Yea, I've said it before, Moray is not meant for Splat Zones. It really seems like they struggled to even get zones there lol. The zones are two charger shots wide lol. E-liter can set a zone to neutral from the middle perch.
Beakons are an absolute must. In tower control as well. I think the map works for Tower Control though.
How's ranked mode compared to turf war?
Also, is the blaster op or what?
Ranked consist of two game modes currently, Splat Zones and Tower Control. There's also a third mode coming out in August.
Splat Zones has you trying to control a zone (or 2 zones) for 50 seconds (100 points, every second ticks the points down by 2). There's also a comeback mechanic of sorts where if a team that had control lost control and the other team gained control, then the team that formerly had control will get an additional penalty time they will have to clear.
Tower Control has your team trying to ride this tower to a goal (or get closer to the goal compared to the enemy team). For the tower to move, you need at least one person from your standing on it, but it won't move if an enemy team member is standing on it as well. The goal is located in the enemy's half the map, typically close to the spawn.
Edit: I just realized you may have been asking how Moray Towers is in Ranked mode lol. Whoops.
The blaster isn't OP, but it is kinda hard to deal with at first, but you'll eventually learn. It's easy to get burst hits with it, but hard to get direct hits with it. You just have to get closer to them so they have a hard time to get you with a burst or direct hit. You usually have enough time to escape if one burst hits you, assuming your team's ink is around you.