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Splatoon |OT4| You're a detriment to your squad

B_Bech

Member
So is anyone up for some games? Tower Control is my Jam so I'd gladly squad up with anyone. I'm not above doing some Turf Wars/private matches either.

NNID: B_Bech
 

Toadsili T

Neo Member
Does the JP Splatoon community not go to bed? I've been playing on and off for the last 6 hours and I've seen maybe three people whose names I can read.

It's been this way pretty much since the game came out, and I don't think it's going to change anytime soon. I honestly don't think it's a bad thing though; they're usually really good players.

So is anyone up for some games? Tower Control is my Jam so I'd gladly squad up with anyone. I'm not above doing some Turf Wars/private matches either.

NNID: B_Bech

Added! Happy to do Twin Squads if you'd like, or you could try to join the quad squad I'll be joining shortly. :)
 

B_Bech

Member
It's been this way pretty much since the game came out, and I don't think it's going to change anytime soon. I honestly don't think it's a bad thing though; they're usually really good players.



Added! Happy to do Twin Squads if you'd like, or you could try to join the quad squad I'll be joining shortly. :)

I find I have much better synergy with Quad Squads. Will join. I'll add ya now.
 

jnWake

Member
So I just had a match in Saltspray where some guy stayed on the base inking the whole L shaped corridor. Is this some new form of Ranked trolling? Anyway, seeing that a 3 v 4 was no fun I joined him and painted the whole side of our base.

Needless to say, we lost.
 

ChrisD

Member
So I just had a match in Saltspray where some guy stayed on the base inking the whole L shaped corridor. Is this some new form of Ranked trolling? Anyway, seeing that a 3 v 4 was no fun I joined him and painted the whole side of our base.

Needless to say, we lost.

Which mode? It's not a bad thing to cover your base and allow for more paths. I'm assuming he was actually covering every spot though, and that's definitely not a smart start, lol.
 

jnWake

Member
Which mode? It's not a bad thing to cover your base and allow for more paths. I'm assuming he was actually covering every spot though, and that's definitely not a smart start, lol.

Splat Zones. He just covered the elevated L-shaped corridor in Saltspray (you know, the one your opponent can't reach at all haha).
 

Nico_D

Member
Which mode? It's not a bad thing to cover your base and allow for more paths. I'm assuming he was actually covering every spot though, and that's definitely not a smart start, lol.

I've seen this in Turf Wars. Someone painting meticuously every single inch with not a single speck of black left. Some OCD going on there.
 
It's insane to me how many S level players will run straight at the zone and get sniped or splatted by the same person over and over for a full round. Go around mother fuckers!
 

ChrisD

Member
SCREW YOU TOO, SPLATOON
SCREW
YOU


Splat Zones game on Moray Towers, we go the entire game tied. No team ever caught both zones. Game ends and that fat cat shows up and says we friggin LOSE?

I DEMAND MY 5 POINTS BACK

TIES ARE UNFAIR AND BROKEN

GEEZ
 
SCREW YOU TOO, SPLATOON
SCREW
YOU


Splat Zones game on Moray Towers, we go the entire game tied. No team ever caught both zones. Game ends and that fat cat shows up and says we friggin LOSE?

I DEMAND MY 5 POINTS BACK

TIES ARE UNFAIR AND BROKEN

GEEZ

I really don't understand why it just picks a winner in the event of a tie. Why not program in a scenario for ties? :/
 

ChrisD

Member
Like, just go into overtime. That would have been the easiest programming way, I'd think. Or don't alter our points at all and just give out some money for the time spent. A round so back and forth shouldn't be a friggin' dice roll to determine the winners.

I'm not actually seething in anger or anything, but that was enough to end my night's session. :(
 
I really don't understand why it just picks a winner in the event of a tie. Why not program in a scenario for ties? :/

Maybe there are other factors taken into account but not explicitly displayed to keep things simple. For example:
- the first team to have secured a splatzone
- the amount of time each time had a splatzone secured
- the number of times a team unsecured (?) an enemy splatzone

For stages with a single splatzone, you take into account the maximum percentage of area inked.
 

Crayolan

Member
I really don't understand why it just picks a winner in the event of a tie. Why not program in a scenario for ties? :/

It probably doesn't "just pick a winner", it just doesn't tell you what the secondary parameters are in the event of a tie.

Wouldn't be surprised if highest number of kills was the deciding factor consider that's how it ranks teammates in ranked modes.
 

