It's [Splash O Matic] currently my go-to weapon for Turf War, used it throughout the entire Splatfest too.
So for you top meta players the goal with gear is to have 3 of the same second ability either on the same piece of clothing or across all 3 to get the equivialent of a main slot boost right?
I ask because my jungle hat I got super lucky and naturally got 3 sub weapon savers and wanted to make sure that keeping that set up was ideal.
Anything else I need to know about clothing/skills?
Damn man, no matter how much I try I can never click with the Splattershot Pro. I'm trying to get accustomed to the rate of fire with how much it shoots but it's just not cutting it =/
I'll try it again in a couple weeks and maybe have more gear to build around that weapon. I know it's a great gun but idk how to be successful with it.
Jumping back in.
.52 Gal has about the same range as the normal Splattershot. It does have the lowest time to kill, but you can put on Defense Up main and that will be enough to make it a 3-shot kill.honestly eff the .52/.92 gal. How do you have that much range use that little ink and have 2 shot ko. Refuse to use it.
About to head back down to B rank
The .96 Gal is definitely strange when looking at time to kill and range alone, but it has poor ink coverage, a low fire rate, and uses up a lot of ink.
I use ink saver and 2 sub abilities of ink recovery sometimes with it. Shoot, drop in ink, shoot drop in ink.
I saw that same postPoor kids
Get gudPlaying a charger - that is not a Squiffer - without a scope feels awful to me.
>not already owning everythingNow I understand why it's harder to kill tentatek splattershot users. And to think I never bought the weapon till today.
Ahhhhhhhh ;~;AGITΩ;171022490 said:After finding out Team Dog won Splatfest, I had to update my Miiverse from:
to
FEELS
>not already owning everything
Now I understand why it's harder to kill tentatek splattershot users. And to think I never bought the weapon till today.
Was talking about the gun itself only. It's possible to get high scores with every weapon in Turf War, hard to say taht some are good at covering ground when others are just much better.As someone who gets their highest scores with the .96, the ink coverage is actually pretty decent if you know how to use it, and with smart sprinkler usage it becomes good at it.
Yea, that combination should give +12 points in total for your whole team, not just those two B- players. Everybody on the team is affected by extra points gained/lost depending on the teams' rank combinations.At what point do those extra points for ranked kick in? Like just today my team of B/B/B-/B- beat a team of B+/B+/B/B, would the B- guys on my team get the extra two points for that win?
Did I say it was hard in my post? And I know the benefits of not using a scope.Get gud
Oh really? Well if it did give me 12 points I didn't notice because that was the game that bumped me up to B+ and I was only 10 points awayYea, that combination should give +12 points in total for your whole team, not just those two B- players. Everybody on the team is affected by extra points gained/lost depending on the teams' rank combinations.
What reason would that be? I like using the regular splattershot (although wow I wish it had almost any super outside of burst rush), but Tentatek Shooters are one of those classes that I occasionally just have fits with, right next to Krak-on rollers. I've tried the Tentatek variety myself, but for my style I kind of like having the regular burst bombs on hand and I'm fairly garbage at using the inkzooka effectively. Still, you see a hell of a lot more of it than the classic shot so I've been curious about why the gap in utility seems so vast.
The Japanese inkbrush dude had a couple of 3x same sub gear btw guys.
I still have 6 weapons that I never purchased.
Basically it's the best weapon to KO at the second highest run speed (Nozzlenose being the highest) with decent range and high fire rate. The run speed while firing can be unnerving and also gives you momentum when you hop and fire making you even harder to hit.
The very last bit may be a lie.
Wait, I thought tentatek splattershot was just a splattershot with a different sub/special. There are other differences?
You said it felt awful, I see little difference.Did I say it was hard in my post? And I know the benefits of not using a scope.
I did actually think about the ink saver and the ink recovery for my gear today. I got those Forge studio headphones and some shoes with some sub ink recoveries here and there. I was really looking for either a shirt or shoes that have ink recovery as a main but I'll have to wait I guess.
