Sorry Geg and Zing, I know it was 3 v 4 but that was a hilarious match
Oh come on, they aren't THAT bad.Satan
I blame GuySloth.I have no idea why do we often "booyah" at start of a game but it is funny.
Haha wow, that's crazy. Definitely gonna have to try that once.Mmmmm, sneaky stuff on Moray Towers! Apparently it's possible to ink the block that the sniper perch is on, go under the bridge and up the side. This is only really viable for Burst Bombs and Suction Bombs, and you'll be road building for awhile, but depending on the circumstances you might have enough time to do this:
http://squidboards.com/threads/moray-towers-analysis-and-thoughts-thread.3183/page-2#post-60335
Mmmmm, sneaky stuff on Moray Towers! Apparently it's possible to ink the block that the sniper perch is on, go under the bridge and up the side. This is only really viable for Burst Bombs and Suction Bombs, and you'll be road building for awhile, but depending on the circumstances you might have enough time to do this:
http://squidboards.com/threads/moray-towers-analysis-and-thoughts-thread.3183/page-2#post-60335
Each team base at Camp Triggerfish is outfitted with a set of floodgates. When the gates are down, it’s easier for the other team to come and go as they please. In Turf War, the gates lower with one minute left on the clock, leading the way for late-game assaults. In Ranked Battle, they stay down so players can come and go as they please. Watch out in Tower Control! The tower’s path is almost always over water and you’ll need to show off your best squid skills to avoid getting dunked.
Pack your knapsack because we’re going to camp. Camp Triggerfish, that is!
When the Inklings aren’t busy making s’mores or boondoggle key chains, they enjoy the majestic scenery afforded by camping the best way they know how – Turf War! Battles here play out across a series of bridges, which you’ll have to cross to reach your opponents’ turf.
Each team base at Camp Triggerfish is outfitted with a set of floodgates. When the gates are down, it’s easier for the other team to come and go as they please. In Turf War, the gates lower with one minute left on the clock, leading the way for late-game assaults. In Ranked Battle, they stay down so players can come and go as they please. Watch out in Tower Control! The tower’s path is almost always over water and you’ll need to show off your best squid skills to avoid getting dunked.
Starting tomorrow at 7 PM PT, Camp Triggerfish will be added to the stage rotation. Maybe after we’re done battling we can gather round the fire and sing some jaunty campfire tunes!
Tumblr updated already too
Whoa this is more involved than I expected
Tumblr updated already too
Whoa this is more involved than I expected
Let me know if you were just wanting to practice with randoms Robotguy and I'll leave
Red is back.Oh snap, is that you Red?