ChrisD

Member
It probably doesn't "just pick a winner", it just doesn't tell you what the secondary parameters are in the event of a tie.

Wouldn't be surprised if highest number of kills was the deciding factor consider that's how it ranks teammates in ranked modes.

We had more kills.

They did have more turf inked. Maybe inking your ground isn't such a bad idea if it's the possible tiebreaker.
 
Maybe there are other factors taken into account but not explicitly displayed to keep things simple. For example:
- the first team to have secured a splatzone
- the amount of time each time had a splatzone secured
- the number of times a team unsecured (?) an enemy splatzone

For stages with a single splatzone, you take into account the maximum percentage of area inked.

It probably doesn't "just pick a winner", it just doesn't tell you what the secondary parameters are in the event of a tie.

Wouldn't be surprised if highest number of kills was the deciding factor consider that's how it ranks teammates in ranked modes.

There was a private Turf War match someone ran where everyone just ran around until the timer ran out, doing nothing, so they could test this exact thing.

Judd declared a winner.
 

WALKMAN04

Member
We had more kills.

They did have more turf inked. Maybe inking your ground isn't such a bad idea if it's the possible tiebreaker.
In the one match I played where both teams never had control of both zones and it ended in a 100-100 tie, my team had more turf inked, as well as kills, so maybe turf matters because we won. Inking return is already crucial to winning anyway so ink what helps in the match, 100-100 ties are so rare that you shouldn't even worry about it. All other ties during the game don't exist because the game lets the team that had that number first get a free point, to avoid a tied game.

Edit: but honestly I think in the 100-100 ties a winner is just chosen at random, it's kind of stupid that points are distributed in this situation though, no points should be given to either team and no winner should be declared
 

Spike

Member
"Unstable connection" indicates packet loss. It could be low upload speed, WiFi interference (buy a compatible USB ethernet adaptor) or an oversaturated uplink (it happens when I use uTorrent).

Here's what I do to monitor my connection (PC/Windows):

Start -> Run -> cmd.exe -> ping -t 8.8.8.8

Just let it run on the background indefinitely and check it out from time to time.

Ping times should be consistent with not too much deviation (aka jitter) and you should never see lost packets (that's what causes "unstable connection").

It's a necessary evil to combat the "I keep spraying, but I don't see any ink" phenomenon.


Forwarding 3074/UDP should do the trick.

DMZ is stupid from both a security and a practical perspective (i.e. if you have more than 1 console).

I wish the Wii U (and the 3DS) supported UPnP, just like all Sony consoles do (PS3/PS4/Vita).

Splatoon should also tell you what kind of NAT (Open/Moderate/Strict) you have. Call of Duty already has that.

Thanks for the help, tapantaola!

I ran the ping test, and found that I was getting tons of lost packets and deviation. So I installed a wireless nic into my very old PC, and ran a program called WifiInfoView. I saw tons of 802.11n wireless networks all around the area and saw they were broadcasting on channels 1, 6, and 11.

I tried setting my router to channel 8. Still had problems, but I managed to play 3-4 full games before I was getting the dreaded unstable connection error.

So, I slept on it. When I woke up this morning I thought to myself that since there were so many 802.11n networks around and it seemed like I was getting a lot of interference on all the channels I was trying, that I would disable the wireless function of the SmartRG 360n router I was sent, and connect it directly to my old 802.11g router that I had been using years before.

Since doing that, I have been able to play Splatoon perfectly. No slowdown. No error messages. My shots are killing the opponents properly now. No more "keep spraying but no ink" phenomenon. And absolutely no lag when playing with people from Japan, whereas before it would crawl to a halt.

So I've played about 10 matches since doing this and all seems well. Hope this works out.
 

Heng

Member
What's everyone's take on the whole grind to S+99? I know majority of the people quit playing ranked as soon as they got to S, but I think that it's too punishing. There were streamers and regular players before the patch who played Rank battles even though they got to A+99 but since the patch, many of them either quit playing rank and stuck to squad battles or just don't stream as often.

I like the idea of having a rank hard to get even though it doesn't mean much since it's with randoms but I think it turns a lot of people off from playing that mode completely. They could implement a decay system but I think it would feel forced rather than it would help the situation. Maybe lower the points you lose or increase the amount of points you've gained? I cannot see Nintendo fixing this problem or even attempt to fix it. I think sooner or later rank mode may become empty or just full of players just trying to hit S or S+ then quit the mode.
 

ryechu

Member
What's everyone's take on the whole grind to S+99? I know majority of the people quit playing ranked as soon as they got to S, but I think that it's too punishing. There were streamers and regular players before the patch who played Rank battles even though they got to A+99 but since the patch, many of them either quit playing rank and stuck to squad battles or just don't stream as often.

