Also, why do people hate comeback mechanics so much?
Every game every has systems in place to allow losers opportunities to comeback. It makes the game more interesting and fair. Why do you think the "make it take it" rule is not used in professional basketball?
Every single mode in splatoon has a balance that rewards better teams, but also allows the losing team to not get completely washed out (unless they do truly get outplayed).
Shooting your own ink give you points, area control, slow your enemies, speeds you up, and allows you to hide. Having your own ink out gives you significant positional advantage.
But, the more ink you have, the less ink you can spread, and the more ink the enemy can ink over, meaning you get less specials and the enemy gets more specials. That's the comeback mechanic. The losing team gets pity specials to help them come back. But they're still at positional disadvantage unless they work hard, because none of these specials are overpowered or anything, so the winning team still has the advantage.
If the winning team, who is consistently at the advantage despite comeback mechanics, get outplayed by a big ending push, then that's on them.
Same thing applies to the other modes even if they are more chaotic. The winning team always has the advantage (timewise) in splatzones even with the added time for losing the zone. And the winning team always has the advantage in tower control because the losers have to fight back from either deep in their territory or from neutral, and the further they get into your territory, the more advantage you have.
I find the game to be incredibly well balanced honestly.
Imo controlling the game for a long period of time is a much more impressive feat that getting the counter low.
It's like Violet's example. For 2 minutes 30 seconds in turf wars your stats are 12-0, but it's the 13th duel that decides the entire game. Go 13-0 and you win the match, go 12-1 and you loose the match. It's completely unfair how the other team can easily negate all the great performances you made just in that final stretch alone. This is how I see TC as well.
Well... if it actually worked that way I'd agree, but it doesn't. You're not going 12-0 and then losing 12-1. You're going 60%-30% and then losing 48%-54%. It's absolutely fair. As much as you may feel like it, you're not playing 13 matches, you're playing one long match.