a mockery of a sham of a facade of bullshit
It's lewd, lascivious, salacious, outrageous!
a mockery of a sham of a facade of bullshit
We'll just need to win by more than 2% then.
If you are honestly, seriously still this upset over the results of a splatfest, then don't play. The salt is fun at times but take a breath, holy shit.and then realizing that this doesn't actually matter because the most popularly picked side will win regardless of doing your best
doing your best = less rewarding than picking the correct side = no reason to do your best because IT. DOESN'T. FUCKING. MATTER.
We gettin' deep now.None of this matters.
If you are honestly, seriously still this upset over the results of a splatfest, then don't play. The salt is fun at times but take a breath, holy shit.
We gettin' deep now.
still wouldn't have "won" by the splatoon devs idiotic explanation of winning.
hopefully at the next world cup the finals will be Japan vs Germany.
The score of the game will be Japan 2 - 1 Germany, but Germany will be declared the winners because more people chose them to win.
Yeah I don't like being told that my efforts to play my best and try to win counts for absolutely nothing.. I'm so fucking absurd!
Does that mean that you react in this exact same way after literally every game you play if you happen to lose? Or was splatfest the only time that you actually wanted to play your best? Were you not satisfied when you were in a match and won, whether against Team Dog or even against another Cat team even though that result doesn't count towards the win percentages? Did you not still use the snails you did receive by participating in the fest in the first place? Have you not used any of the money accrued during those matches?
I'm sorry that you lost out on a whopping four snails, bro, but saying that your efforts were for absolutely nothing is basically discounting the actual process of playing the game, and at that point, as I said, maybe you'd be happier in life finding something else to do with your time.
agreed. I think custom loadouts could potentially break the balance of the game. aka inkstrike with fucking everything lol.
I think the way they handled loadouts in Splatoon is perfect. Abilities on the other hand leave a lot to be desired, especially when there is also a cosmetic focus.
Yeah, the clothing should be purely cosmetic, and you should be able to equip the ability sets you want to them.I think the way they handled loadouts in Splatoon is perfect. Abilities on the other hand leave a lot to be desired, especially when there is also a cosmetic focus.
No, only the highest of the five ranks on the losing team will get 18. I think being on the lowest rank of the losing team will only get you 2Wait, you got 18 snails for being on the losing team of the last Splatfest? If I play just a game or two this next one will I automatically get a bunch of snails?
I was super pumped for the original Splatfest but was pretty bummed when it was rescheduled on a holiday. Aint nobody got time for that
Try this!Does anyone have the link on what clothing is more likely to roll what sub abilities?
For brands with no influence each of the 13 abilities has an equal chance of almost 8%.
For brands that have some influence, the common ability has around 30% chance of appearing, while the rare ability has only around 3% chance, and the remaining 11 abilities will have around 6% each.
neetloaf said:The brands affect the chances of getting certain secondary abilities when you level your gear up. Most brand have one common ability (which is an ability that is five times more likely to appear), and an uncommon ability (which is an ability that has only half the chance to appear).
Amiibo, Cuttlegear, and KOG brands don't affect secondary abilities in any way.
Firefin - 5x chance for Ink Saver (Sub), 1/2 chance for Ink Recovery Sub
Forge - 5x chance for Special Duration Up, 1/2 chance for Ink Saver (Sub)
Inkline - 5x Defense Up, 1/2 Damage Up
Krak-On - 5x Swim Speed Up, 1/2 Defense Up
Rockenberg - 5x Run Speed Up, 1/2 Swim Speed Up
Skalop - 5x Quick Respawn, 1/2 Special Saver
Splash Mob - 5x Ink Saver (Main), 1/2 Run Speed Up
Squidforce - 5x Damage Up, 1/2 Ink Saver Main
Takoroka - 5x Special Charge Up, 1/2 Special Duration Up
Tentatek - 5x Ink Recovery Up, 1/2 Quick Super Jump
Zekko - 5x Special Saver, 1/2 Special Charge Up
Zink - 5x Quick Super Jump, 1/2 Quick Respawn
All info from the strategy guide.
You still need to up your Splatfest rank in order to get super sea snails. In each Splatfest game you play, you get 1 point if you get less than 400 points, 2 points if get 400 or more points, and an additional 3 points if you win. More details found here:Wait, you got 18 snails for being on the losing team of the last Splatfest? If I play just a game or two this next one will I automatically get a bunch of snails?