Oh yeah it's the same as the splattershot, I hardly see anyone using the normal one though while tentatek users are plenty.
The Splattershot is what kept me sane during the Splatfest. My real MVP for me.
The ink coverage of a bomb rush is much better (lines spiraling out are hard to capitalize on whereas a covered area can be used to gain offensive pressure) and able to get far more kills, as they can't just sidestep it.It's the sub/special combo. Bombs aren't worthless or anything but the bomb rush is very hard to use effectively and it's not a guaranteed kill like a surprise inkzooker shot can be
We know exactly how it's scored: popularity percentage plus two times the win percentage.Wasn't around for much of the drama surrounding SplatFest results(haven't even booted Splatoon since(was busy with work), but it seems like Nintendo really need to explain how the scoring works. They don't have to go into meticulous detail, but at least confirm that there are various 'offsets' applied to the results, and explain some.
As some suggested, there seem to be some 'offsets' to compensate for moments where teams of highly skilled/ranked players consistently pitted against low ranked players. So it may be - for example - that 3 wins against higher ranked players gets you a better overall score, than than 10 wons against lower ranked players. This is partly seen already in ranked matches, where you generally gain/lose 10 pts per match, but could also gain/lose 8 or 12 if there's a large enough average rank difference in the teams.
I was team dogs, but I can understand any frustration/confusion the results caused. I'm sure there's logic behind the scoring, but if the players aren't privy to this information, it'll all just looks like random nonsense. If things continue like this, SplatFest will quickly lose air of excitement. Sorry to have brought this back up, but I'm finally now able to add my 2 cents. Anyway, I got some super sea snails to collect, and that bum in the alley better give me some good rerolls!
I like the zoom in effect a lot on the scoped chargers. Feels satisfying. Makes flick shots a lot of fun.You said it felt awful, I see little difference.
The ink coverage of a bomb rush is much better (lines spiraling out are hard to capitalize on whereas a covered area can be used to gain offensive pressure) and able to get far more kills, as they can't just sidestep it.
It's also the best way to make use of bomb range up, increasing your radius of death.
It's that first inkzooker shot that's the most important though. It's nearly impossible to see coming unless you have god-tier reaction times and no lag whatsoever.
We know exactly how it's scored: popularity percentage plus two times the win percentage.
Last game for me, GG guys.
I'm surprised some of you guys buy everything. I only buy what I wanted to use at the time not just for kicks. Recently though I am broadening my horizons as far as the weapons go.
Please grab a nozzle, I think you could be fantastic with it.Getting destroyed on these current tower control levels. I might need to change my gear, having trouble getting into a impact as a splatshoot jr. player in the higher ranks (on these levels at least).
I'm seeing a lot of players using squid beacons as defense mechanisms on the tower. Pretty smart.
If you notice what weapons people are using and can see the opponent's head shining, then you can get a good idea of when they will use it depending on what your distance from them is, so you can react to it ahead of time, but yea, that requires you to know ahead of time that they have an inkzooka ready which you may not be able to know.It's that first inkzooker shot that's the most important though. It's nearly impossible to see coming unless you have god-tier reaction times and no lag whatsoever.
Yeah most likely. Still, it wouldn't be too hard to just readjust my aim when they try to run away.Interesting use of the rapid blaster. The ink resistance nerf may have helped it quite a bit.
Yeah most likely. Still, it wouldn't be too hard to just readjust my aim when they try to run away.
I don't think it's a terrible weapon, maybe people are using it wrong. I have a feeling the long range blaster may also be called bad since everyone might try to use it like a custom blaster.
Damn man, no matter how much I try I can never click with the Splattershot Pro. I'm trying to get accustomed to the rate of fire with how much it shoots but it's just not cutting it =/
I'll try it again in a couple weeks and maybe have more gear to build around that weapon. I know it's a great gun but idk how to be successful with it.
Jumping back in.