I like the idea of having a rank hard to get even though it doesn't mean much since it's with randoms but I think it turns a lot of people off from playing that mode completely. They could implement a decay system but I think it would feel forced rather than it would help the situation. Maybe lower the points you lose or increase the amount of points you've gained? I cannot see Nintendo fixing this problem or even attempt to fix it. I think sooner or later rank mode may become empty or just full of players just trying to hit S or S+ then quit the mode.

I think that the ranking system is skewed. Getting from C- to S is too easy when you compare it getting to S+99 from S. Even though there are a few people who have gotten S+99, I find it hard to believe that anyone can steadily maintain this rank, especially if everyone who has gotten to S+99 started playing each other. You need to win more than 80% of your games to reach S+99 which is unreasonable for a team based game.

Also, I'm not sure what points you would gain vs lose in a room of only S+ 99 players but if its not net zero than the ranking system is inherently flawed and relies on unbalanced matchups and luck to maintain its steady state distribution instead of skill.

I honestly wish they just used some form of ELO. Make it so that teams are distributed to average ELO (or a simpler ranking system) instead of randomly and always make the points gained by the winning team and points lost by the losing team add up to zero. Also getting to the next rank in A or B ranks should be more difficult than winning +7 net games.


But since they are never going to use ELO since it requires more complex algorithms for matchmaking. They should just make it so that you gain closer 5 points per win or loss given even teams for all ranks above B. Ranks are too volatile at this point. Also, Squad matchamking shouldn't increase your ranking once you are in A+ class. (There is logically no reason to, since it doesnt treat you differently if you're A+ 30 or A+ 99, as far as we know. So an A+99 squad only player is just an A+ to the system until he wins one solo game.) You should have to grind the 70 points from A+ to S solo. Also, like in S and S+ class, the sytem should treat A30 differently from A 70 and treat your MMR as your rank as a whole instead of just a letter. They should also disable ranked gains or losses for new modes for at least one week. Like if rainmaker is in rotation, you can do ranked matchamking solo or squad but you gain and lose 0 points. If the next rotation is splat zones you will gain and lose points if you decide to play it.

The point of these changes would be to more evenly distribute skill accross C-S+, and to decrease the rate of deranks and rank ups.

Oh and 3v4s in squads should not affect ratings for either side. It creates a trend in which anyone who only plays quad squads will inflate their rating. Also deranks should happen at 0 to maintain symmetry. Both these changes would prevent biases towards skill-independant changes in rank.
 

Ikon

Member
Nothing complicated about gyro controls. Just move the controller like this:


Changing the sensitivity will reduce the amount of motion needed to move the camera. It works for left and right movement also. Or did I misunderstand the question?
That's just what I was looking for, thank you.
 
Ah it was nice to play the testifre and play some actual Splatoon games that didn't disconnect (how good is my connection? browsing the web makes it jitter, I'll have a better connection once splatfest happens which I hope fixes things). Of course these week day testfires were a pretty bad idea from NOE given that matches would take about 5 minutes to start (I only bothered with two matches).

I tried to learn the charger and did pretty poorly (if I'm playing newbies I need a self handicap). I'm used to sound feedback from hitting an enemy so I tried to go with the visual crosshairs instead and those just didn't seem to work I was better off firing and hoping I hit. I also figured right at the end I had forgotten to change controller sensitivity.

What's everyone's take on the whole grind to S+99? I know majority of the people quit playing ranked as soon as they got to S, but I think that it's too punishing. There were streamers and regular players before the patch who played Rank battles even though they got to A+99 but since the patch, many of them either quit playing rank and stuck to squad battles or just don't stream as often.
I don't think Nintendo anticipated most of the S rank population vanishing into squads never to be heard of again which just skews S rank even further as you are more likely to be against lower ranks which you gain less from.

Perhaps if points earned was affected by your best all time rank rather than current (that is the deterrent to playing ranked or even trying new things) but then some skilled players would deliberately derank themselves which is harmful for everyone.

The harshnmess of it might be a reaction to how quickly people reached level 20 and A+.
 

Nico_D

Member
What's everyone's take on the whole grind to S+99?