I was super pumped for the original Splatfest but was pretty bummed when it was rescheduled on a holiday. Aint nobody got time for that
I've only tested with the dynamo, but the lateral variation in damage appears change semi randomly between shots with no real trend based on distance from center that I could observe. Though it is possible that some degree of variation was introduced as I wasn't necessarily holding the gamepad perfectly steady, but I tried keep it in the same position as best I could.Does all Roller Ink do the same damage? I don't mean based on distance forward from the roller, but the spray horizontal from the center, i.e. is aim important?
Yes, contrary to daboss's opinion (I'm assuming it's a fairly popular one) you do have to aim.Does all Roller Ink do the same damage? I don't mean based on distance forward from the roller, but the spray horizontal from the center, i.e. is aim important?
@jwillenn: I don't know. I think at that point we get Pokemon levels of points optimization, and I don't know if that's really useful for Splatoon. It adds complexity, because there are now more individual details to adjust, but that might not be meaningful complexity if folks find the best distribution of points per weapon and everyone follows that meta anyway.
Try this!
http://squidboards.com/guides/gear-ability-quick-reference-guide-v0-2-image-heavy.55/
Or this!
http://www.gamefaqs.com/boards/805617-splatoon/71923500/822570720
You still need to up your Splatfest rank in order to get super sea snails. In each Splatfest game you play, you get 1 point if you get less than 400 points, 2 points if get 400 or more points, and an additional 3 points if you win. More details found here:
http://splatoonwiki.org/wiki/Splatfest#Reward_Tiers
I never said that or meant that. I was saying aiming is very lenient for roller. You cover a wide area that can cause damage and possible OHKO while every other weapon other than the Blasters require you to aim exactly at the opponent (ignoring arcing shots which the rollers also have). The difficulty with it comes from getting close to the opponent to get a OHKO.Yes, contrary to daboss's opinion (I'm assuming it's a fairly popular one) you do have to aim.
Damn bro.
Not bad for a fucking scrub.
I guess my point is that you're ultimately getting this far worked up over 4 super sea snails. Cats won more matches, they publicly acknowledged as much, you can still feel free to be prideful in that if you want to. It's not like it was some big secret that popularity played into Splatfest scores, and winning counts as well. Perhaps not to the extent that you'd prefer, and on that count I'd say I probably agree with you actually, but win or lose, it's long since been over and the only functional difference, again, is 4 snails.what exactly is your point? that the fun is in the game? wow what a revelation man, you must be the reincarnation of aristotle or plato.
For Splatoon 2, perhaps they could just give all players an amount of "points" to spend as they customize everything (from weapons and their stats to abilities and their levels to slot extensions).
Guys make sure to jump off the tower on tower control when you're right at the end. make sure to do that. you need all those kills!
Azure do you ever do Ninja + Stealth Brush? It's the only weapon I use either of those for these days, but it suits me well to be an assassin.
Stealth Brush? I'm GAF's oldest Ninja Brush though.
I can't believe this. Can you fucking believe this?!? Tower control I go around getting quadra kills every where with Luna blaster always dieing at the last guy as well, I look at my gamepad and all my teammates completely ignoring the tower, I mean none of them wanted to get on, unbelievable. Like they had some phobia towards the tower.
They're scared of ice cream trucks, obviously.I can't believe this. Can you fucking believe this?!? Tower control I go around getting quadra kills every where with Luna blaster always dieing at the last guy as well, I look at my gamepad and all my teammates completely ignoring the tower, I mean none of them wanted to get on, unbelievable. Like they had some phobia towards the tower.
I'm the best one thoughStealth Brush? I'm GAF's oldest Ninja Brush though.
Well SOMEONE has to draw the short straw...
I guess my point is that you're ultimately getting this far worked up over 4 super sea snails. Cats won more matches, they publicly acknowledged as much, you can still feel free to be prideful in that if you want to. It's not like it was some big secret that popularity played into Splatfest scores, and winning counts as well. Perhaps not to the extent that you'd prefer, and on that count I'd say I probably agree with you actually, but win or lose, it's long since been over and the only functional difference, again, is 4 snails.
Helps jump in anywhere. Since you can run on enemy ink I think it's best with Brush.
Be back in a bit guys, gotta help the family out. Tentatek Splattershot is hilariously good (re: well balanced).
Don't be using my gun!!!!
I finally get why everyone swears by it in ranked. Thing is a monster.