Run speed up does affect movement when firing, though I always preferred swim speed with close range weapons but I hardly ever use close range weapons. So don't take my word on how useful run speed will be for the dapple dualies.
That's all I needed to hear. Thanks. I'm definitely using Swim Speed as well, just because it sucks trying to get close enough to kill people with it. Run Speed is more for when you're actually fighting someone so you can maneuver around them and just be generally harder to hit.
I like having both if possible. This is my gotta go fast build. Gonna add one run speed to it.
Yeah, I've got (no pics):
Head - Ink Saver Main, Swim Speed, Run Speed, Swim Speed
Shirt - Swim Speed, Swim Speed, Run Speed, Run Speed
Shoes - Ink Resistance, Swim Speed, Ink Recovery, Run Speed
1x Swim Speed Main, 4x Swim Speed Sub, 4x Run Speed Sub. So that's, what, basically 2.3 Swim Speed Mains and a Run Speed Main? The lone Ink Recovery Sub triggers my OCD a tad, but I spent too much time and money getting those two perks on those shoes and I'm not going to risk having to spend way more time and money until I get a better supply of drinks.
Not sure how the scaling is on them though. I can trade the shirt for my one piece of perfect gear (Ninja Squid + 3x Ink Resistance), which I can imagine being great with Drapples just because Ninja Squid is great with basically everything and Ink Resistance scales well.