I'm really annoyed that we people on team sleep worked our arses off to get the most wins and in the end makes no fecking difference. I just don't understand why they're even including the popularity towards the final score. Stupid Nintendo.
It's pretty crappy. I get that they want people who aren't good can be rewarded but being on the losing end with a higher win rate is very frustrating.
Should be there's a bonus for popularity and a bonus for win rate then a double bonus if you were on the team that had both.
Does it really matter though? It's only a difference of 6 shells.
And Team Sleep lost. Not because of wins, because of popularity. Fuck Splatfest.
is it just me is the room sort of laggy now?
is it just me is the room sort of laggy now?
Marie can't catch a break. She will probably quit being an idol soon.
Others are fine but your Kraken has more range than an E-Litre.
Ya, but #teamrollercoaster won because of wins and not because of popularity.
Salt.
yeah the kraken is a bit of a problem, I'll leave in moment
About time to accept callie as the superior sister don't you think? ;p
That's the same thing. It's just worded differently.The opposite actually. Ink saver main is to have extra ink after using the sub, sub saver is to have enough ink for a sub after shooting your main. That's what the guide says anyways.
Ya, but #teamrollercoaster won because of wins and not because of popularity.
Salt.
When you win 52% of the time you also lose 48% of the time...Eating vs Sleeping
Votes: 63 % - 37 %
Most victories: 48% - 52%
Overall: 159- 141 #TeamEating wins!
"Hey somebody tell me this is a bad dream."
It's pretty crappy. I get that they want for people who aren't good can be rewarded but being on the losing end with a higher win rate is very frustrating.
Should be there's a bonus for popularity and a bonus for win rate then a double bonus if you were on the team that had both.
When you win 52% of the time you also lose 48% of the time...
Well I'm happy with 18 shells still (considering I got zero last time due to being absent).
Edit: Even if popularity were divided by two eating would still win
4V3 in a Gaf room.
Ugh.
Yeah, I would totally approve having separate rewards for most popular and higher win percentage.Wouldn't it be more fair if it worked something like this:
* Getting all the points required for the highest level: 18 shells
* Being on the most popular team: 2 additional shells
* Being on the winning team: 4 additional shells
It sucks that the team that won the most battles, the one that did the harder work, lost because it wasn't as popular
Sendou splatting me while I'm behind cover twice :I
That looks fun and funny. Thanks for the link.There's a video of people doing just that.
Splatoon - InkBrush Bumper Cars!
Team Eating had 26% more people than Team SleepingYeah but #TeamEating still won more battles. Shouldn't that count too?
About time to accept callie as the superior sister don't you think? ;p
You can't exceed the minimum hits to kill from full HP (otherwise Damage Up would be the best perk by far), but the other thing to consider is that you have more opportunities to kill against enemies that have less than full HP.So with yet another set of 24 snails, my great master plan to make various sets for the different modes now go into effect. However I'm still sorta confused about damage up and defense up.
I read a lot of conflicting info about how usefull these abilities are. Most weapons have a minimum shots required to kill that cannot be overruled by stacking several damage up...
Concretely I'm wondering if I should add a damage up/defense up to a splash-o-magic set. The low damage of the gun sets it back imo. Often in twitch situations it'll either be a mutual kill or me dying. I feel that the fire rate does not compensate for the low damage in such instances.
I've also read that defense up is to be preferred instead of damage up.
Your thoughts gaf?
I'm the ghost charger and my sensei is Violet_o.
Maybe I shouldn't be so salty about it LMAOROFL
Yes, that's what I'm saying. It's just a game.