I won't grind to it, that's for sure. I don't see any fun in that. I'm perfectly happy at S and won't touch Ranked anymore. So I agree with you, this system eventually makes Ranked void of players because playing it comes with a bigger risk than gain.

I don't know exactly what goes on behind the scenes of matchmaking but it seems unfair to everybody when S+ players get put together with A's or even B's. At least they should make matchmaking on that level exclusive to S+ only playing against each other which I think would balance the matches enough so that no big point loss punishments would be even needed.
 

nom

Member
Is it just because of the perception that only the last 30 seconds of the match counts? I guess I see the competitive problems with it. But at the same time, if you're allowing your team to get wiped at the most important point of the match... Well, maybe your team shouldn't have won that one.

Yep, I guess you could say it comes down to who gets that last final push but then you could counter that with playing a bit more defensive at the end (the losing team of the finals were constantly trying to push up very high which left them vulnerable if they got splatted).

I just hope they don't ban it outright because it seemed more of a problem with the striking/banning process than anything else. I already see a post about banning maps in Rainmaker because of stalling tactics, which I hope doesn't happen too.

What's everyone's take on the whole grind to S+99?

It's hell.

I think from S+ 30, wins are +3 to 80, then +2 to 99 and losses are -6 and then -8. So you need to win 27 games without losing, add 3-5 more games for every loss, (assuming you don't get put in A+ lobbies which sometimes happens where a win is +1 and loss is straight -8). It's tough, which it should be but then add in people sometimes disconnecting during games, a mismatch of weapon balance on teams, some S players who probably got carried to S in squads - so you need a bit of luck too.
 

B_Bech

Member
I tend to play with little concern for ranks, and as such I've never found the deranking aspect to be much of a frustration. Sure, I am enticed by the prestige of players I'll face at S+, but I'm not going to let it prevent me from playing ranked mode simply to maintain my rank. Right now, I'm sitting at the bottom of A+. I had been S rank previously, mind you. Since the release of Rainmaker, I've been testing various sets to see what suits the mode--probably to the dismay of my team. (Sorry)


Honestly, I like how they mix S ranks in with the A's. You can observe how they play and learn from them-- as well as check out their gear strategy at Booyah Base.
 

Nico_D

Member
Oww. Dual sticks early charger gameplay gives me a headache. But I remember watching this video on like day 3 and I was amazed.

I watched this exact same video about hour ago and thought the same. It's so... unfluent. Seems to be doing ok.

I tried the basic Splat Charger and I I'm thinking of dropping Splatterscope. You can see everything while playing with Splat Charger, huge difference.
 

SM239

Member
https://www.youtube.com/watch?v=GRC0VxEDFb8

Oww. Dual sticks early charger gameplay gives me a headache. But I remember watching this video on like day 3 and I was amazed.

I heard that there was an S+90-99 Eliter 3k scope user that uses dual sticks. I dont even know how thats possible but i want to see his gameplay.

It's strange how robotic dual stick movements look on video compared to gyro. Even I was getting a headache just watching it.
 
I mentioned that awesome Ant team I got the other day, right? It turns out two of them sent me friend invites. I didn't even know you could send invites through the game ;//
 

Heng

Member
I mentioned that awesome Ant team I got the other day, right? It turns out two of them sent me friend invites. I didn't even know you could send invites through the game ;//
Yup, got a couple of people who added me through this method, although I didn't have room for most of them. If you still don't know how to do it (or anyone else who doesn't know how to add others they've played with without their NNID) go to your friends list and go to the recently played with tab on the bottom. From there, find their mii and add them.
 

Geg

Member
I mentioned that awesome Ant team I got the other day, right? It turns out two of them sent me friend invites. I didn't even know you could send invites through the game ;//

You have to go to the friend list on the Wii U and look at your recently played with list to do that, there's no way in-game to send friend requests to people you play with
 
PadWarrior pls
Keepo

LOL
d0ZpyTH.jpg

My next goal is to fill the the third slots on this outfit and maybe re-roll it.
 
https://www.youtube.com/watch?v=GRC0VxEDFb8

Oww. Dual sticks early charger gameplay gives me a headache. But I remember watching this video on like day 3 and I was amazed.

I heard that there was an S+90-99 Eliter 3k scope user that uses dual sticks. I dont even know how thats possible but i want to see his gameplay.

Eww, so jerky.

I had been wondering if there were any top tier charger players that used sticks. It seems like a huge disadvantage.
 
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