Felt bad for you as I was slowly chipping away at your territory and I realized you had no support.That's OK team. Don't worry about jumping to me
He's now level 5. I'm so proud of him.Is the level 3 guy still there?
We had levels 3,4,5 last match.Is the level 3 guy still there?
He's now level 5. I'm so proud of him.
2v0
Feel free to add me. Id is the same as username
The best part about that comment is that Splatoon is that the game is noticeably better for headlining the Inkling girlfirst fucking comment complaining about SJWs.
don't read comments on anything, even something as innoucuous as this
Are you saying my charger skills is nowhere close to my blaster? It's pretty easy to stop me, you guys keep forgetting I have ninja squid and let me slowly build up room to move around.Yeah, gotta practice using Charger VS Heng. I even think that Charger Heng would have problems with Blaster Heng. =P
Are you saying my charger skills is nowhere close to my blaster? It's pretty easy to stop me, you guys keep forgetting I have ninja squid and let me slowly build up room to move around.
And I think Robot is pretty good with the blaster. If you play with him enough, you'll find out how to fight any blaster.
Oh and violet chose suicide over my bombs as well.
It felt a bit off today, normally you would toss a bomb under my feet if I got close but today was a bit too far from me. If you had burst bombs, I probably wouldn't have chose to get close to you with your attention on me.I'm saying it's hard to hit a Ninja Squid Hopping Blaster as a Charger overall. Very little room for error. It probably didn't help that I hadn't used a Charger for what felt like 4-5 days or that I have very little experience with rabbits. Heh. Burst Bombs are usually my answer, but I didn't have those today. =P
Nah, I'm not implying that your Charger skills are shadowed by your Blaster skills. They're about even IMO. Which is occasionally scary, but that's another story.
I'm allowing you too close to me, which is never good. Gotta work on that. There are a few things I want to try vs you as a Blaster, so don't switch your weaponry around too much. =D
How is my bomb pressure vs you in your opinion? I'm genuinely curious, and that question goes for anyone else who wants to answer. It seemed subpar tonight IMO.
Going back to funny moments, I thought it was funny and interesting that Red superjumped away when I was trapping him behind that tall wall with the billboard at the top at Walleye. He could have just went around and smacked me, but I guess he had other ideas.
Okay question
As an average at best player who can only really use short-range shooters effectively. How the hell do I fight ELitres and Dynamo Rollers?
EDIT: Fuck I hate being stuck in A-, I'm not good enough to be here. It's not fun and I keep letting my team down.
On most maps it takes longer to flank a sniper than it does for them to respawn and set up again <.<My advice is to use weapons with an inkzooker special. Or really get well at flanking.
So when the game decides to put both the Elitres on one team you're basically SoL?seriously; there really is no long-range solution outside of having to rely on your teammates or getting really good at juking (and juking is really terrible with lag)
On most maps it takes longer to flank a sniper than it does for them to respawn and set up again <.<
So for example if an Elitre is sitting on the ledge to the left of the base on Urchin Underpass. They're able to shut down the entire main approach from there and their team can cover the side. To kill them you have to some how get past them, go through the grate, up and around the ramp then across to where they are without being noticed and killed by them or their team. Then you kill them, at which point you've just spent 20-30 seconds eliminating a threat that will be back in that spot in 10.snipers are bad at playing from behind. Idk what you are talking about.
seriously; there really is no long-range solution outside of having to rely on your teammates or getting really good at juking (and juking is really terrible with lag)
So for example if an Elitre is sitting on the ledge to the left of the base on Urchin Underpass. They're able to shut down the entire main approach from there and their team can cover the side. To kill them you have to some how get past them, go through the grate, up and around the ramp then across to where they are without being noticed and killed by them or their team. Then you kill them, at which point you've just spent 20-30 seconds eliminating a threat that will be back in that spot in 10.
There might be something I'm not seeing, but if there is it's really not obvious
Nice, I'm glad you found this thread (I saw your post on the other thread just now). There's a Google document on the 6th post of this thread, quote the post to reveal the spreadsheet and be sure to add your name on the list. As for adding certain people, you may want to add active posters on this thread and try to get into a gaf room from there. Unfortunately my friends list is full, but I can try to make room if you add me. My NNID is roger1991.My NNID: LordAhmad, feel free to add me (mention GAF in the invite please). Looking forward to play with GAF members. I have added my details in the google doc file too.
This map is very unforgiving once the chargers are settled in. For the situation you described, it's not an easy task. This is one of the main reasons why I run ninja squid although you can live without it if you're good enough at moving at the speed in which you don't create ripples. What you want to do is find cover from the charger and spray ink towards the next area that's out of line of sight of him. Instead of going right from your base, go left and make your way near center. If you hug the wall and shoot out ink in the opposite direction of where you're going, you can trick the sniper into trying to cover the ground of the misdirected path while you slowly advance towards him. Once you're underneath him, it should be easy to take him out.So for example if an Elitre is sitting on the ledge to the left of the base on Urchin Underpass. They're able to shut down the entire main approach from there and their team can cover the side. To kill them you have to some how get past them, go through the grate, up and around the ramp then across to where they are without being noticed and killed by them or their team. Then you kill them, at which point you've just spent 20-30 seconds eliminating a threat that will be back in that spot in 10.
There might be something I'm not seeing, but if there is it's really not obvious
Nice, I'm glad you found this thread (I saw your post on the other thread just now). There's a Google document on the 6th post of this thread, quote the post to reveal the spreadsheet and be sure to add your name on the list. As for adding certain people, you may want to add active posters on this thread and try to get into a gaf room from there. Unfortunately my friends list is full, but I can try to make room if you add me. My NNID is roger1991.
Yoooo. I dont think I can make it to S+ guys.
There is a S+ rank? I thought A+ is the highest. I have reached B- yesterday and sometimes when you join the wrong team, you keep losing more than winning. Anyway, I really love this game, innovative and always fun to play.
With this robust new update also comes an increased level cap in both Regular Battle and Ranked Battle modes. After downloading the software update, players will be able to reach level 50 (raised from level 20) and rank S and S+ in Ranked Battle (both higher than A+).
New Update: HERE
Nice, I have watched the trailer for the August update, but I didn't know about the S and S+ rank.
Nobody knew until today
So level 50 is the new cap. So next update around Christmas I guess?
Despite its size and scope, this massive August update is not the end of the splat-tacular free content coming to Splatoon. Following this update, more content will continually roll out through the rest of the summer and into autumn, including the Rainmaker Ranked Battle mode, additional maps and new weapons. More details on these additions will be revealed in the future.