ink Resistance Up.

Would have definitely used it if it at least had the opposite one to Opening Gambit. (Is it just called Closing Gambit?) That's the better of the two for all modes.

Still want my Pilot Goggles with something decent on them. I'll look like the guy from the manga too.
 
Would have definitely used it if it had the opposite one to Opening Gambit. (Is it just called Closing Gambit?) That's the better of the two for all modes.

Last-Ditch Effort. That one's way better for Turf War at least, though I'm still iffy on losing a main ability for most of a match. I don't even think it proc's in ranked modes if it doesn't go to time.

I did try out Opening Gambit once and holy shit the speed boost was something else. I had a hard time noticing the effect of one Run Speed Up or Swim Speed Up, but Opening Gambit's Boost was like both of those on steroids. I could easily see a really good player using that to get to an objective super fast.
 
Last-Ditch Effort. That one's way better for Turf War at least, though I'm still iffy on losing a main ability for most of a match.

I did try out Opening Gambit once and holy shit the speed boost was something else. I had a hard time noticing the effect of one Run Speed Up or Swim Speed Up, but Opening Gambit's Boost was like both of those on steroids. I could easily see a really good player using that to get to an objective super fast.

Yeah, I use opening gambit combined with curling bombs to get to the objective super fast.

Need to work on actually capitalizing on that and killing people though...

In Ranked, where you can actually lock down a team and potentially win in the first minute, that first encounter is everything
 
Last-Ditch Effort. That one's way better for Turf War at least, though I'm still iffy on losing a main ability for most of a match. I don't even think it proc's in ranked modes if it doesn't go to time.

LDE was eventually patched in the first game to include quick respawn to the list of perks, and also set it to activate not only on time, but if the opposing team reached a certain score threshold (30 iirc). Fot those reasons it became really useful in tight matches actually.

As for how it works now, I don't know if they rolled back the QR addition but I'd guess they still have the conditions for ranked activation still available.
 
Sturgeon Shipyard is an awful fucking map.

It took me a bit of getting used to, but now i love it. Lots of vantage points that shift dynamically with the rising and falling drawbridges, and one of the few new maps where you can get right up to the other team's spawn point.
 
Oh shit, be sure to check SplatNet. They got Gray Sea-Slug Hi-Tops with Stealth Jump as a main ability. They're Tentatek Brand too, which is one of the good ones.

LDE was eventually patched in the first game to include quick respawn to the list of perks, and also set it to activate not only on time, but if the opposing team reached a certain score threshold (30 iirc). Fot those reasons it became really useful in tight matches actually.

As for how it works now, I don't know if they rolled back the QR addition but I'd guess they still have the conditions for ranked activation still available.

I'd hope it'd have some effect for ranked players. All I know is what it says in-game though, which only mentions time and ink usage/recovery, which doesn't make it sound all that enticing for anyone that primarily plays ranked.

I guess not every ability needs to have a use for every game mode though. Opening Gambit sounds phenomenal for ranked modes but pretty useless for Turf War.
 
Abilities? Did you quote the wrong post maybe?

*Edit* Hah! yeah you are right. Meant to quote the other video! Thanks

I didn't realize how much of a difference that ink moving ability makes. I never even considered using it on my gear. I will now. I can't tell you how many times that would have saved my ass. heh
 
Can you roll Ninja Squid on head gear? Also - is stealth jump that good? Cant i see the enemy landing site if they have it equipped?
Ninja Squid is exclusive to shirts, so no.

As for stealth jump, supposedly you can still see the jump point if you're close by it, but I don't know if there's a visual out there for just how close you'd have to be for it.
 
I'm now seeing more posts related to whatever the fuck "G&K" is than furry posts.

Who or what is G&K? Sometimes its also just GK too.
It's a french youtube channel of a couple playing games. They ask the kids who watch their videos to put G&K in their handle...
 
Keep getting on teams that blow the match at the last minute Port Mackel. Stop taking defeat from the jaws of victory.

I had a team on turf wars that dominated for 2:30 of the match and decided it was time to push into the enemy spawn. Problem was, they let the whole team slip through to the middle of the map with only me back to defend it.

We ended up losing because we controlled the two spawns and they had the entire center.

Closest I've come to throwing my controller in years.
 
I had a team on turf wars that dominated for 2:30 of the match and decided it was time to push into the enemy spawn. Problem was, they let the whole team slip through to the middle of the map with only me back to defend it.

We ended up losing because we controlled the two spawns and they had the entire center.

Closest I've come to throwing my controller in years.

You should have used voicechat to tell your time.. oh wait.
 
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