1. No one? I mean I like having the annoying players on my team but I don't think we synergize or anything.
2. Blue stays up all night reviewing the tape on me so that when we face off he knows exactly how I like to start a match and counters it. Stop making me change things up blue!
Heng is exceptionally good so I always have work extra hard when facing him.
3. No one. I like a challenge.
I'm the same, but that question was more of a thinly veiled "who do you give props for always figuring you out after the fact".
I want a video of this. I want tips on how to get hi scores.
Don't know if this will help you specifically since this is an Inkbrush video but I pretty much learned how to OD on Kelp Dome via this video. Good sub weapons that ink consistently in one area/direction while you focus on another are amazing on this stage.
.52 gal is the best close combat weapon aside from the Blaster which is like on a category of its own. It's definitely my close combat weapon of choice even though I haven't been using it much lately. The problem with the inkbrush it relies too much on the surprise factor, once you lose that surprise you're at a significant disadvantage because someone can just retreat and you have very few options to do a chase down. With guns you can still ink while chasing the person down, with an inkbrush, you have to be stationary while you swipe or you'll be too predictable if you run with your brush. You're often in a disadvantage in corridor-like areas while the central area in the skatepark is like heaven for a inkbrush with so many different areas and elevations to climb in and out of.
Until someone perfects that next-level ninja inkbrush play, it's just not that versatile in terms of combat in my opinion.
I dunno man, I legitimately think that the Inkbrush has very high combat capabilities even taking into account the "melee vs projectile" discrepancy. The name of the game with the weapon is awareness. You won';t outright win fights but you can control so much area so quickly that it's ok to "live for another day" and get a second wind elsewhere. You can just as easily re-engage at your own terms so things are never just a binary "you lose" against other players unless you
It's so hard to do anything with out ink resistant shoes, how does everyone do it?
I never actually felt the difference until recently when I opted to try out my Red Hi Horses again. It can get so rough getting stuck in enemy ink, but I like my current looks so much.
Does anyone bother with ninja squid anymore? Someone always has echolocator.
I still believe in it and I want to finish grinding slots for all my gear so I can work on re-rolling my pink polo for
this guy's setup, but Echolocator has forced me into trying out all kinds of configurations (while also bringing out my inner stylist again) to either counter it or just focus on other strengths I can bring to the team.
JP Miiverse celebration of 1mil sales.
Which reminds me that I need to do something here too. I'm thinking of Squidding up the old Player's Choice, Million Seller graphic.
That moment when you are one of the founding members of the gaf room and you go to change your weapon and can't get back in.
I hate this so much. :lol
Yeah, based on my limited experience using the inkbrush ink management is really important.
This is why I hardly ever jump and brush. I want to be on the floor near my ink so I'm skimming over it and have access to a way out immediately in the event that I'm being chased head on. A combination of Ink Saver Main and Ink Recovery Up goes such a long way. I can also vouch for Ink Saver Sub (as a primary or 2+ secondaries) as it will really help you to generate more
sprinklers "5th players" and liberal use of them wins games.